Arma 3
Legion Studios Core - Stable
Showing 11-20 of 77 entries
< 1  2  3  4 ... 8 >
Update: Oct 10, 2023 @ 9:50pm

October Hotfix v1
Had to rebuild and republish `lsd_armor_bluefor.pbo` and `lsd_units_bluefor.pbo`, due to operator error.

Update: Oct 10, 2023 @ 9:10pm

October Update
[Dev Logs]
We need more feedback on the feel and gameplay of the new Autoturrets! Give feedback here! --> https://discord.com/channels/461042140756180992/1148981667537637559

It's been a wild month with lots of renewed activity on the developer side! A lot of projects started over a year ago are just starting to get to a place where we can start releasing them.

Public SPPs are getting reworked and will be released in the next few days, the new Airborne, Phase 3 Pilot Helmets and Marshal Commander Shoulders will be included!

Legion Core (Stable)
Important

  • `lsd_gar_airborne_new` is the temporary classname of the new airborne helmet for people to test textures and give time to people to change over. A copy of the current Airborne Helmet has been created in `lsd_armor_bluefor\_deprecated\models`, for those of you who do not wish to switch to the updated model, you will need to direct path to this one.
  • In the November or December (Depending on how fast the community wants to switch) update, the new Airborne helmet model will be replacing the old one in `lsd_gar_airborne_helmet`.
  • We're consolidating NVG and Facewear models into a single new folder called 'accessories' in each `equipment` pbo. This changeover will take approx. 2 months, starting with the November update.

Removed
  • Republic Airborne helmet & Airborne hologram models from `ls_armor_bluefor`, now only present in `lsd_armor_bluefor` and `lsd_armor_bluefor_hologrm` respectively

Added
  • New Airborne Helmet (Donation from the 38th): Temporary model name `lsd_gar_airborne.p3d` in path `lsd_armor_bluefor\helmet\gar\airborne\lsd_gar_airborne.p3d`
  • Hidden airborne helmets, `lsd_gar_212thAirborne_helmet`, `lsd_gar_327thAirborne_helmet`, `lsd_gar_332ndAirborne_helmet`, `lsd_gar_501stAirborne_helmet` in `lsd_units_bluefor.pbo` (Awaiting change in classname)
  • New Phase 3 Pilot Helmet (`lsd_gar_phase3Pilot_helmet`) (Donation from the 38th) + accessories (Imperial, ARC-170, V-wing pilot faceplates)

Bugfixes
  • Jedi Commander Robes, 'robes' selection now retexturable
  • Potential fix for caltrops only affecting the client they're spawned on

Changed
  • improved FireGeometry and Hitpoint LoDs for Autoturret
  • `lsd_gar_N3rf_This_Fleshlight_p1.p3d` -> `lsd_gar_p1_lamp.p3d`
  • `lsd_gar_N3rf_This_Fleshlight_p2.p3d` -> `lsd_gar_p2_lamp.p3d`
  • MRBC models (Backpack, ACE CSW Carry, Turret model) are all being consolidated into the MRBC folder in `ls_vehicles_turrets`

Update: Oct 2, 2023 @ 8:24pm

September Hotfix v2
  • Autoturret invulnerable ue to non-convex fire-geo, fixed and reverted bad merge on git

Update: Sep 12, 2023 @ 9:01pm

September Hotfix

Removed
  • Discovered ripped vanilla muzzleflashes, removed and replaced with ls_pistol_muzzleflash proxy

Added
  • initial test rollout of soundshaders (after 2 years of sitting on it from Halligan), flybys and sonic crack implemented on all base `ls_ammo_xx` classes, initial test weapon on Auto-Defense Turret
  • Medium Defense Gun (Auto-defense turret weapon)

Bugfixes
  • LAAT/le: No more infini-shadow, fixed glass shading
  • AutoDefense Turret: FireGeo material, Added destruction effects, Changed hitpoints for pass-through and added visual damage/destroyed textures
  • Remove duplicate `ls_armor_redfor` CfgPatches
  • fix beltgrenade deprec -> changed to `ls_weapon_deprecated`
  • add backslash to UI picture for Ls breach charges in both `ls_optional_aceExplosives`, and `ls_weapons`

Update: Sep 5, 2023 @ 11:53pm

September Hotfix
Forgot to pack ls_vehicles_pylon

Update: Sep 5, 2023 @ 11:28pm

September Update
[Dev Logs]
Many thanks to the community as we're continuing to fine tune the initial release of the Raptor! Please continue to send us feedback!

A big shout-out to the 91st MRC as they've donated a few assets to us for implementation, the first of which being the MRBC, and a few *special* autoturrets to liven up your hall-clearing experiences! We also thank all the modding groups and aux mods who have recently reached out to us to assist and collaborate in development. We can't thank you all enough!~

The MAF and a few other ancient assets are upcoming thanks to hard work behind the scenes!

Added
  • Added MRBC [91st Donation]
  • Ceiling Autoturret, Ceiling Turret (CQC) [Thanks 91st & @po1yg]

Bugfixes
  • LAAT/le mainGun inverted handling fixed

Changed
  • [Feedback] Buffed the AGT Raptors maxHorizontalSpeed: 1.2 -> 1.8

Update: Aug 30, 2023 @ 7:40pm

August Update
Dev Logs
Again a bit bare this month, some projects are taking a bit longer than previously projected due to developer schedules and burnout.

We've finally completed the audit of assets in Legion Stable and as far as we know, no longer does it contain any ripped content from other sources. A couple casualties, however we've followed through in an effort to be transparent and make sure we are above reproach.

Bugfixes
  • Added temporary shadow to the BX as we begin development of actual shadow
  • Added `TaskMarker_1_pos` to the Raptor in an attempt to add more polish

Removed
  • JT-12 Jetpack and JT-12 Jetpack (Small) (`ls_greenfor_jt12_backpack` and `ls_greenfor_jt12Small_backpack`respectively) due to them being ripped from EABF2. The classes in question have been added to deprecated configs. We recommend switching to the JLTS JT-12 if you need an alternative.

Update: Jul 11, 2023 @ 11:02pm

July Update
[Dev Logs]
While a bit bare this month, we've got a few treats upcoming; a couple new turrets, ELG-3A, viv framework update to include *all* vehicles dynamically so long as they have ViV enabled, and a few more

We do need more feedback about the Raptor for fine-tuning from both the Zeus and player perspectives before we add pylons, send clips and feedback to our discord!

Legion Core (Stable)
Bugfixes
  • Initial holomap optimizations
  • flipped the horizontal flag models the correct direction and replaced texture

Update: Jun 20, 2023 @ 10:17pm

June Hotfix

Added
  • Horizontal faction flags [Community Feedback]

Bugfixes
  • Reuploaded `lsd_vehicles_cars` pbo to add Zeus patch
  • added a 'Raptor Pack' (Group of 4 Raptors) to the Zeus group interface (Default loadout)

Update: Jun 13, 2023 @ 9:32pm

June Update
It's been an uneventful two months. Due developers having lack of time to continue with development, we've slowed to a crawl these past few weeks.

But! We're picking back up since some of our schedules have stabilized. We've released Phase 1 of the Raptor, Phase 2 will see him have pylons for light anti-Vic action!

Added
  • AGT 'Raptor' (TCW concept vic)

Changed
  • Reuploaded ls_statics_props pbo to ensure carrybox can be retextured