RimWorld

RimWorld

Cybernetic Warfare and Special Weapons (Continued)
Showing 1-10 of 18 entries
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Update: Oct 18, 2024 @ 12:03pm

1.5.2 - Fixed a bad patch for adding mod extensions

Update: Aug 10, 2024 @ 10:58am

1.5.1 - Fixed minor incompatiblity with Vanilla Factions Expanded - Ancients

Update: Mar 23, 2024 @ 11:38am

1.5.0 - Mod updated for 1.5 and passed autotests

Update: Jul 3, 2023 @ 11:13am

1.4.4 - Fixed the patch for CONN since they changed the defnames

Update: May 21, 2023 @ 11:20am

1.4.3 - Added the power armors from Spartan Foundry and Rimsenal as recognized power armors (I think)

Update: Nov 20, 2022 @ 10:59am

1.4.2 - Rmoval of redundant CompOversizedWeapon as the base-game supports drawsize on weapons now..
Used DeepL to update translations for ChineseSimplified, French, German

Update: Oct 10, 2022 @ 12:16pm

1.4.1 - Mod updated for 1.4 and passed autotests.
Used DeepL to update translations for Russian

Update: Dec 20, 2021 @ 5:54am

1.0.10.0 - CE-patch is now included in the main CE-mod instead

Update: Sep 28, 2021 @ 3:57am

1.0.9.0 - Weapons with fire-modes should now only have one weapon-gizmo visible instead of the amount of fire-modes

Update: Jul 8, 2021 @ 12:38pm

1.0.8.0 - Mod updated for 1.3 and passed autotests