Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
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Update: Jan 4, 2023 @ 8:28am

HotFix: 1.09.191

-Changes-

- Smoke surfaces now "Shrouds" characters inside them. This is similar to blind but with no cure or saving throw. Added as part of a lua grid tracker and does not linger when you move out of it like Cursed Smoke. This status may later have a defensive function added.
- Increased all sources of smoke surface creation by 1m radius.
- Normalized explosion size and surface creation size of Giftbag mix damage grenades, buffing most.
- Reduced Utmost Fury aggro radius to 8m from 10m
- Mirage Arrow's Shadow clone will now 100% aggro the target you hit with the skill for the first turn.
- Inner Demon now attacks enemies that start their turn in it's 3m radius. Terrify damage increased to 120% Avg lvl Magic damage from 100%.
- Lohse's Maddening Song radius increased to 4m from 3m.

-Fixes-

- Fixed grid snapping for Smoke surfaces.
- Cleaned up Spark controller script.
- Fixed Utmost Fury not granting AOO immunity in time for it's sprint.
- Fixed enemy iteration of characters like sparks from picking Invis or Sneaking characters.
- Fixed Elemental Swarm from using the wrong parent entry for stats.

Update: Jan 3, 2023 @ 3:55am

Patch 1.09.19

-New-

- Talent:


- All characters now have 0.5 AP worth of free movement. Distance increases at half value with movement bonuses similar to The Pawn talent.
- Aura effects have been globally changed. Any instance of damage, destroy armor or CC can only be attempted once per turn. Many effects have been buffed to compensate the previous AP cost to dance back and forth procing auras.
- Opportunist Talent quick tweak. Now deals notably more damage. +40% bonus damage for 1-handed and +30% for two-handed.
- Revamped Global Conflux Status iterations. Outside some behind the scene tweaks, each Conflux status has it's own scripted display for it's name. This means overhead status text will not overload and fail to show the status name.
- Wits now gives 1.5 Initiative per point from 1. Gear that rolls Initiative has been increased in value. This is so players can better define which character they want to go first in combat.
- Vitality rolls on armor other than rings has been increased by 20%.
- Act1 Bone Collector encounter has a more impending phase 2 effect.
- Talent Injector (Normal) has been updated with 50% more talent variety based on (High) which has about 20% more.

-Changes-

- Reverted Affliction Overload Bonus to +7% from +8%. This talent doesn't have the best "middle ground" performance.
- Equilibrium alternating bonus damage reduced to 30% from 40%.
- Divine Vigor Healing/Armor gain increased to 35% + 20% from 25% + 15%. Aura visual lasts 3 turns from 1.
- Improved Parry Master dodge bonus increased to 20% from 15%.
- King of Terra and Storms active skills no longer have a toggle duration. The skill itself maintains a 3 turn CD to switch.
- Front Attack angle increased to 70 degrees from 60 in reference to 360 degrees around a character.
- Spear base damage reduced to 100% from 105%. This added early in development and they now hold very well on their own.
- Haunting Wraith aura damage changed to 60% from 45%. The skill is now 0 AP cost but will cost 1AP on the next turn. Updated visuals.
- Staff of Magus now always refreshes the hotbar for it's 0 AP feature based on the buff being applied.
- Added future Physical Magus bolt to the script. This will be active when Conflux Odin Library is updated.
- Disintegrate damage reduced to 400% from 420%.
- Pyroclastic Eruption increased primary radius damage to 255% from 245%. External projectile damage increased to 140% from 100%.
- Mass Cleanse Wounds, Night Stalker, Hydra's Bile CD reduced to 5. Onslaught CD set to 6, matching Dagger's Drawn.
- Prowler is now a 2AP skill. Damage increased to 110% from 60%.
- Supernova damage increased to 185% from 175%.
- Flaming Tongues is now Blazen Spirit. The skill deals Avg lvl 55% fire damage to enemies who move into the 4m radius and each time an enemy starts their turn in the area. Now applies burning for 2 turns. Updated visuals.
- Vacuum Aura will now update it's Suffocate / Mute statuses live if you leave the aura. Updated visuals.
- Death Wish is now a lvl 9 skill. Deals 50% bonus damage with magic attacks. Take this bonus value as piercing damage. Updated visuals.
- Increased Spread Your Wings flight speed.
- Made Voidwoken in Mordus' cave less oppressive to Air/Water Elements.
- Brand of the Arch Magi will now skip scaling Intelligence if the owner has Equilibrium. This item was a prototype concept for the talent. The damage output without Equilibrium's toggle bonus is the same.
- Reduce the base Initiative of some notable enemies.
- Duelist's Clash and Shield Throw will not ignore silence. The engine considers these magic.

-Fixes-

- Added missing Overpower armor status to Walk it Off Talent.
- Fixed Incendiary Tempest from potentially applying Stun.
- Fixed Staff presets from forcing Staff of Magus V2. This may not work for other modded presets.
- Fixed low level version of Contamination Boots having an unintended rune slot.
- Fixed an Elf in Arx selling body parts granting the wrong version of new skills.
- Fixed Flaming Tongues from toggling Equilibrium.
- Fixed Burning / Necrofire status from Accelerant not properly updating if it was at 0 turns.

Update: Dec 6, 2022 @ 6:41pm

HotFix: 1.09.184

- New -

- Yuri the Avocado wanted Rain Fire.

- Changes -

- Drastically improved the hit targeting of Dragon's Talon and fixed incompatibility with Torturer.
- Empress of Anguish will no longer respond to Surface or DoTs. Defectors now spawn randomly in the area. Defectors are immune to Empress damage as to not ruin a chance for players to interact with the mechanic. This encounter may be reworked in the future.

-Fixes-

- NPCs with Exanguinating Lash are no longer interested in using it under 30% Vitality.
- Fixed a custom script interaction for a vanilla boss in Act3.
- Fixed wording on What A Rush to avoid confusion with the "Sacrifice" key word.
- Fixed a sneaky escape path from The Twins encounter.
- Found yet another vanilla scroll AP cost inconsistency for Flay Skin.
- Fixed a potential script crash in a new attempt to make the end-game fight hard.
- Fixed some tiep0s.

Update: Dec 1, 2022 @ 3:17pm

HotFix: 1.09.183

- Captain Armor set will no longer show overhead text apply failed. Intimidation aura is no longer subject to Armor.
- Dragon Talon came out with the wrong ray damage attached. Intended 90% not 120%. Currently all 3 lines converge and hit targets within 1m of the caster. This is intended by design to be a conditional clutch melee skill, not generic damage output.
- Cinder Blitz damage multiplier reduced to 60% from 65%.
- Mirage Arrow increase to 3AP from 2AP. Tried not to increase it's AP cost since it was introduced. Projetile damage increased to 100% from 80%. Clone damage increased by 20%.
- Forced Exchange target range increased to 8m from 2m.

- Fixes -

- Reverted Vitality calculation change for Pact of Shadows.
- Somehow lost the skill entry for Utmost Fury. It's back now.

Update: Nov 29, 2022 @ 1:47pm

Update: Nov 29, 2022 @ 12:12pm

- Forgot to add a refund / swap script for Pyroclastic Eruption V2.

Update: Nov 29, 2022 @ 11:22am

Patch: 1.09.18

-New-






Retribution now has a Rank 5 perk - Retribution reflects received attack or magical damage back to the attacker. If you have 5 or more ranks in this skill you will restore 10% vitality damage taken from characters at all times.

-Changes-

- Polymorph Fly now gives 1.5s of Floating to prevent "why" axis issues with ground terrain.
- NPCs who use inivs now gain floating. I realize it's kinda nonsense but so is walking right into fire after.
- Adding missing Discipline limitation to Utmost Fury.
- Re-added Leech proc limitation shutdown script. If it procs 10 times within 140ms it will halt for 5s.
- Changed about 5 skills that used a Shock middle-man status to Shock from Electrified surface changes.
- Berserk Assault's Shout now Cripples enemies.
- Phoenix Dive can now apply Cripple.
- All 3 Memory Slot skills have been reduced to 2 due to increasing skill variety.
- Daggers Drawn CD returned to 5 turns from 6.
- Onslaught CD returned to 5 turns from 8. Not sure how I missed this one.

-Fixes-

- Fixed incorrect overhead display on Pact of Shadows when it reduced Vitality to 1.
- Fixed Quest Reward Skills granting Vanilla versions instead of Conflux reworked versions.
- Add Script to remove the Vanilla version of Quest Skills.
- Removed an old refund script for Flowing Recollection allowing two statuses.

Update: Nov 23, 2022 @ 11:50am

Patch: 1.09.170

-New-

New Skills"






-Changes-

- Conflux's Vendor trash clearing script is now a Config Orb option for players to chose to use it or not.
- King of Ice no longer creates frozen surfaces while moving. This was mostly for flavor but now has anti-synergy with King of Flames.
- Leech Talent updated to respond to Static Discharge for normal electrified surfaces.
- Affliction Overload damage bonus per status increased to 8% from 7%.
- Increased most DoT damage multipliers by 5% base.

-Fixes-

- Fixed Entangle from being restricted by the global CC script turns check.
- Fixed new terrain targeting for Lord of Night's Shadow Meld.
- Fixed global trap Peace Limit check from not resetting when combat ends.
- Fixed a name mismatch on a method preventing two Idols of Resurrection.
- Fixed Pact of Shadows not checking 49.xx% Vitality properly.

Update: Nov 15, 2022 @ 12:12pm

Patch: 1.09.16

-New-

- Conflux will now track items sold to traders and remove these from their inventory every 40 minutes. Keep your favorite traders nice and clean. This feature does not remove story items so you can't accidentally scuff a quest. It piggy backs the base trade generation refresh script and takes effect 30 seconds before.
- Accelerant can now be produced with Necrofire. This was also done for Proliferate a while back.

- AI Action Weight Changes:
- Reflection targeting weight reduced to 0.05 from 0.25. In testing this resulted in the AI being willing to kill itself due to reflect damage even high as 120% in value. The difference in target choice was negligible. There's an increase in weight when attacking would 0 out either armor value.
- Taunted targeting weight increased to 10.0 from 5.0. In testing this resulted in the AI being willing to move up to 10m in distance to the taunter with x3 the armor value of a Glass Cannon character directly next to them. Reflect still had negligible effect on AI targeting. Further distance sometimes resulted in the AI delaying turn due to extreme weight testing. This is not intended to be a 100% chance which is 20.0 weight, just more reliable.
- Shield Block targeting weight reduced to 0.25 from 1.5. While this stat is rather silly, it's been set to the same value AI cares about Accuracy Vs Dodge.

-Changes-

- Re-scripted Lua tooltip override text to also use local XML files for better translation compatibility.
- Added an improved version of the original "No High Ground Distance Bonus" for lua script for teleports thanks to Focus tweaks. This is the version that considered bonus range like Arcanist or Far Sight.
- Reduced Tactician Mode NPC Damage growth to 35% from 40%.
- Optimized old Global Rune Status Proc script. This will improve any potential script lag when inserting/removing runes. Changed Weapon type checks using a Lua custom query that newer scripts use. This is for compatibility with other mods that don't tag their weapons properly.
- Updated Runic Arsenal ranged weapon check for Cleaving runes with newer custom query.
- Increase Rune Status proc chance to 20/25/30/35% from 5/8/10/15% with Giant Mystic at 100% from 50% for 2 turns.
- Increase Dynamic rolled Weapon Status proc chance for 1-handed by 5% and two-handed by 10% for non Hard CC statuses. Added slight weapon variations, Daggers have higher bleed chance, while maces have higher cripple chance. Unique items have also been adjusted along with some creatures including Ifan's Wolf.
- King of Ice's Permafrost Slow Aura increased to -20% from -15% which naturally causes enemies suffering from Congeal to become immobile.
- King of Flames now causes Burning and Necrofire to bypass armor of the talent user. Active skill no longer creates fire surface.
- Thick of the Fight now only applies bonus damage to weapon scaling attacks and skills.
- Spiked Hide now grants 8 Retribution (40% Reflect) from a flat 50% Reflect making it ideal for stacking Retribution.
- Static Cloud Arrow, Poison Cloud Arrow and Steam Cloud Arrow radius increased to 3m from 2m.
- Explosive Arrow damage increased to 95% from 80% Weapon Damage, radius increased to 3m from 2m.
- Elemental Swarm has been set to "base" AI type. Both Swarm and Shadow clone now have Floating status since the flag doesn't work.
- Weakness status increased to -40% less damage from 30%. Disease and Sanguine Mutilation increased to -35% from -30%.
- Vitalize healing increased to 170% qualifier from 165%.
- Arcane Stitch now has healing qualifier 150%. Magic Armor restore reduced to 50% from 100%.
- Flay Skin duration increased to 3 turns from 2. Radius increased to 5m from 4m.
- Living on the Edge and it's Soul Ward have been reduced to 3 turns each from 4 turns.
- Mobile Bulwark Armor bonus increased to 40% from 30%.
- Crippling Blow will no longer snap to targets allowing easier use of it's small AoE.
- LoEN's Shadow Meld skill will now show it's radius for better targeting.
- Normal Electrified surface chance to proc Electric Discharge increased to 30% from 25%.
- Revered Buff now grants +1 SP per turn instead of -3 SP cost.

*Crowd Control consumables re-balance*
Zero cooldown CC options have proven too difficulty to work around so many of them have been changed.

- Removed Charm Scrolls from crafting and treasure tables.
- Tremor Grenade radius reduced to 3m from 4m.
- Knock Down Arrow is now Ruination Arrow dealing 80% Weapon Damage as Magic Damage, applying a scaling Attribute debuff and -15% Vitality. The NPC version of this status reduces damage by -30% to avoid players getting naked mid-fight. Any effect that cures Weakness will cure this effect.
- Charm Arrow is now Silver Arrow dealing 80% Weapon Damage as Physical Damage in a 3m radius applying Bleed for 2 turns. If a character is Undead or Voidwoken the arrow deals +50% Bonus damage.
- Love Grenade is now Vexing Fumes Grenade applying Madness in a 3m radius.
- Mind Maggot Grenade radius reduced to 4m from 6m.

-Fixes-

- Fixed a bug preventing dialog with Malady at the end of the game.
- Fixed Meteor Shower V2 from ending the player's turn before the animation completes.
- Added more delay on Call of Blades Return function to avoid a potential crash.
- Fixed King of Ice Slip immunity from not re-applying after character death.
- Fixed another vanilla game inconsistency for scroll AP cost.
- Fixed an empty status string which would have made Sebille immune to all statuses during Unchained.
- Fixed status toggle with talent removal for King of Terra / Storms. Normally it checks entering combat anyways.
- Fixed Ataraxian Knave's helm physics issue.
- Fixed vanilla Sallow Man Plague description claiming it's removed by Cure Wounds when this was never true.
- Potentially fixed Cremation visual remaining after death. Can't tell if this is SE or order of operations.

Update: Oct 30, 2022 @ 9:09pm

HotFix: 1.09.152

- Fixed a HitObject check for Thurg Warlord forked Projectiles.
- Fixed scripting between Player and Enemy version for Vindication of Gaia causing double procs.