DayZ
DayZ-Expansion-Licensed
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Update: Mar 8, 2021 @ 8:47am

Update 1.5.1202
Added:
  • Added 8 new airdrop container skins.
  • Added support for "unkown" maps to airdrop missions (default mission locations will be picked at random when generating mission files).
  • Added the ability to lock pick a locked car (everything will be explained in the latest changes page provided down below).
  • Added Master Car Key pairing. New paired keys will be tagged as "master keys" and will be able to pair unpaired keys (everything will be explained in the latest changes page provided down below).
  • Added support for using Expansion vehicles standalone (needs Expansion-Core and Expansion-Licensed).
  • Added back all vehicle skins.
  • Added 74 new loading messages.
  • Added ExpansionHelipadKit craft recipe (Spraycan + MetalWire).
  • Added ExpansionHescoKit craft recipe (Hesco + Hesco).
  • Added an option to change the vertical angle of the camera while using mouse control mode in a helicopter (CTRL + scroll wheel).
  • Added more functionalities to the Locator Notification for modders.
  • Added "OnDebugSpawn()" for all weapons for modders.
  • Added the server setting "InitialMissionStartDelay" to the MissionSettings.json.
  • Added the server setting "MasterKeyPairingMode" to the VehicleSettings.json.
  • Added the server setting "MasterKeyUses" to the VehicleSettings.json.
  • Added the server setting "CanPickLock" to the VehicleSettings.json.
  • Added the server setting "PickLockChancePercent" to the VehicleSettings.json.
  • Added the server setting "PickLockTimeSeconds" to the VehicleSettings.json.
  • Added the server setting "PickLockToolDamagePercent" to the VehicleSettings.json.
  • Added the server setting "PickLockTools" to the VehicleSettings.json.
  • Added the server setting "DisableVehicleDamage" to the VehicleSettings.json.
  • Added the server setting "VehicleCrewDamageMultiplier" to the VehicleSettings.json.
  • Added the server setting "VehicleSpeedDamageMultiplier" to the VehicleSettings.json.

Changed:
  • Tweaked third person camera while in mouse control in a helicopter.
  • Changed Game chat color to Purple.
  • BarrierGate are now interactable only by territory members when placed in a territory.
  • Tweakd Barbedwire hurting speed.
  • The G36C, MPX, MP5, Vityaz SN and the BeneliM4 can now have a ghillie attachment.
  • The MPX and MP7 can now have a universal flashlight attachment.
  • The Loading Screen will now load pictures based on the map if it's officialy supported by Expansion. If you have a custom loading screen mod. Please update it with this sample (https://github.com/LieutenantMaster/DayZ-Expansion-LoadingScreen-Sample/)

Fixed:
  • Fixed "EnableVehicleinvincibleInsideSafeZone" not working as intended.
  • Fixed CTD with a map marker creation bug.
  • Fixed new personal markers being removed when clicked until reopening map if you are not in a group.
  • Fixed Vehicle COT module showing twice "EnableHelicopterExplosions".
  • Fixed a Territory creation exploit when in the perimeter of a territory.
  • Fixed 2 Broken Icons (Racoon and Walkie Talkie).
  • Fixed folding action on base building items that are not empty.
  • Fixed fold action being added two times to camo box/tent and barriergate.
  • Fixed crafted milkbottle containing water if crafted from milk bottle.
  • Fixed PartyModule updating players inconsistently.
  • Fixed the Airdrop Container smoke being removed when the container was missing one item instead of all of them.
  • Fixed BattlEye chat messages format.
  • Fixed airdrop plane could go under terrain if low and fast.
  • Fixed the briefcase crashing your game after throwing the item and taking it back.
  • Fixed the G36C and M16A4 showing two suppressor slots.
  • Fixed Satchel Charge being hard to take.
  • Fixed the Battery Charger not being able to recharge Helicopter and Plane Batteries.
  • Fixed a exploit with Garden Plot allowing the player to stack them.
  • Fixed Gravestone spawning on the ground instead of the player position when not in a vehicle.
  • Fixed an exploit where players could glitch through floors when getting out of vehicles.
  • Probably Fixed Towed Vehicles battery being drained even if the engine was off.
  • Probably Fixed Gold/Silver Bars/Nuggets not spawning.
  • Probably Fixed the PlayerList menu not showing all the players (slider still missing).

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • Skins are not persitent.

Notes:
  • Server Hosters: You need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: Feb 16, 2021 @ 4:40am

Update 1.5.1196
Added:
  • Added the HiddenSelection "camo" to the AWM, Kar98, Airdrop Container, gold/silver bar/nugget, parachute, guitar, gps, codelock, barrier gate, stove, signs, tent bag.
  • Added support to the map "Chiemsee" (airdrops, spawn selection, mission, com).
  • Added sound effect when wall/floor/stairs/ramp is destroyed.
  • Added a new chat size "VERYLARGE".
  • Added a new option to keep the marker list menu opened or closed when first opening the map.
  • Added string support for Expansion COT modules.
  • Added many server settings for airdrops. If you are a server hoster, please follow the instructions at the end of this changelog !
  • Added Car Key modding support.
  • Added the option to lock and unlock a car with a admin car key.
  • Added the 3 new vanilla flags to the territory flag menu.

Changed:
  • Reworked the airdropsettings and airdrop mission files. If you are a server hoster, please follow the instructions at the end of this changelog !
  • Changed the health of the Large (20k) and Medium (15k) Safe. They before shared the same health of the Small (10k) Safe.
  • Changed the "Game" sidechat color to bright red.
  • Changed all the vehicles spawns for the mission ExpansionRegular.namalsk
  • Changed the amount of health of the barbed wire barrier and barrier gate.
  • Changed the handling of the UAZ, Bus and Tractor (we will need feedback on this changes).
  • Updated all COM missions (TP menu is now configured for every maps, com autowalk have been disabled, all items crashing your game have been removed from the object spawner).
  • Updated the localization file.
  • Updated all COT Expansion menus.
  • Updated the ExpansionFlaregun sounds.
  • Improved Accessibility to Expansion BaseBuilding Vicinity.
  • Improved the PlayerList menu (now using MVC). You can now see the book stats of each players from this menu.
  • Improved Party markers, they should now sync even if you are far away from your teammates. This change is experimental, any bug reports and feedback on this would be very usefull !
  • Improved a bit the map UI visuals (military bases names are now in white).
  • Localized the MarkerList menu and marker creation menu.

Fixed:
  • Fixed multiple NULL pointers for airdrops, markers, territories, missions, map, communityonlinetool and with the adminhammer.
  • Fixed Gyro, MH6 & UH1H black screen & despawn bug.
  • Fixed brightness of NVG on Namalsk.
  • Fixed missing textures on vanilla guns.
  • Fixed the GPS on Namalsk.
  • Fixed the GPS on DeerIsle.
  • Fixed Mouse Control in First Person Camera for Helicopters.
  • Fixed Third Person Camera for Helicopters.
  • Fixed airdrop server markers.
  • Fixed menu of non-territory flag being always accessible.
  • Fixed changing flag not using the closest flag.
  • Fixed DestroyFlagOnDismantle not working correctly.
  • Fixed infinite resources exploit with SimpleTerritory.
  • Fixed base parts being destroyed with multiplier at 0 if dmg exceeded health.
  • Fixed player markers making a dragging sound when they shouldn't.
  • Fixed some ironsights not being perfectly aligned.
  • Fixed marker preview not getting deleted.
  • Fixed admin key unpairing breaking key pairing until relog.
  • Fixed two notifications showing the non localized text.
  • Fixed crafted milk bottle being empty.
  • Fixed Locator sometimes not showing the location name at all.
  • (mostly) Fixed COT object spawner crashing your game when selecting some broken items. This fix will be transfered to COT if no issues are reported.
  • Potential fix for the Expansion Mapping/Interiors despawning.
  • Fixed missing map info tooltip.
  • Fixed map markers snapping back to old position while dragging.
  • Fixed map marker tooltips not being hidden when closing map.
  • Fixed deleting a map marker changing the order of remaining markers in the list when map is re-opened.
  • Fixed deleting a map marker also removing the next marker in the list until map is re-opened.
  • Fixed player and territory names sometimes being incomplete in notifications.
  • Fixed default airdrop zombies containing invalid zombie class names.
  • Fixed the game freezing for 1-2 seconds when opening the map if you have a lot of markers.
  • Fixed marker list 2D/3D toggles not working for individual party and server markers.
  • Fixed Loading Messages not showing up in the loading screen.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • Skins are not persitent.

Notes:
  • Server Hosters: You need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion are available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
If you are a Server Hoster, docummentations for all the changes to the server settings are vailable at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-Latest-changes](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-Latest-changes)

Update: Jan 9, 2021 @ 2:51pm

Our deploy tools broke, we have to revert. Sorry everyone

Update: Jan 9, 2021 @ 1:42pm

Update 1.5.1185

We are sorry for this update in the middle of the week-end, some servers reported us a issue we couldn't wait to fix (skins). We have removed a lot of pbo's in relation to the skins, if you are updating your server manualy watchout ! Have fun everyone, see you in a week survivors.

Added:
  • Added the HiddenSelection "camo" to the AWM, Kar98, Airdrop Container, gold/silver bar/nugget, parachute, guitar, gps, codelock, barrier gate, stove, signs, tent bag

Changed:
  • Changed the health of the Large (20k) and Medium (15k) Safe. They before shared the same health of the Small (10k) Safe.
  • Removed all skins and spraycans until more work will be put into them. If you update manualy the mod, think to remove the removed pbos !

Fixed:
  • Fixed 3 NULL pointers (map marker and cot)

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • Currently due to a DayZ bug with loading many mods/scripts, some mod combinations will lead to the server freezing when it reaches server_core.xml. The only fix for now is to unload mods and experiment with load order/removing other mods. Tested mods that are compatible can be found in our discord server.

Notes:
  • Server Hosters: You don't need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion are available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
If you are a Server Hoster, docummentations for all the changes to the server settings are vailable at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-Lastest-changes](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-Lastest-changes)

Update: Jan 7, 2021 @ 6:21am

Update 1.5.1183
Added:
  • Added global/team/vehicle chat to admin log.
  • Added codelock failed attempts to admin log.
  • Added codelock changed code to admin log.
  • Added a new explosion classname "Expansion_LAW_Explosion" for raid settings whitelist.
  • Added the HiddenSelection "camo" to all the Expansion Weapons for modders/servers wanting to make custom skins.
  • Added a new server setting "radius" (AirdropSettings.json) This setting was missing compared to the mission airdrops.

Changed:
  • Updated Namalsk Mission Files to the lastest version.
  • Changed disabled global airdrop notification settings to override enabled individual airdrop notification settings.
  • Changed disabled individual airdrop notification settings to override enabled global airdrop notification settings.
  • Changed locking/unlocking/pairing actions to also show on vehicle doors.
  • Changed airdrop location to be uniformly randomized within radius.
  • Improved a bit the Spawn Selection Menu.
  • Moved the vehicle parts to Expansion Vehicle mod (if you have a issue with Objects_Gear_Vehicles, remove the pbo of DayZ-Expansion from your server).
  • Removed Trader, Parachute, Guitar code from the public version of Expansion (to help with the server.core.xml issue).

Fixed:
  • Fixed inventory of opened safe not visible after load.
  • Fixed being able to enter Uh1h when locked.
  • Fixed toggle arrows in inventory GUI missing for safes and camo tents.
  • Fixed a bug with the raidsettings multiplier not applying when set to 0.
  • Fixed "if you have two maps and drop one, you can't open with M anymore".
  • Fixed COT Territory manager teleporting the player on top of the territory flag instead of his base.
  • Fixed some text translation errors in German.
  • Fixed GPS, Map, Pen, Compass check not working properly when you had more than one of the same item on you.
  • Fixed server not starting when generating for the first time in some cases.
  • Fixed dnz_namalsk map item not working (Namalsk Compatibility).
  • Fixed NVG not working as intended on the map Namalsk.
  • Fixed Spawn Selection not working for territories.
  • Fixed some bugs with the Spawn Selection menu.
  • Fixed M1A and M14 sometimes loosing attached x25 scope during player load.
  • Fixed raid damage multipliers above 1 not being applied correctly (too high damage was applied).
  • Fixed BaseBuildingRaidMode 1 or 2 not working when an existing base part was loaded from DB instead of being freshly placed.
  • Fixed reticle of mini sights missing when attached to HAMR optic.
  • Fixed garden plot placement.
  • Fixed airdrop sometimes not dropping if radius is too small.
  • Fixed supply signal sometimes not using a container matching the contents.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • Skins don't have any persistence
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • Currently due to a DayZ bug with loading many mods/scripts, some mod combinations will lead to the server freezing when it reaches server_core.xml. The only fix for now is to unload mods and experiment with load order/removing other mods. Tested mods that are compatible can be found in our discord server.

Notes:
  • Server Hosters: You don't need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion are available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
If you are a Server Hoster, docummentations for all the changes to the server settings are vailable at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-Lastest-changes](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-Lastest-changes)

Update: Dec 3, 2020 @ 4:03pm

Update 1.5.1163
Added:
  • Added new setting "DisableShootToUnlock", this will disable the functionality of shooting doors to unlock them.
  • Added default spawn selection config for Livonia, Sandbox, DeerIsle and Namalsk.
  • Added default mission airdrop config for Namalsk.
  • Added default map missions for Namalsk Hardcore and Namalsk Regular
  • Added COM mission for Namalsk

Changed:
  • Updated stringtable.
  • Updated the list of illegal characters for territory names.
  • Updated DeerIsle mission files.

Fixed:
  • Fixed a visual bug with the M3S Wheel Holder
  • Fixed a Killfeed icon using a old name.
  • Fixed 2 Warning logs.
  • Fixed book player stats page energy calculation.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • Skins don't have any persistence
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • Currently due to a DayZ bug with loading many mods/scripts, some mod combinations will lead to the server freezing when it reaches server_core.xml. The only fix for now is to unload mods and experiment with load order/removing other mods. Tested mods that are compatible can be found in our discord server.

Notes:
  • Server Hosters: You NEED to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion are available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
If you are a Server Hoster, docummentations for all the changes to the server settings are vailable at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-Lastest-changes](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-Lastest-changes)

Update: Nov 24, 2020 @ 11:58am

Update 1.4.1157
Added:
  • "EnableFlagMenu" in BasebuildingSettings.json now supports the value "2" which allows skipping of the Flag list menu and goes to the territory creation menu instead.
  • Added a new option to the server setting "BaseBuildingRaidMode" (RaidSettings.json). This setting allow raiding to damage every basebuilding types, only door and gate variants or also the windowed variant.

Changed:
  • Tweaked Tractor gear ratios.
  • Removed Code Compatibility with DayZ 1.09.
  • Updated localisation

Fixed:
  • Fixed Repack Tent action not working outside a territory.
  • Fixed "Craft" for Shelter Kit not working if "CanCraftVanillaBasebuilding" was set to 0.
  • Fixed Uh1h and Merlin textures.
  • Fixed Snapping on walls being off by 5cm from the top.
  • Fixed Helicopter 3rd Person Camera (still need to be improved but should be already way better than before).
  • Fixed Camera Snapping (probably fixed other issues too).
  • Fixed BuilderItem not being compiled in Expansion.
  • Fixed Ramp collisions.
  • Fixed 2 null pointers with the Map Menu.
  • Fixed 1 null pointers with the Spawn Selection Menu.
  • Fixed 3 marker icons.
  • Fixed folding
  • Fixed Start/Stop Action for engines/motors being hard to access in 3rd person.
  • Fixed motor (boat) Start/Stop actions from not running.
  • Fixed safes inventory still being visible after being locked.
  • Fixed safes not being pickable after being unlocked.
  • Fixed Car Keys not locking car doors.
  • Fixed Player stats in the Player tab book and in the Player death screen.
  • Fixed Aidrops spawning zombies on the drop location instead of the landing location.
  • Fixed Gunter skins
  • Fixed Helicopter and Plane Battery missing name and description.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • Skins don't have any persistence
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • Currently due to a DayZ bug with loading many mods/scripts, some mod combinations will lead to the server freezing when it reaches server_core.xml. The only fix for now is to unload mods and experiment with load order/removing other mods. Tested mods that are compatible can be found in our discord server.

Notes:
  • Server Hosters: You NEED to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion are available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
If you are a Server Hoster, docummentations for all the changes to the server settings are vailable at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-Lastest-changes](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-Lastest-changes)

Update: Nov 19, 2020 @ 6:18am

Update 1.5.1150

Added:
  • Added a server setting "Interiors" (GeneralSettings.json) for whitelisting what building is allowed to spawn with an expansion interior.
  • Added a server setting "ItemRequired" (BookSettings.json) for Roleplay servers wanting to require a specific item to open the book.
  • Added a server setting "ItemRequiredLocation" (BookSettings.json) for Roleplay servers wanting to require the item to be in your inventory or your hands to open the book.
  • Added a server setting "NeedPenItemForCreateMarker" (MapSettings.json) for Roleplay servers wanting to require a pen to add markers on the map.
  • Added a server setting "ShowAirdropEnded" (NotificationSettings.json) for servers who do not want to display a notification when airdrop end.
  • Added a server setting "EnableHelicopterExplosions" (VehicleSettings.json) to disable heli explosions.
  • Added a server setting "CodelockActionsAnywhere" (BaseBuildingSettings.json) to allow codelock interactions from anywhere on the wall.
  • Added Spawn Selection (can be tweaked and disabled from the server settings).
  • You can now delete markers while in the marker list menu.
  • Added the LongHorn.
  • Added wind simulation to airdrop crates.
  • Added new bldr props for mapping (base building, vehicles, airdrop).
  • Added missing localization in the territory book tab and for the Hesco kit.
  • Added new skins for the Sarka 120, ADA 4x4, Olga and the Gunter.
  • Added visual damage on expansion walls and floors.
  • Added new cooking slots to the Expansion Stove (1.09 and 1.10 compatibility).
  • Added new notification when toggling snapping.

Changed:
  • Tweaked a server setting (MapSettings.json) to not give away the player position when the player position setting is disabled.
  • Tweaked COT vehicle spawn settings (Ada will now spawn with a spare wheel and the tractor will not spawn with a spare radiator anymore).
  • Tweaked Chat constants for better modding support.
  • Tweaked UAZ, Vodnik and Tractor open door angle.
  • Tweaked Territory Calculation to prevent an exploit.
  • Tweaked the server setting "DismantleAnywhere" (in the code, no changes in the settings).
  • Tweaked Safe codelock interaction (should be easier to use).
  • Tweaked Third person camera while driving the Bus, Vodnik, Tractor, UAZ.
  • Tweaked sounds for the Bus, Vodnik, Tractor, UAZ.
  • Changed Autorun conditions to allow jumping while in Autorun.
  • Removed attachment and plane skins.
  • Removed the Expansion Snapping Nodes to improve player fps and reduce visual clutter while building.

Fixed:
  • Fixed Ada 4x4, Olga, Tractor, Gunter and Sarka 120 skins.
  • Fixed dismantling barbed wire.
  • Fixed an exploit allowing players to open base building windows from the outside.
  • Fixed a Null Pointer in ExpansionAirdropContainerBase.
  • Fixed a Null Pointer in ExpansionMapMarkerList.
  • Fixed markers not being removed from the marker list tab after being deleted.
  • Fixed two unsafe downcasting in ExpansionVehicleCrew.
  • Fixed two unsafe downcasting in CarScript.
  • Fixed many unsafe downcasting in COM missions.
  • Fixed a bug with the AI menu for Enoch and Sandbox COM missions.
  • Fixed an exploit allowing players to create unnamed territories.
  • Fixed spacing in the player book tab.
  • Fixed Helicopter emitting smoke when it shouldn't.
  • Fixed Tractor doors handling (they couldn't be closed while driving).
  • Fixed a rare bug allowing a car key to unlock other cars.
  • Fixed Expansion Stove from being movable/pickable when lit.
  • Fixed bullet proof Bus and Vodnik.
  • Fixed snapping for 1.5m and 1m tall walls.
  • Fixed ramps not snapping below floors and ramps.
  • Fixed ramps snapping left and right points.
  • Fixed Codelocks hurting the player after changing code.
  • Fixed an exploit allowing the player to know his location even when his player marker was not visible.
  • Fixed an exploit allowing the player to get on the other side of a wall with a Winched car to a Helicopter.
  • Potential fix for the minimum required to start a mission.
  • Potential fix for the airdrop dropzone radius.
  • Potential fix for Mapping/Interiors despawning.

Known Issues:
  • Uh1h and Merlin have broken textures
  • Helicopters 3rd Person don't have a vertical movement axis.
  • GPS may not appear on your HUD, markers does not work on the GPS
  • Skins don't have any persistence
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • Currently due to a DayZ bug with loading many mods/scripts, some mod combinations will lead to the server freezing when it reaches server_core.xml. The only fix for now is to unload mods and experiment with load order/removing other mods. Tested mods that are compatible can be found in our discord server.

Server Hosters Note:
  • You NEED to update Community-Framework and Expansion before 1.10
  • You NEED to update your server settings, please refer to the Expansion Wiki for more information.
  • You NEED to update your mission files! (1.10 changes + the expansion longhorn)

Links:
You can download the Expansion missions at : [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion are available at : [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
If you are a Server Hoster, documentations for all the changes to the server settings are available at : [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-Lastest-changes](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-Lastest-changes)

You will need to subscribe and install the following mods on your server now :
  • DayZ-Expansion 2116151222
  • DayZ-Expansion-Licensed 2116157322
  • DayZ-Expansion-Vehicles 2291785437
  • DayZ-Expansion-Core 2291785308

https://steamcommunity.com/sharedfiles/filedetails/?id=THIS_IS_WHERE_THE_NUMBERS_GOES

Update: Sep 29, 2020 @ 8:11am

STEAM:

Update 1.4.1129

Added:
  • Added default Airdrop mission drop locations for "Livona".
  • Added default Airdrop mission drop locations for "Deer Isle".

Fixed:
  • Fixed an issue that prevented territory owners from dismantling their base-building parts.
  • Fixed an issue that resulted in the car key not being properly connected to the vehilce and sometimes the key not working on the vehicle it was connected to.
  • Fixed car keys not persisting after server restarts.

Removed:
  • Server markers for Airdrop locations have been disabled for now until we have found a solution to remove the server markers again after an airdrop event ends.

Known Issues:
  • GPS may not appear on your HUD, markers does not work on the GPS
  • Skins don't have any persistence
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • Currently due to a DayZ bug with loading many mods/scripts, some mod combinations will lead to the server freezing when it reaches server_core.xml. The only fix for now is to unload mods and experiment with load order/removing other mods. Tested mods that are compatible can be found in our discord server.

Server Hosters:
  • You DON'T NEED to update your server settings unless you want the default airdrop missions for the "Livona" or Deer Isle map! For this simply wipe the "Missions" folder in the ExpansionMod folder on your server.
  • You DON'T NEED to update your mission files!

Links:
You can download the Expansion missions at : [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion are available at : [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)

Update: Sep 24, 2020 @ 9:59am

Update 1.4.1111

Added:**
  • Added color variations for the grass
  • Added new custom interior for house 1w01
  • Added a new setting for "DismantleFlagRequireTools". If set to -1, players won't be able to dismantle/destroy flag poles if they are not a member of the territory.
  • Added many settings for the SpawnSettings.json, please update this file.

Changed:
  • Improved dismantling a territory flag without tools (removed confusing actions for the attacker)
  • Updated the init.c in every mission files and also the expansion_vanilla_109_lifetimes.xml files from ChernarusPlus and ChernarusPlusGloom. Only the init.c change is required, the xml change is minor and is not required.

Fixed:
  • Fixed an edge case for the server setting "DismantleAnywhere"
  • Fixed server markers
  • Fixed the server setting "DismantleFlagRequireTools" when set to 1
  • Fixed a compatibility issue with the mod "zSpawnSelection"

Known Issues:
  • The GPS sometimes does not work and has to be dragged out of and back into inventory to use it.
  • Skins do not persist through logins/server restarts.
  • You may get teleported to the sea if walking on that vehicle is enabled, this is only a client issue and relogging will fix this.
  • Markers don't show on the GPS.
  • Currently due to a DayZ bug with loading many mods/scripts, some mod combinations will lead to the server freezing when it reaches server_core.xml. The only fix for now is to unload mods and experiment with load order/removing other mods. Tested mods that are compatible can be found in our discord server.

Server Hosters Note:

Links:
You can download the Expansion missions at : [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion are available at : [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)