DayZ
DayZ-Expansion-Licensed
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Update: Oct 3, 2021 @ 5:58am

Update 1.6.31

Changed:
  • Main: Removed all Expansion COT settings modules (all of them were outdated or buggy in some form or another). An outside replacement for changing settings via a GUI will be introduced in the future.

Fixed:
  • Core: Safezone item cleanup was not removing items.
  • Main: Fixed flag texture path replacement using wrong slashes, resulting in invisible existing borduriens, czech, finnish, irish, scottish and swedish flags (new ones were not affected).
  • Market: Fixed a server crash when transferring money from/to the party account.
  • Market: Only show base building preview for vanilla and Expansion base building kits (potential fix for BBP kit preview crash).
  • Name-Tags: Fixed tags getting stuck on screen.
  • Vehicles: Fixed wrong inheritance for Truck_01_Base.
  • Vehicles: Disabled heli mouse control by default (turn it on in settings if desired).
  • Vehicles: Headgear attachments were sometimes visible in 1st person view when attached to a vehicle.
  • Vehicles: Fixed a potential sync issue with towing.
  • Vehicles: Improved player attachment.

Known Issues:
  • [Main] Markers other than the player indicator (arrow) will not show on the GPS HUD.
  • [Vehicles] Players may get teleported to the sea when getting on a vehicle if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • [Vehicles] Getting in/out of a custom vehicle will have weird animations.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Sep 29, 2021 @ 10:57am

Update 1.6.30
Added:
  • Core: Allow player blood & health regeneration in safezones.
  • Core: Disabled cutting trees in safezones.
  • Core: Disabled being able to receive cuts in safezones.
  • Core: Added option for automatic item cleanup to safezone settings.
  • Core: Added item lifetime override to safezone settings.
  • Main: SNAFU ammo can now be used with Expansion guns by default.
  • Main: Mortys Weapons ammo can now be used with Expansion guns by default.
  • Main: Added MP5SD.
  • Main: Added MP5 RailMount attachment for the MP5SD and MP5A2.
  • Market: Added key shortcuts for selling/buying.
  • Market: Added client setting for desired default states of sellables/purchasables filters.
  • Market: Added quick sell/buy buttons to each item in the overview.
  • Market: Added client setting to skip confirmation dialogs.
  • Market: Added ability to specify categories for trader items in a trader config.
  • Market: Added some missing localisation for the market menu.
  • Market: Added notifications for no vehicle spawns configured and no near spawns available.
  • Market: Added max vehicle distance setting.
  • Market: Added large vehicle setting.
  • Market: Added tooltips to items in trader menu overview.
  • Market: Include what's blocking in vehicle spawn position blocked notification (also works for players).
  • Market: Added notifications for out of stock, attachment out of stock and cannot buy.
  • Market: Added buy & sell price checks back in.
  • Market: Allow selling nearby vehicles you have last driven.
  • Market: Added attachment customizer for vests and weapons.
  • NameTags: Name tags has been moved out of Main and is now a separate mod.
  • Vehicles: Added per-vehicle settings for player attachment and weight of vehicle for towing (vehicle can be towed if it weighs less than the towing vehicle).
  • Vehicles: Block vehicle lockpicking & lock changing in safezones.
  • Vehicles: Spawn player on ground when disconnected in a heli (PlacePlayerOnGroundOnReconnectInVehicle in VehicleSettings.json, possible values: 0 = disabled, 1 = always, 2 = only when disconnected due to server restart).
  • Vehicles: Added option to disable instantly ruining the engine when revving over max RPM.
  • Vehicles: Added vehicle modules for wheels, aerofoils, engines, gearbox, steering and throttle
  • Vehicles: Basic implementation of custom vehicles

Changed:
  • General: Prepared for DayZ 1.14 changes.
  • General: Expansion mission files are now usable without the main mod.
  • Core: When (re)connecting, run safezone check on player instantly.
  • Core: Run vehicle safezone check instantly after vehicle init (server).
  • Core: Allow eAI traders to raise hands in safezones & don't remove their godmode when they leave a safezone.
  • Core: Renamed EnableVehicleinvincibleInsideSafeZone option to DisableVehicleDamageInSafeZone.
  • Core, Vehicles: Moved custom animations to DayZ-Expansion-Vehicles mod.
  • Main: Auto-lock codelock and safe when setting or changing code if closed.
  • Main: Modding: ExpansionStatic::LoadFlagTextures and ExpansionStatic::AddFlagTexture have moved to ExpansionFlagTextures::Load and ::Add.
  • Main: Renamed DismantleFlagRequireTools to DismantleFlagMode, CanAttachCodelock to CodelockAttachMode and EnableFlagMenu to FlagMenuMode in BaseBuildingSettings.json. Old settings will be converted automatically.
  • Main: Changed the meaning of the values for CodelockAttachMode to be more logical: 0 = only Expansion doors/gates, 1 = Exp doors/gates + vanilla fences (also works for BBP), 2 = Exp doors/gates + vanilla fences + tents, 3 = Exp doors/gates + vanilla tents. Old settings will be converted automatically.
  • Main: Allow attaching codelock to vanilla fences (and thus, by extension, BBP doors/gates) by default.
  • Main: Modding: Removed SendChatMessage from DayZPlayerImplement and PlayerBase (not used).
  • Main: MP5A2 now allows MP5 compensator attachment.
  • Main: RPG-7 now has custom reload and unload animations.
  • Main: Optimized party marker network synch.
  • Market: Allow selling items with attachments (will be shown in sell confirmation dialog) and non-empty mags.
  • Market: Trader menu network synchronization now happens in batches (configurable via NetworkBatchSize in MarketSettings.json) and is cached locally (if a trader has many items, loading does no longer briefly freeze the client, and opening the menu again will be a lot faster).
  • Market: Moved notifications to the right hand side in the trader menu.
  • Market: Improved trader menu layout (sellables and purchasables now have prominent check boxes outside the filter dropdown).
  • Market: If a trader has only a single category, auto-expand it when the trader menu is opened.
  • Market: Vastly improved speed of market menu display, toggling filters, and buy/sell actions.
  • Market: Don't add attachments in trader menu unless explicitly listed in trader config or sellables filter is active.
  • Market: Display pristine/full sell price if player does not have the selected item.
  • Market: If sellables filter is active, show vehicles if you have the master key.
  • Market: Use vehicle bounding radius to determine space needed to spawn vehicle.
  • Market: Include variants in search.
  • Market: Optimization for variants & attachments network synch (using variants that inherit their min/max price and stock from the parent item significantly reduces network traffic).
  • Vehicles: Improved UAZ (now has removable hood) and Vodnik.
  • Vehicles: Set default vehicle speed damage multiplier to 1.0 (vanilla collision damage).
  • Vehicles: Removed the Boat Controller switch action, replaced with 'Next Engine'
  • Vehicles: Removed all vehicle controllers
  • Vehicles: Inputs are now slightly more responsive

Fixed:
  • Book: Added checks if recipe and its ingredients are not NULL.
  • Book: Fixed crafting categories getting duplicated each time the crafting tab is opened.
  • Book: Market: Fixed duplicate player entries in some player lists (book party tab invites, book territory tab invites and ATM player search list).
  • Core: Fixed (harmless) script error log when safezones are disabled.
  • Core: Fixed temporary storage container notifications being sent to all players if they were restored from DB.
  • Core: Fixed NPCs being selectable and causing duplicate characters in character create menu.
  • Core: Try to re-enable inputs if locked on reconnect.
  • Main: Fixed spawn select always placing player on surface. Player will now only be placed on surface if configured Y is zero.
  • Main: Some fixes for killfeed.
  • Main: Fixed (harmless) script error log if player is NULL in monitor module stats/states update.
  • Main: Fixed disabling attaching codelocks in basebuilding settings not unlocking the codelock slot of BBP doors/gates on server restart.
  • Main: Fixed MP5A2 clipping bullet.
  • Market: Fixed trader giving currencies it does not accept when selling to it.
  • Market: Fixed spawned vehicle having invisible boundary and wrong orientation.
  • Market: Fixed currency tooltip background.
  • Market: Fixed categories in trader menu sometimes not updating until toggled again.
  • Market: Correctly set stock of attachments when buying/selling.
  • Market: Fixed missing medium tent preview.
  • Market: Make sure scroller resets to first entry element if closed/opened.
  • Market: Removed accidental COT requirement.
  • Market: Fixed NPC traders not taking items to hands.
  • Market: Fixed quick buy/sell button conditions.
  • Market: Fixed attachments on attachments not spawning.
  • Vehicles: Possible fix for teleporting to ocean.
  • Vehicles: Fixed missing "Change Lock" action text.
  • Vehicles: Fixed a NULL pointer in vehicle unlock action logging.
  • Vehicles: Fixed lockpicking/changing not incurring tool damage anymore.
  • Vehicles: Fixed heli to

Update: Jul 14, 2021 @ 11:53am

Update 1.5.1246
Added:
  • Added the newly introduced DayZ 1.13 burst fire mode to the M16A4 and MP5A2.

Changed:
  • Removed the 3D model override for the coupled STANAG magazine since DayZ 1.13 introduces a separate 60rnd STANAG magazine.
  • Updated the dispersion modifier of some scopes for DayZ 1.13.

Fixed:
  • Fixed heli autohover flipping & inverted forward/back controls after DayZ 1.13 update.
  • Fixed not being able to attach a flag or missing flag (if using AutomaticFlagOnCreation) after rebuilding the pole.
  • Fixed missing player arrow on GPS.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • DayZ 1.13 hotfix.
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: Jul 13, 2021 @ 3:20am

Update 1.5.1246
Added:
  • Added better name/description for glow plug and tooltip to its slot on vehicles.
  • Added admin logs for killfeed.

Changed:
  • Better fitting animations are used for destroying or picking locks with different tools.
  • Camo box and camo tent are now affected by disableContainerDamage setting in serverDZ.cfg, like vanilla containers.
  • Discord button below news feed now uses Discord URL from book if configured.
  • Removed Zombies.pbo from DayZ-Expansion Mod (unused).
  • Increased "Very large" chat font size.

Fixed:
  • Fixed doors of locked vehicles could be opened without a key.
  • Fixed basebuilding in vicinity always showing if more than 10 objects.
  • Fixed floating garden plots after being placed.
  • Fixed marker list client setting using wrong label.
  • Fixed laser going in wrong direction when dropping it.
  • Fixed "Stop boat motor" action not doing anything.
  • Fixed taking battery or glow plug out of a boat not stopping the motor if it is running.
  • Potentially fixed killfeed spam for deaths caused by vehicles.
  • Fixed "Attach codelock" action blocking player from taking items to hands after performing it.
  • Fixed vehicle key description using master key description when it shouldn't.
  • Fixed remaining master key uses not updating in description.
  • Fixed "Refill master key" recipe not depleting kit.
  • Fixed "Pair to master key" action still being available for already paired keys.
  • Fixed leave/join notifications ignoring respective client settings.
  • Fixed book player status tab not updating.
  • Fixed wrong safe damage multipliers being shown in the book.
  • Fixed already paired key no longer working on hotwired vehicles.
  • Fixed airdrops using wrong terrain out-of-bounds values for Esseker and fall back to Chernarus values for unknown terrains.
  • Fixed territory flag refreshing object lifetimes in territory perimeter above 60m only once after raising the flag or after being fully lowered.
  • Fixed chat font size being different between names and text at certain screen resolutions and scaling settings.
  • Fixed grave cross spawning underwater if dying while swimming.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: May 3, 2021 @ 3:16pm

Update 1.5.1246
Added:
  • Added better name/description for glow plug and tooltip to its slot on vehicles.
  • Added admin logs for killfeed.

Changed:
  • Better fitting animations are used for destroying or picking locks with different tools.
  • Camo box and camo tent are now affected by disableContainerDamage setting in serverDZ.cfg, like vanilla containers.
  • Discord button below news feed now uses Discord URL from book if configured.
  • Removed Zombies.pbo from DayZ-Expansion Mod (unused).
  • Increased "Very large" chat font size.

Fixed:
  • Fixed doors of locked vehicles could be opened without a key.
  • Fixed basebuilding in vicinity always showing if more than 10 objects.
  • Fixed floating garden plots after being placed.
  • Fixed marker list client setting using wrong label.
  • Fixed laser going in wrong direction when dropping it.
  • Fixed "Stop boat motor" action not doing anything.
  • Fixed taking battery or glow plug out of a boat not stopping the motor if it is running.
  • Potentially fixed killfeed spam for deaths caused by vehicles.
  • Fixed "Attach codelock" action blocking player from taking items to hands after performing it.
  • Fixed vehicle key description using master key description when it shouldn't.
  • Fixed remaining master key uses not updating in description.
  • Fixed "Refill master key" recipe not depleting kit.
  • Fixed "Pair to master key" action still being available for already paired keys.
  • Fixed leave/join notifications ignoring respective client settings.
  • Fixed book player status tab not updating.
  • Fixed wrong safe damage multipliers being shown in the book.
  • Fixed already paired key no longer working on hotwired vehicles.
  • Fixed airdrops using wrong terrain out-of-bounds values for Esseker and fall back to Chernarus values for unknown terrains.
  • Fixed territory flag refreshing object lifetimes in territory perimeter above 60m only once after raising the flag or after being fully lowered.
  • Fixed chat font size being different between names and text at certain screen resolutions and scaling settings.
  • Fixed grave cross spawning underwater if dying while swimming.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: Apr 20, 2021 @ 6:09am

Update 1.5.1240
Added:
  • Added custom main menu intro scenes for Chernarus and Namalsk.
  • Added ShowDistanceOnPersonalMarkers to map settings.
  • Added logging when a group cannot be loaded.

Changed:
  • Spraycans can explode if in fire.

Fixed:
  • Fixed bullet damage dropoff for AWM, Kar98 and MP7.
  • Fixed being able to be put opened safes in cargo.
  • Fixed gunracks being able to receive attachments while in in cargo.
  • Fixed script log errors under DayZ 1.12 due to missing damage zones for helis.
  • Fixed saved group and server marker visibility resetting on initial connect.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: Apr 9, 2021 @ 1:58pm

Update 1.5.1238
Added:
  • Prepared CF ModStorage support.

Changed:
  • Converted raid and lockpick chances to float to make settings JSON parsing a little more fault tolerant.

Fixed:
  • Fixed UAZ cargo and roofless variants not using skins.
  • Fixed raid tool still receiving full damage on last cycle if tool damage was set to below 100%.
  • Fixed holograms not being correctly aligned to floors/ramps.
  • Fixed Expansion basebuilding not being placeable when CanBuildAnywhere is disabled and using snapping.
  • Fixed being able to place objects on ground from a large height.
  • Fixed dig garden plot action checking for tool instead of garden plot itself (DeployableInsideATerritory/OutsideATerritory).
  • Fixed ESP car unlocking/unpairing looping endlessly.
  • Fixed destroying the entrance of a codelocked tent or the tent itself not unlocking it.
  • Fixed dismantling a codelocked wall not dropping the codelock.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: Apr 5, 2021 @ 12:22pm

Update 1.5.1234
Added:
  • Added functional Codelock LEDs (will change color when locked).
  • Added ESP support for car locking/pairing.
  • Added a new server setting "NeedGPSItemForCreateMarker" in MapSettings.json.
  • Added all spraycans back in.

Changed:
  • Updated the COT settings menus.
  • Simplified the COT ESP menu for basebuilding.
  • Expansion Wall windows/door/gate state will be saved between restart.
  • Removed "Take" action if a codelock is attached to a fence and has a code set.
  • Lock codelock slot if the codelock is locked (prevents even dragging it, not only removing it).
  • Tweaked black Zodiac skin.
  • The server setting "CanRaidLocksOnWalls" from the RaidSettings now allow two new modes. 2 = Only Doors and 3 = Only Gates.
  • Updated chinese translation.

Fixed:
  • Fixed Codelock "Attach" action still showing if another Codelock was already attached or a tent was locked.
  • Fixed Codelock not auto locking doors/gates if CodeLockActionsAnywhere was disabled.
  • Fixed GardenPlots being able to be placed when they shouldn't be able to.
  • Fixed skins applied by spraycans not saving after restarts.
  • Fixed missing chrome on civilian sedan (Olga 24) skins.
  • Fixed Gunter spraycans not applying skins to the car body.
  • Fixed green Zodiac skin using the black skin texture.
  • Fixed Gravecross not being visible until a server restart.
  • Fixed Gravecross spawning at the wrong height in some situations.
  • Fixed players being able to take in their hands static deployed items.
  • Fixed hologram snapping to the center of Expansion base building.
  • Potentially fixed mapping despawning in territories.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: Mar 25, 2021 @ 11:41am

Update 1.5.1224
Added:
  • Added hiddenselection for uaz doors and uh1h doors.
  • Added boltcutters item (raiding tool for the barbedwire).
  • Added propane torch item (raiding tool for safes).
  • Added toolbox item.
  • Added a new UAZ skin variant "light green".
  • Added codelock support for tents and the fence.
  • Added new sound effects for the codelock.
  • Added a Expansion KeyGrinder (yes it's not really a KeyGrinder we know).
  • Added a new Setting in 'RaidSettings.json' named SafeRaidTools.
  • Added a new Setting in 'RaidSettings.json' named SafeRaidToolTimeSeconds.
  • Added a new Setting in 'RaidSettings.json' named SafeRaidToolCycles.
  • Added a new Setting in 'RaidSettings.json' named SafeRaidToolDamagePercent.
  • Added a new Setting in 'RaidSettings.json' named CanRaidBarbedWire.
  • Added a new Setting in 'RaidSettings.json' named BarbedWireRaidTools.
  • Added a new Setting in 'RaidSettings.json' named BarbedWireRaidToolTimeSeconds.
  • Added a new Setting in 'RaidSettings.json' named BarbedWireRaidToolCycles.
  • Added a new Setting in 'RaidSettings.json' named BarbedWireRaidToolDamagePercent.
  • Added a new Setting in 'RaidSettings.json' named CanRaidLocksOnWalls.
  • Added a new Setting in 'RaidSettings.json' named CanRaidLocksOnFences.
  • Added a new Setting in 'RaidSettings.json' named CanRaidLocksOnTents.
  • Added a new Setting in 'RaidSettings.json' named LockRaidTools.
  • Added a new Setting in 'RaidSettings.json' named LockOnWallRaidToolTimeSeconds.
  • Added a new Setting in 'RaidSettings.json' named LockOnFenceRaidToolTimeSeconds.
  • Added a new Setting in 'RaidSettings.json' named LockOnTentRaidToolTimeSeconds.
  • Added a new Setting in 'RaidSettings.json' named LockRaidToolCycles.
  • Added a new Setting in 'RaidSettings.json' named LockRaidToolDamagePercent.
  • Added a new Setting in 'BaseBuildingSettings.json' named RememberCode.
  • Server Hosters, please read the wiki page provided at the end of the changelog !

Changed:
  • Changed the Vodnik from a Amphibhious vehicle to a Grounded vehicle.
  • Rewritten Expansion Horn system.
  • Enlarged the map create marker UI.
  • Updated all Expansion Missions (minor changes and cleaning).
  • Updated Expansion credits.
  • Updated Expansion COT module for the vehicle settings.
  • Leaving a Expansion Safezone will now have a delay to fight against safezone camping.
  • Vanilla Territory Loot Refresh is now using the TerritorySize setting radius instead of the default vanilla radius.

Fixed:
  • Fixed 9 NullPointers.
  • Fixed NoVehicleDmg not working as intended under some conditions.
  • Fixed outsiders being able to build inside territories they don't own.
  • Fixed GraveCross not spawning.
  • Fixed UAZ black doors not being black.
  • Fixed LockedPicked vehicles not being hotwired.
  • Fixed a bug breaking jumping and 3rd person camera with the vehicle mod module.
  • Fixed Player list menu.
  • Fixed a server freeze when missions failed to generate.
  • Fixed Cone, Danger signs and RoadBarier couldn't be placed in a cargo inventory.
  • Fixed Expansion Version not displaying in the pause menu and main menu.
  • Fixed Menus not closing when the player was going unconscious.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • Skins are not persitent.

Notes:
  • Server Hosters: You need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: Mar 8, 2021 @ 10:11am

Update 1.5.1203


Fixed:
  • Fixed Doors/Gates not showing the "close" action.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • Skins are not persitent.

Notes:
  • Server Hosters: You don't need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)