DayZ
DayZ-Expansion-Licensed
Showing 1-10 of 65 entries
< 1  2  3  4  5  6  7 >
Update: Dec 7 @ 8:37am

Update 1.7.24
Added:
  • BaseBuilding: Added options to not use schedule for safe and container raiding.
  • Core: Show Namalsk Survival frozen status in Expansion tooltips.
  • Hardline: Added optional roof indicator (client setting).
  • Market: Added deposit/transfer/whithdraw all options to ATM menu.
  • Vehicles: Added invisible wheels to boats and helis with skids (NOTE: 3rd party mods need to update!). Wheels will be added automatically to all helis and boats when spawned.

Changed:
  • BaseBuilding: Increased visible size of codelock in inventory.
  • Chat: Changed mutelist icon.
  • Hardline: Changed reputation HUD icon.
  • SpawnSelection: Ignore spawn selection if no player state.
  • Vehicles: Enabled repairing boats.

Fixed:
  • BaseBuilding: Fixed stove.
  • BaseBuilding COT module: Fixed some RPCs not being guaranteed that should've been.
  • Groups COT module: Fixed some RPCs not being guaranteed that should've been.
  • Hardline: Fixed no reputation being awarded for animal kills.
  • Hardline: Fixed brief flash of white box where reputation HUD icon should be.
  • Hardline: Added missing trader access reputation check back in.
  • Quests: Fixed some RPCs not being guaranteed that should've been.
  • Vehicles COT ESP module: Fixed some RPCs not being guaranteed that should've been.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Nov 17 @ 1:48pm

Update 1.7.22
Added:
  • Vehicles: Added CanCoverWithCargo and EnableAutoCoveringDEVehicles options.

Changed:
  • BaseBuilding: Virtual storage: 3rd party modded items that support the Expansion codelock will now automatically store/restore contents when locked/unlocked.
  • BaseBuilding: Only hide tent cargo if locked, not if just closed.
  • Core: Entity storage: Save/restore slot locked state.
  • Vehicles: Automatically shift towed vehicle gear to neutral.
  • Vehicles: Only auto-cover vehicles if no players within bounding radius.
  • Vehicles: Correctly transfer collision damage to helicopter battery and igniter plug.

Fixed:
  • AI: Fixed global patrol accuracy, threat distance limit and damage multiplier options being ignored.
  • BaseBuilding: Fixed tent cargo staying hidden if entrance gets destroyed while closed.
  • Navigation: Fixed GPS map widget not ignoring mouse cursor.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a boat while standing on it, you will fall through it.
  • Vehicles: Crouching/changing stance on a vehicle with player attachment while attached will cause desync, requiring a relog.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Oct 18 @ 7:58am

Update 1.7.17
Added:
  • Basebuilding: Added ExpansionParkingMeter which can be used as virtual garage access point and to upgrade it.
  • Basebuilding: Added ExpansionParkingMeterKit which can be used to deploy the ExpansionParkingMeter.
  • Basebuilding: Added ExpansionCircuitBoard_MK1 - ExpansionCircuitBoard_MK3 which can be used to upgrade the ExpansionParkingMeter.
  • BaseBuilding: Added virtual storage option. When enabled, it's automatic on open/close for containers using the Expansion system (e.g. Expansion safes), manual for all others.
  • Basebuilding: Added Italian flag.
  • Hardline: Hero & Bandit players will now get the affiliated armband attached to their character if the humanity system is being used.
  • Main: Added general setting (EnableEarPlugs) to enable/disable the ear plugs system for all clients.
  • Main: Added general setting (InGameMenuLogoPath) to set the image path of the logo that is displayed in the in-game menu.
  • Navigation: Added new map menu legend that displays all kinds of navigation information depending on the navigation items the player has in his inventory.
  • Navigation: The GPS HUD should be able to support every map now and should display the players position correcty on the mini-map.
  • Navigation: Added new setting "ShowPartyMemberMapMarkers" to disable/enable group member map markers.
  • Quests: Added objective configuration for AI VIP & Delivery objectives to controll if the target distance is displayed in the Quest HUD.
  • Vehicles: The UH1H back doors are now functional, because of this change the refuel interaction point has been moved to the right side of the heli.
  • Vehicles: Added virtual garage and covers.

Changed:
  • Core: Hide server info section in the In-Game Menu when the Expansion Streamer mode setting is enabled.
  • Hardline: The humanity indicator values should not get cut-off anymore.
  • Main: The expansion main menu is now using the default vanilla layout for easier and cleaner modifications.
  • Map Assets: Adjusted candle light brightness, color and light radius.
  • Quests: Quests can now have multiple quest NPCs to accept or take in a quest.
  • Quests: AI camps and patrols spawned by quest objectives get cleaned up now when there is no other instances of the same objective active.
  • Vehicles: Merlin and UH1H flying models have been tweaked.

Fixed:
  • AI: Implemented workaround for hand animation state that caused floating of the entity in the AIs hands.
  • BaseBuidling: Fixed an issue where players could still create a territory in the flag menu even when territories where disabled in the territory settings or the flag mode in the basebuilding settings was set to disabled.
  • Hardline: Humanity should change correctly now when killing an entity or on player death.
  • Hardline: Fixed display of humanity value on WRDG Dog-Tags.
  • Market: Setting MarketSystemEnabled to 0 now disables market completely.
  • Main: Fixed textures for ExpansionArmbandBandit & ExpansionArmbandHero.
  • Missions: Fixed use of wrong base configuration class for flare gun ammo.
  • Quests: Fixed an issue with the humanity quest reward where the quest players received always a positive amount even when the reward value was negative.
  • Quests: Fixed an issue with target objective events where the quest progress could get effected by AI.
  • Quests: Fixed an issue with target objective events where the quest progress could get effected when entities got deleted.
  • Quests: Fixed an issue where the achievement quest player dataset get cleaned up when the quest got completed.
  • Vehicles: Fixed interaction with Land Rover storage attachments.
  • Vehicles: Fixed UAZ driving wheel animations.

Known Issues:
  • Navigation: GPS HUD player arrow only has correct position under DayZ 1.19.
  • Vehicles: Ground vehicle physics are still placeholder until BI releases full documentation on the simulation module changes.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a boat while standing on it, you will fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Sep 23 @ 12:02pm

Update 1.7.14
Added:
  • AI: Weather will affect ability to detect players.
  • AI: At night, if AI don't have NVG or NV optics, players will only be detected in a 100 m radius.
  • AI: When loosing line of sight, AI will go to last known player position and search around the area until threat level decays.
  • Core: Added a few new icons.
  • Groups: Added log messages when a player joins/leaves a group if enabled.
  • Market: Prevent selling of vehicles that have any passengers.
  • Missions: Added airdrop flare ammunition.
  • Navigation: Added server setting "CompassBadgesColor" in MapSettings.json to define the color on the compass HUD badges.
  • Quests: Display configured attachments on quest reward items in quest menu/log.

Changed:
  • AI: Give jumping/climbing a higher cost so pathfinding may find a way around obstacles that can only be jumped by Zs.
  • AI: Require line of sight for entering pursuing/fighting state.
  • AI: Increased likelihood of AI shooting through openings like windows.
  • AI: Gasmask filters do not deplete if worn by AI.
  • BaseBuilding: Allow shorter codes than maximum code length set in settings.
  • Book: Player status tab no longer depends on Groups or main Expansion mod.
  • Missions: Reduced default player called airdrop speed to 126 km/h.
  • Missions: Airdrop planes will not anymore spawn from the closest side of the map to the drop location.
  • Missions: Changed the behaviour handling MinMissions and MaxMissions to slowly reach MaxMissions instead of spawning all of them at once.
  • Quests: Skip quest configuration (JSON) files that cannot be parsed on load completely.
  • Vehicles: Prevent players from getting in a vehicle if it is winched.

Fixed:
  • AI: Namalsk: Added a workaround for AI not shooting players unless crouched due to Namalsk LEHS slot proxy messing with player geometry.
  • AI: Fixed guards not being able to decide which direction to turn when standing still with player nearby.
  • AI: (Visual) Fixed rapid eye blinking while turning when standing still.
  • AI: (Visual) Fixed head movement in relation to aiming.
  • AI: Fixed patrol not continuing waypoint traversal if leader killed unless other threats near or leader body despawns.
  • AI: Fixed patrol going back to first waypoint if leader killed.
  • BaseBuilding: Restored hologram raycast to correctly working vanilla 1.15 state (fixes objects placed on floors/ramps being angled if the terrain beneath is not flat).
  • Main: Fixed night vision battery indicator if having NVG on helmet and wearing any eye gear.
  • Market: Use "can sell" check for money items as well (should fix possibility of dogtag being removed from player slot if used as currency).
  • Market/Vehicles: Added workaround for vehicle inventory not being initialized on client if not close to vehicle (vanilla issue).


Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Sep 6 @ 8:06am

Update 1.7.11
Added:
  • Hardline: Added a new HUD indicator that shows humanity changes.
  • Hardline: Show players hardline humanity value on DogTags if humanity is enabled.
  • Book: Show hardline humanity value on player stats tab if humanity is enabled.
  • Market: Show hardline item rarity in market menu tooltips.
  • Quests: Added an option to exclude specific entity types from target objectives.
  • Vehicles: Added damaged engine startup chance percentage setting.
  • Vehicles: Added roadkill damage multiplier setting.

Changed:
  • AI: Made respawn time configurable for object patrols.
  • BaseBuilding: Hologram lifetime is now same as that of the kit.
  • Chat: Removed word breaks.
  • Hardline: Removed all client notifications for humanity changes.
  • Market: Skip market files that cannot be parsed completely.
  • Market: Removed encoded sell price from default market files (only used internally).
  • Market: Exchange is now a property of the category.
  • Navigation: Toggling 3D markers now restores previous marker state.
  • Quests: Added an exception for quest objectives initialization when ever a quest has a treasure hunt and collection objective.
  • Vehicles: Log vehicle ID.

Fixed:
  • Core: Prevent player item damage in safezone.
  • Core: Prevent crew damage in safezone.
  • BaseBuilding, Missions: Added a workaround for vanilla not properly updating vicinity inventory of Expansion safes and airdrop containers.
  • BaseBuilding: Fixed missing textures of the Boltcutters, Propane Torch and Toolbox when MapAssets mod was not present.
  • Market: Fixed splittable edibles selling as individual items instead of whole stacks.
  • Market: Fixed grey Derringer being listed as attachment to black Derringer in default market files.
  • Market: Fixed a few cases where button labels could get cut off in market and ATM menus.
  • Market: Fixed a few untranslated strings in market menu.
  • Market: Worked around a few issues with specific 3rd party guns in attachment customizer.
  • Main: Fixed battery energy indicator for night vision optics.
  • Navigation: Fixed toggling 3D markers not updating toggle button state in map menu.
  • Quests: Fixed compile error if Book mod not loaded.
  • Quests: Fixed delivery objectives staying completed after a relog or server restart regardless if the player removed the item to deliver from their inventory.
  • Quests: Fixed an issue where some quest objectives were not updated correctly or got a wrong objective state when a quest got reinitialized.
  • Quests: Fixed an issue where group quests never could be completed when they got reinitialized.
  • Quests: Fixed an issue with Hardline humanity not updating for the client when receiving it from a quest as a reward.
  • Quests: Fixed an issue with the humanity reward not getting displayed in the quest menu or quest log and the quest configuration has no normal reward configured.
  • Quests: Fixed an issue with the humanity reward not getting added to the player when turning in a completed quest and the quest configuration has no normal reward configured.
  • Quests: Fixed an issue where delivery items got duplicated on quest reinitalisation whenever the client connection was lost due to server shutdown.
  • Vehicles: Fixed landrover being able to receive spare wheel while trunk is open.
  • Vehicles: Fixed engine sound playing before start sound.


Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Jul 30 @ 8:48am

Update 1.7.4
Added:
  • Core: Prevent being able to split stacks in locked inventory.
  • Core: Added explosion damage system and settings (default enabled for Expansion Basebuilding, but can be enabled for any item) for more consistent explosion damage to items (e.g. basebuilding parts).
  • NameTags: Added two new settings "PlayerTagsColor" and "PlayerNameColor".
  • Market: Added a new setting "VehicleKeys". If not empty, will spawn one of the keys (selected randomly) on the player after buying a vehicle and lock it if it's an Expansion or MuchCarKeys key.
  • Market: If Hardline is loaded, the trader settings "MinRequiredHumanity" and "MaxRequiredHumanity" will be available.
  • Quests: Added handling and logic for new quest objective type - crafting.

Changed:
  • AI: If faction given in `.map` file, it will override default AI NPC passiveness.
  • AI: Changed empty menu item in AI radial menu (if player has no group or is the only group member) to close menu when selected.
  • AI: Changed aiming to take into account target movement speed and angle. Useful accuracy range is now larger and there may be the need to adjust (lower) min/max settings to approximate previous effective accuracy.
  • AI: Always react to player if AI has LOS even if no weapon in hands.
  • BaseBuilding: Removed build and repair actions from crowbar.
  • Core: Moved vanilla fixes to own PBO for easier tracking and added fix for issue T163613.
  • Core: Removed unused safezone `Type` setting.
  • Core: Prevent chemical poison (and by extension, contaminated areas) from making players bleed and sick if exposed to it in a safezone. Note that this will NOT cure players if they got exposed outside a safezone!
  • Hardline: Removed force consume/drink actions handling.
  • MapAssets: Made functional bldr versions of a few items indestructible (`bldr_Candle`, `bldr_Chemlight_*`, `bldr_PortableGasLamp_Prop`, `bldr_fireplace`, `bldr_fire_barrel`, `bldr_Spotlight`).
  • NameTags: Renamed the settings "ShowPlayerTagsInSafeZones" and "ShowPlayerTagsInTerritories" to "OnlyInSafeZones" and "OnlyInTerritories".
  • SpawnSelection: Hide vanilla and COT debug monitor (if enabled in serverDZ.cfg) while the spawn selection menu is shown.
  • Vehicles: Added warning notifications to unfinished, development versions of vehicles (`Vehicle_Expansion*`) and automatically delete them if spawned in the non-diag version of DayZ, removed a few that caused client CTD when spawned accidentally.
  • Weapons: Tweaked the MP5A5 and MP5SD.
  • Weapons: Expansion Longhorn, Expansion Flaregun and Expansion M79 are now exact replica of their vanilla counterparts and will be removed in a few months.

Fixed:
  • AI: Fixed unconscious AI still getting targeted by Zs and animals.
  • BaseBuilding: Use vanilla slot icon support.
  • BaseBuilding/Core/MapAssets/Weapons: Fixed CanDisplayAttachmentSlot overrides to be in line with DayZ 1.18 changes (use slot ID instead of slot name).
  • BaseBuilding: Fixed attach to construction action for Expansion BaseBuilding.
  • Book: Fixed numerous UI and usability issues with territory and party related pages.
  • Groups: Fixed name missing on group member markers and optimized marker sync.
  • Groups: Fixed group HUD not updating player health/blood.
  • Groups: Fixed group HUD not showing player stance.
  • Groups: Fixed group HUD not working after reconnect.
  • Main: Fixed player list tooltips (when enabled) using cached values for the wrong player(s).
  • MapAssets: Fixed bldr firebarrel making periodic "open" sounds while burning.
  • Navigation: Fixed group member list missing in map sidebar.
  • Navigation: Fixed powered state of GPS item not being recognized when dropping and picking back up.
  • SpawnSelection: Don't needlessly pre-empt cooldown processing on client and moved cooldown processing on server to be last step before teleporting player.


Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Jul 1 @ 1:39pm

Update 1.7.0
Added:
  • AI: Added support for dynamic patrols on any building (just give the config type name as ClassName in AIPatrolSettings).
  • AI: Made min and max patrol spread radius configurable.
  • AI: Added spawn passive AI entry to debug menu.
  • AI: Added setting PlayerFactions to make player automatically join a faction on connect.
  • AI: Added mercenaries faction. They are hostile to everyone except other mercenaries and passive factions.
  • Core/Market: Support setting faction (if AI mod loaded), loadout, name and whether or not trader entity can be looted via map files.
  • Hardline: Added new mod DayZ-Expansion-Hardline (humanity, item rarity and more).
  • Market: Added DayZ 1.18 items to default market files.
  • Missions: Add support for setting faction (if AI mod loaded), gear, loadout and whether or not entity can be looted to airdrop entity (Infected) spawner.
  • Quests: Added new mod DayZ-Expansion-Quests.

Changed:
  • AI: If unjamming fails 5 times in a row, drop weapon.
  • AI: Removed some unnecessary delays.
  • AI: Changed the way weapon is dropped.
  • AI: Changed faction names in patrol settings from all uppercase to capitalized case.
  • AI: Removed HOLD, PATROL and REVERSE aliases (existing patrol settings will be auto-converted).
  • AI: Reduced number of AI in default patrols.
  • Core: Changed static NPC base class to inherit from DayZPlayerImplement.
  • Licensed: Moved vehicle data to Licensed to get rid of Vehicles dependency.
  • Market: Removed unused TraderName and ZoneName from market files.
  • Market: AI traders are now completely passive (won't attack Zs/animals until attacked by them).
  • Missions: Set default contaminated area events to disabled since they are meant as examples only and are in conflict with vanilla contaminated areas.
  • Navigation: Changed GPS HUD image.
  • Navigation: Refactored inventory check for compass, map and GPS items.
  • Navigation: Repositioned group HUD.
  • Vehicles: Tweaked utility boat and Zodiac boat view geometry for better interactions.

Fixed:
  • AI: Random generator was never updated, leading to less random events (e.g. jammed weapon).
  • AI: Fixed passive faction not becoming hostile when attacked via other means than fists.
  • BaseBuilding: Fixed Expansion basebuilding not taking damage from some explosive types.
  • Missions: Ignore disabled missions.
  • Navigation: Fixed HUD not updating while the inventory menu is open.
  • Vehicles: Fixed Gunther hood/trunk not using vanilla inheritance and thus missing public scope.
  • Vehicles: Fixed missing public scope for UAZ hood/trunk.
  • Vehicles: Reverted UAZ rear suspension compression and damping values to fix screeching wheels.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Jun 14 @ 5:10am

Update 1.6.74
Added:
  • AI: If item in hand is powered and can be switched, will switch it on/off when entering/leaving combat.
  • AI: Added a passive faction that will not fight other AI or players unless attacked by them and won't pick up weapons (will still fight animals and aggroed Infected).
  • BaseBuilding: Added a new setting "TerritoryAuthenticationRadius". Players need to be inside said radius to be able to accept (not receive!) a territory invite. If using (e.g.) Expansion Spawn Selection, this can be used to prevent flag respawn scumming via territory member juggling.
  • Core: Loadouts: Added support for named sets (if several sets have the same class name, only one of them will be selected).

Changed:
  • AI: Renamed waypoint behavior "REVERSE" to "ALTERNATE" (former name will still work but its use is deprecated).
  • AI: Changed all default patrols with waypoint behavior "LOOP" to "ALTERNATE" (i.e. backtrack after reaching final waypoint, then repeat) and made "PATROL" synonymous to "ALTERNATE".
  • AI: When running out of ammo and there is enough space in inventory or a free shoulder slot, AI will put their weapon away instead of dropping it.
  • Animations: Updated animations for DayZ 1.18.
  • BaseBuilding: Removed tolerance for inside check from floors to prevent interacting from below when crouched.
  • Core: Loadouts: Gave all armed loadouts at least one spare mag/ammo in inventory.
  • Main: Load Expansion mapping (if enabled in general settings) on mission start instead of after delay.
  • Missions: Increased airdrop container health and armor.

Fixed:
  • Core: Loadouts: Fixed cargo of sets not being able to spawn on the hierarchy root (i.e. the player entity) if any set does not also contain a suitable cargo container (e.g. clothing).
  • Main: Fixed player list tooltip not using translated text.
  • Main: Gave chicken rabbit blood.
  • MapAssets: Restored open/close sound for bldr firebarrel.
  • Navigation: Fixed wrong use of StringLocaliser for player marker arrow.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: May 5 @ 3:57pm

Update 1.6.68
Added:
  • AI: Added min/max accuracy settings. Set to 0.0 to mimic the previous accuracy (not very accurate, but they'll still hit sometimes), set to 1.0 for 100% accuracy (not recommended unless you are very frustration tolerant).
  • AI: Added bullet damage dropoff over distance (rough first implementation based on averages, will not take individual bullet parameters other than damage into account).
  • Core: Added workaround for vanilla respawnTime bug.
  • Main: Killfeed: Added optional killfeed messages for deaths from status ailments (severe illness/chemical poisoning/hemolytic reaction).
  • Navigation: Added cursor position to sidebar in map.

Changed:
  • AI: Improved targeting, will now target other AI and players up to 500 m depending on target's weapon (if any), raised state, and line of sight.
  • AI: Increased weapon raise time slightly to avoid firing while weapon is not fully raised.
  • AI: Improved vaulting.
  • AI: Will now backpedal and strafe during melee fights to avoid bunching up.
  • AI: Will now strafe during gunfights to have line of sight to the target, and no longer shoot if there is no line of sight.
  • AI: When a fight ends, will no longer run to the position of the last target.
  • Animations: Changed animation workspace.
  • BaseBuilding: Improved raid log consistency.
  • Book: Changed the way the book menu is instantiated.
  • Market: Changed the way the market menu is instantiated.
  • Spawn Selection: Is now a separate mod DayZ-Expansion-Spawn-Selection.
  • Spawn Selection: Made background image configurable.
  • Vehicles: Improved navmesh of bus, LHD and Merlin.

Fixed:
  • AI: Removed unintended dependency on Vehicles mod.
  • AI: Fixed melee animation going in the wrong direction if not facing north.
  • AI: Fixed crawl state of zombies getting reset and thus AI attempting to melee them again when they shouldn't.
  • AI: Fixed wrong scaling of health in default loadout.
  • Core: Fixed skin sync for items on a player.
  • Core: Safezones: Fixed dropped weapons not getting removed during item cleanup.
  • Main: Killfeed: Removed unintended dependency on Vehicles mod.
  • Main: Killfeed: Fixed missing messages for car accidents and sporadic wrong messages for suicides (no more "X killed themself with Y" if it's not an actual suicide).
  • Main: Spawn Selection: Fixed starting weapons spawning in temporary container even if shoulder slots are not taken.
  • Vehicles: You can now refill the radiator on the Vodnik.
  • Vehicles: LandRover engine parts can now be removed.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Apr 28 @ 2:23pm

Update 1.6.67
Added:
  • AI: AI can now open doors and vault (sometimes... enable by setting "Vaulting" to 1 in eAISettings.json).
  • Core: Auto-kill and remove predators entering a safezone.
  • Vehicles: If a client gets desynced, the server will enable temporary vehicle invulnerability (default duration three seconds, configurable in server vehicle settings, set to zero to disable). This will be shown with a delay (after resync) clientside in the vehicle HUD with a bright blue shield indicator and/or engine light.

Changed:
  • AI: Improved performance.
  • AI: Improved pathfinding.
  • AI: Improved head movements to be less abrupt.
  • AI: Don't try to melee crawling zombies.
  • AI: When waking from unconsciousness in combat, AI will now get up first before firing.
  • AI: Loadout format has been changed drastically to allow for more flexibility. New default loadout filename is HumanLoadout.json, will be created when spawning first AI with admin menu.
  • Core: Sliders in Expansion in-game settings now show the actual value.
  • Navigation: Only create 3D death marker when 3D markers are enabled in settings.
  • Vehicles: Tweaked cargo seat positions for helis.
  • Vehicles: The timeout for freezing vehicle physics on a desynced client to allow resync is now configurable in Expansion in-game settings (new default five seconds, previously hardcoded to one second. Lower values may resync faster but cause more stuttering, higher values may avoid stutter but cause more extreme position changes on resync or prevent resync altogether. Adjust with care, if at all).

Fixed:
  • AI: Fixed respawn time not working for dynamic patrols.
  • Main: Fixed player list count.
  • Main: Fixed a compile error in the separate mod when DayZ-Expansion-Vehicles was not loaded.
  • Main: Fixed an issue with cooking vegetables.
  • Main: Spawn select: Fixed cooldown timers being ignored and giving incorrect time if overlapping midnight or DST change. Timers now always use UTC (the respective option has been removed from spawn settings).
  • Market: Fixed not sellable items being included when selling.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki