X4: Foundations

X4: Foundations

Asteroid Fade-in
Showing 1-9 of 9 entries
Update: Apr 15, 2023 @ 11:56pm

Update for X4 6.0.

Update: Apr 7, 2022 @ 11:32am

Update for X4 5.1.

Update: Mar 17, 2022 @ 3:35pm

Bugfix for complex_surface shader compilation crash.

Update: Mar 14, 2022 @ 11:21am

Update for X4 5.0.

Update: Sep 28, 2021 @ 12:41pm

Update for X4 4.1.

Update: Mar 18, 2021 @ 12:21pm

Update for X4 4.0 render distance changes. Reduced asteroid targeting range to 25km to prevent occasional popin due to zone culling.

Update: Jun 2, 2020 @ 10:50pm

Changed dither algorithm to use absolute angles instead of screen coordinates. Fade in range limited to 15 km start to end.

Update: Jun 1, 2020 @ 11:19pm

Alternate technique to get xxl asteroids to display in low attention zones. Removed most fps loss, as distant insector aiscripts no longer run at higher precision.

Update: May 29, 2020 @ 11:39am