X4: Foundations

X4: Foundations

Player Restock Subordinates
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Update: Feb 20 @ 10:03am

  • 7.5 compatibility
  • Fixed rare case where a build site is chosen that can build the ship hull but not the equipment on it, causing it to be stalled forever until the player manually cancels
  • Fixed ships being rebuilt when they are sold
  • When a ship cannot be rebuilt because the only known builder is player owned and the player lacks a blueprint, a logbook message will now indicate the missing blueprint

Update: May 2, 2024 @ 10:50am

Fixed issue with 7.0 or certain other mods where destroyed ships get queued for rebuild multiple times.

Update: Mar 15, 2022 @ 7:44am

  • Fixed a rare issue where a ship with destroyed components gets tracked as never having those components and is rebuilt without them
  • If the player takes control of a tracked subordinate and gets it killed, it will now be rebuilt

Update: May 14, 2021 @ 4:00pm

Consumable items (drones/ammo/deployables) are now equipped in a second step after building the ship to work around game engine issues. This fixes ships having the wrong counts of these items (usually way too many). You won't get a refund of any money if you cancel the equip step after the ship is built.

Update: Apr 19, 2021 @ 7:52pm

Update: Apr 18, 2021 @ 5:41pm

  • Fixed Criminal "faction" showing up in the relations screen
  • Another fix for rebuild requests sometimes being sent to an NPC shipyard that cannot build that variant

Update: Aug 1, 2020 @ 2:30pm

  • Fixed saved ship loadout having more deployables than the ship actually had in some cases
  • Fixed saved ship loadout not getting updated after the ship is re-equipped or resupplied
  • Fixed rebuild requests sometimes being sent to an NPC shipyard that cannot build that variant (e.g. Sentinel requests at ARG shipyard or Vanguard at ANT)

Update: Jun 4, 2020 @ 7:16am

Fixed a bug that caused disabling restock for any object to disable it for all player property

Update: May 27, 2020 @ 2:58pm

Fixed deployed drones that get destroyed triggering rebuild logic (and spamming the log with fails)

Update: May 25, 2020 @ 11:31am

Fixed drones and in some cases satellites/mines/beacons not being recorded in the loadout.