Conan Exiles

Conan Exiles

Indrid's Custom Races and Classes
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Update: Oct 21, 2020 @ 3:29am

0.7.3

-Small Tweaks to Incorruptible

-Added Racial RP Bonuses, accessed through the main menu

-Tweaks to the experimental dice menu

Update: Oct 20, 2020 @ 4:24am

0.7.21

-Hotfix for RP menu settings not saving

-Admin only access to a WIP dice menu(currently only STR dice works, this is a test)

-Some tweaks to player spawn scripts to try ensure racial and class bonuses load properly

Update: Oct 19, 2020 @ 5:44am

0.7.2

-Fixed an issue with the main menu not responding to Esc or F shortcut keys. Added a small 'X' button so you can now close the menu with a click.

-Item Restrictions feature is back but will likely go through more changes soon. Test it a little before letting players use it. Currently you can limit an(equippable)item per race and or class(one or the other or a combination), I will try to implement a 'smarter' system later on.

-Added more quest items.

Update: Oct 17, 2020 @ 4:54pm

0.7.11

-Tweaks to Incorruptible to solve the issue

-Tweaks to Swiftness to try alleviate the issue of superspeed

-Added some admin options to the RP menu. Admins can now tweak the base amount of ability score points(default set to 32). You will also gain 'RP levels' which are tied to your actual level. The amount you get is determined by the 'level divider' which is set to 3 by default(thus 60/3 equals 20 RP levels. Just like in classic DnD you get one exta ability point to spend per 4 RP levels.(this will be tweakable too next patch, most likely)

Update: Oct 13, 2020 @ 5:04am

0.7.1

-Werewolf claw tweaks and fixes
-Restored Kynscourge of Peace
-Amphibian should now grant swimming speed
-Overhaul of Incorruptible racial perk
-There are now 30 class tokens NOTE: RESET CLASS TOKEN ID HAS CHANGED
-Slight redesign of the RP Profile for a smoother experience in preparation for a full-fledged RP system
-Small tweaks to mana to patch up any inconsistencies
-Spellook UI tweaks.
-Some changes and tweaks to spells, Energy Bolt's cooldown and casting speed can be altered
-Energy Bolt uses altered animations that take armor weight into account, heavy armor slows casting by 100%(2x), medium armor slows by 10%. Experimental!
-Fight or Flight is now available. Shares CDs with Tenacity atm. Increases running speed by 20% and regenerates 4% of maximum stamina every second for the duration. Clears snares on proc and halves detrimental effects.

-Deadly Precision racial has been neutered as it was not fully working as intended and will be overhauled at some later point in time

Update: Oct 4, 2020 @ 10:52pm

0.7

-Small tweaks and fixes to mana bar

-The casting bar should no longer show up to nearby people

-Possible fix to infantry training

-New racial - Deady Precision. Increases armor penetration by 5%(will be tweakable next patch)

Update: Oct 2, 2020 @ 3:52am

0.6.91 Hotfix Patch

-Tweaks to the mana bar to try eliminate any issues.

-Possible fix to damage of fireball and energy blast.

-Added more racial tokens, there's 28 in total now.

-Fireball and Energy Blast damage can be configured in the Settings of the main menu

Update: Oct 1, 2020 @ 3:35pm

0.6.9

-Spellcaster now also unlocks mana. Base mana is 100, you gain 3 points of maximum mana per accuracy, mirroring the scaling of Stamina with Grit. You regenerate 3 mana each 2.5 seconds. All of this is a subject to change and will likely make it into the settings menu for you to tinker with as you see fit.

-New spell, Fireball. Learnable by using Spellbook: Fireball

-3 New Racials

Coldblooded
Hotblooded
Potent Sorcery

Update: Sep 26, 2020 @ 1:51am

0.6.81

-Tweak to Energy Bolt so you don't shoot yourself in the foot with it while sprinting, literally.

Update: Sep 25, 2020 @ 11:17am

0.6.8

-Minor tweak in hopes of fixing the spellbook freeze glitch. Minor tweak to Energy Bolt.

-Small tweak to tokens to ensure they hopefully disappear again from the inventory.