Conan Exiles

Conan Exiles

Indrid's Custom Races and Classes
Showing 91-100 of 207 entries
< 1 ... 8  9  10  11  12 ... 21 >
Update: Sep 24, 2020 @ 10:37am

0.6.7

-Another small fix to the possible HP bug.

-You can now rebind the menu and both wheels added by the mod(or leave them at default), check Discord for the guide.

-Racial Trait Comboboxes have now been given tooltips. Will likely supply information in other ways in the future to make it easier for admins to also convey the information to the players.

-New class trait 'Spellcaster'. Allows one to gain access to the Spellbook feature as well as the casting of spells(currently only Energy Bolt).
In order to unlock spells you must learn them same way auras are learned.

-Dark Bolt has been renamed to Energy Bolt and is useable by players with the Spellcaster trait. In order to use it you must learn it by 'consuming' Spellbook: Energy Bolt first.

Update: Sep 22, 2020 @ 11:52pm

0.6.62

-Testing menu keybind rebind, sorry for the inconvenience!

Update: Sep 22, 2020 @ 2:32pm

0.6.61

-Hotfix for the HP bug when characters had no class selected.

Update: Sep 22, 2020 @ 7:47am

0.6.6

-Class System has been overhauled similarly to the race system, you can now add virtually as many classes as you want(current limit around 75). I've also made additional tokens to go along with the change, there is 16 of them now.

-Epic Toughness no longer increases HP per vit because you can now individually set every classes hp per vit(and armor per agi).

-Added more RPG Elements to the RP profile. More info will be available on discord soon.

-IMPORTANT! Shift-F is no longer used. Instead in order to enter the menu you must hold E to access it through the wheel or type 'datacmd CRNC' in the console(as admin).

Update: Sep 15, 2020 @ 4:08pm

0.6.5

-Siptah update. Not guaranteed to work at all, back up your server first

-Some UI improvements. The menu will now ask for a confirmation when clearing the list of races.

-Added a separate bio page to the player RP profile

-Added a settings page to the RP profile. You can now hide/unhide your racial tag. This can also be used to make it show in case it glitched and didnt load from the start

Update: Sep 11, 2020 @ 3:52pm

0.6.4

-Hotfix for classes not reloading properly due to some leftover code

-PS you can now change the race and class of other players as an admin by accessing races and classes through the radial wheel menu(Default key E when targetting other players)

Update: Sep 10, 2020 @ 11:03am

0.6.3

-Fixes:
*Players should no longer be able to 'feed' on thralls if they are not vampires
*F Radial Menu can no longer be accessed while climbing or mounted. When mounting or climbing auras are automatically turned off
*Optimizations on load-in, widgets should now properly show when players log on

Update: Sep 6, 2020 @ 2:42am

0.6.2

-The race system has now been fully overhauled. The old menu is still available mostly for reference in case you did not copy the races over yet. The racial IDs are the same so your players will receive their bonuses once again as soon as you add and remake the races without needing to pick them again(needs a relog or respawn on death). The reset token and racial tokens only work with the newly overhauled racial system now.

-New feature, view character portrait / bio. The buggy spellbook has been replaced by a still WIP custom biography menu that shall be expanded upon. Hold E while not targetting anything to open it and click the picture frame to enter a link. Current dimensions for the picture are 250x325 though this might change in the future. Any image uploaded will be resized. You may also enter custom text under 'Appearance', an actual biography tab or section will be added real soon. To view other people's profiles simply use the radial menu used for inviting to clan.

Update: Sep 3, 2020 @ 5:28am

0.61

RACE REVAMP IS PARTIALLY OUT

Admins now have access to the new Race menu. I'd like to test the new system out and collect some reports still but I also wanted to give admins some time to redo the races on their servers using the new system while the old system is still in tact.

To help with the testing process I've also added two new tokens(Racial Token 13 & 14). These can already be used to give players races using the new system in case you wanted to give it a proper spin.

While the list should be able to handle up to 75 new races they will at first be limited to the amount of tokens until I come up with a better way of handing players the races, so with this release that makes it 14(I'll add more tokens once the new system fully replaces the old).

The new system uses the same IDs to identify which race the player is thus all you need to do as an admin is align the race numbers in both menus and players won't need to repick their race again once the next update fully replaces the old system.


The new system comes with more racial trait slots and full widget customization including icon based on link, colour, and even font choices. In the near future i'll add a player menu that'll let players hide the widget in case they prefer a less cluttered ui.

Update: Aug 26, 2020 @ 7:55am

0.6.0

WHAT IS NEW?

Item Restrictions(HIGHLY EXPERIMENTAL!)

You can now restrict equipped items based on class or race or a combination of both as admin. This is an experimental feature(as is most of the mod, of course!). Simply enter the Template ID of the item into the number slot and select the appropriate race or class from the dropdown menus. You can have up to 75 items restricted currently.

-Quest Items

New type of items! You can only have one unique quest item in your inventory at a time. They cannot be dropped. On death they disappear. Pippi thespians can delete them.

299139001 - Severed Head of a Beast(expires)
299139002 - Parts of a Giant Spider(expires)
299139003 - The Heart of Ahriman(does not expire)

New admin placeable! Kinscourge of Peace. Casts a 5k radius aura around it that makes all players invincible to damage. Made with starting zones / afk zones / peace zones in mind. ID: 299129600

New Racials!

Amphibian - lets you breathe underwater indefinitely
Tireless - Increases maximum stamina by 5%(can be adjusted in the menu)
Tenacity-When lowered under a certain percentage of health gain a maximum health boost and an armor boost for a small amount of time. When the timer ends the user loses portion of their current health as well, possibly leading to death.
Homeostasis-Adjusts user's temperature based on their current environment. In hot enviroments, shifts towards cold, in cold environments shifts towards hot. Basically an alternative to impervious that does not make the user entirely immune to temperature effects.
Fireborn - immunity to (vanilla) heat effects
Fight or Flight - Still WIP, not currently done(basic idea, increase speed and stamina regen when you're under a certain % of max hp)

Fixes:

Fortify should now work properly as intended.

The armor bonus of toughness can be tweaked in the menu now.

Yet more tweaks to Charge Attack and Leap Attack. They should work even smoother now.

Tweaks to the menu to improve visibility of some elements.



IMPORTANT! Werewolf Claws have been reworked. Instead of altering unarmed animations you need to 'equip'(and unequip) your claws through the F wheel menu. These claws do not drop on death and should not appear in your inventory or your shortcut bar. If they do then they probably aren't actually there, it's just the game not properly updating the slot, simply drag something else over it to fix.

Fixes to vampire feeding to come soon. Let me know if I've missed anything.