Conan Exiles

Conan Exiles

Indrid's Custom Races and Classes
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Update: Aug 7, 2020 @ 2:39pm

0.5.6

-Furious Strikes should now work properly.

-Added Vampire Curse, more info on Discord.

-Small tweaks to further improve charge and leap attack

-Added a longer delay on load in to decrease the likelyhood of traits not working properly

Update: Aug 1, 2020 @ 4:23pm

0.5.5

-Added stamina cost to werewolf claw attacks. Lycanthropy can now be made available to players through 'Blood of a Lycan'.

-Small overhaul of Leap Attack in hopes of improving functionality and feel.

-Fixed a couple of tooltips(Feast, Furious Strikes)

Update: Jul 27, 2020 @ 8:46am

0.5.2


-Overhaul of the Feast ability. It should work exactly as intended. In addition, you can now munch on unconscious people(NPCs and players both). 'Eating' unconscious people applies a stacking debuff that will eventually kill them.

-Progress on the lycanthropy curse. Claw damage, extra hp, and bonus armor can now be tweaked. Not available to players yet but likely will be next patch if all goes well. In addition added a toggleable option to allow transformation only to occur between 10 PM and 6 AM(22-6).

Update: Jul 20, 2020 @ 5:30am

0.5.2


-Tweaks to Feast.

-Tweaks to Two-Handed Weapon Specialization. Removed heavy armor restriction.

-Increased the distance of Leap Attack

-New Racial - Incorruptible. Provides immunity to poison and corruption(the two are often interlinked and had to be blocked as a pair)

-Lycanthropy is still a huge WIP but can be tested by admins through the curses menu. No way to give it to players yet. Full explanation of how it works will be available on the mod's discord soon

-Removed the flash FX from critical strikes

-The issue with Infantry Training causing crashes is being investigated. Any feedback in this matter would be appreciated

Update: Jul 17, 2020 @ 10:03am

0.5.22

-Some tweaks and (hopefully) tiny bug fixes

-New Class Trait: Infantry Training, designed for warrior types.

Function is similar to Weapon Finesse: lighter weapons can now benefit from both, strength and agility. Bigger weapons only get a strength bonus. Attack speed is increased but halved when using larger weapons or a shield. All three are configurable(STR bonus, Agi bonus, Attack Speed bonus, in the menu)

Additionally classes with infantry training can time their blocks for a bonus which allows them to knock their foes down with a quick shield bash(LMB) or deliver two quick but lethal attacks(RMB).

Update: Jul 14, 2020 @ 12:45pm

0.5.1


-New Feature - Feast! Feast is both, a racial and a trait for the undead curse. Under the mod's radial menu(F Key) you will find a new ability should your chosen race have this trait - as long as you are standing under a corpse your character will crouch to eat and restore a portion of their health.

-Tweaks to Two-Handed Weapon Specialization. You will now be able to tell exactly how much % extra damage you will be doing and you will be able to tell which weapons benefit from two-hand spec via a small message that will appear whenever you equip a new weapon.

Update: Jul 11, 2020 @ 2:34am

0.5.0


-Small fixes

-New experimental feature - Undeath(Under curses). Allows admins to toggle undeath triggering when the player dies on / off. Skeletal appearance can also be toggled. Undeath comes with two penalties, permanent corruption that also slows the player by 15% and a penalty to attributes, currently set at 10.

Update: Jul 9, 2020 @ 5:31pm

0.4.20


-Fixed tokens, they should now properly disappear from the inventory.

-Small tweaks to cleansing aura

Update: Jul 9, 2020 @ 9:22am

0.4.19


-Auras should now disappear if the player dies or logs off

-Fixed a duplication issue with Epic Toughness when the character had 50 survivability, reversing damage into healing.

-Charge Attack / Leap Attack should no longer trigger with gathering tools

Update: Jul 8, 2020 @ 9:27am

0.4.18


-Acrobatic dodge can be used with medium armor

-Added missing tokens