Conan Exiles

Conan Exiles

Indrid's Custom Races and Classes
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Update: Apr 9, 2021 @ 5:02am

0.8.9

What's New -

-Introducing two new spells, Shadow Bolt and Blink. Shadow Bolt is a fairly straightforward missile spell similar to the ones in the mod already but with a darker theme. It adds a stacking debuff to your enemy that increases damage taken from Dark Magic(currently only Shadow Bolt itself). Blink allows the caster to teleport forward a short distance. This teleport passes through NPCs and players but not through walls and objects.


Boring Stuff

-Tweaks and optimisations to load-in code.

-Tweaks to bat shapeshift flying. You can no longer fly by simply jumping. Flight is now activated / de-activated using the mod's wheel menu and costs stamina.

-Tweaks to flight, stamina cost will increase along with speed. You should no longer be able to start flying while exhausted.

-Added racial feats. These are currently only used to identify your race, and don't add any recepies.

-Fixes and tweaks regarding the RP profile. You should no longer be able to generate infinite amount of skill points. Werewolf skin options should no longer duplicate. LoD skin options are now hidden if the server does not have the appropriate mod installed.

Update: Mar 30, 2021 @ 4:23am

0.8.81 Hotfix

-Incorruptible hotfix for crashes

-Some behind the scene tweaks to token functionality but you won't even notice why doesn't anybody love me i am held prisoner send L?MP

-Slightly increased the hitbox for Mitra's Grace to make it easier to hit friendly targets

-Possible fix to Vampire 'Blood Drinker' functionality. You should only be able to drain life from live targets only instead of rocks

-When you 'lose' a duel while under the effects of Kinscourge of Duelling you will kneel for 5 seconds.

-Amphibian makes swimming cost no stamina

-Another tweak to the supernatural jump of WW and Vampires

Update: Mar 26, 2021 @ 12:52pm

0.8.8

-Acrobatic Dodge has been merged with Experimental Dodge. The newest dodge trait is now called Bow Mastery and increases critical strike and critical strike damage done by ranged weapons instead.

-Fixes to critical strike damage

-Additions and tweaks to the extra panel in the stats window. You can now view tooltips by hovering your mouse over certain stats, such as Critial Strike Damage. You may also view your racial and class and curse traits(huge huge WIP) by pressing the button at the bottom.

-Introduced a failsafe to prevent werewolf transformation from consuming your helmet item

-Introduced a failsafe to load in the mod's data in case it fails the first time.

-Beast Tamer tweak. You can no longer 'bond' with a pet that isn't following you. Setting the pet to guard or scouting automatically removes the boon from both, the tamer and the pet.

-Small rework of homeostasis. Temperature effects are only 70% effective instead of receiving a temperature modification each time the climate changes to address the detection feature bugging out sometimes.

-Swiftness values can now be modified by admins.

-Barbarian has been renamed to Battle Craze. Battle Craze can now be modified by admins.

-New class trait, Heavy Restriction. Characters with this trait won't be able to equip heavy armor.

-New racial trait, Troll Blood, allows regen to continue even after taking damage. Adds extra regen depending on admin settings.

-Trying to mount while shapeshifted will now automatically turn you back to human.

-Undead are no longer automatically immune to cold. The option to make them immune can be chosen in stead of the previous claw option that was designed for werewolves.

-Tweak to High Jump

-Tweaks to 'Kinscourge of Duelling'. Allows you to fight one another without dying. Please note spells from my mod will still kill you. Huge WIP send feedback

Update: Mar 17, 2021 @ 7:14am

0.8.71

-Hotfix for Critical Strike not working with bows

-Hotfix for cannibalism not applying the correct buff nor filling the blood bar

-Possible hotfix for high jump for curses

-Critical Strike Chance will no longer scale over 100%

-Small tweaks to Beast Tamer, healing numbers should be reflected properly now

-You can now only cast spells that you've actually learned

Update: Mar 16, 2021 @ 6:16pm

0.8.7

-Update for CE 2.3

-Experimental tweak to Incorruptible. It ought to make you immune to corruption properly now, please send feedbackz

-Changing Class Settings of a particular Class will now automatically reset and re-apply that particular class to everyone who is currently online and is part of that class! This can be disabled / enabled in the main class panel.

-Spell Icons should now properly load when opening your spellbook.

-Possible fix to Epic Toughness overscaling for some reason, also capping it at 85%.

-Damage reduction, critical strike and critical damage can now be viewed in the character stats panel at the very bottom.

-Critical Strike and Critical Strike Damage are now integral parts of every class and can be adjusted individually. These settings apply to every weapon.

-Critical Strike trait has been renamed and repurposed. It's now 'Cutthroat' and adds bonuses to critical strike and critical strike damage when wielding daggers.

-Damage and armor penetration of Blood Moon Beast's shapeshift has been improved(Blood Magic).

-Overhaul of the Beast Master trait. In order to grant buffs to your pet you must use the wheel menu(default key E) to bind with the pet. You may bond / bufff only one animal / monster follower at a time.

-Tweaks to the Item Limiter Menu

Update: Mar 5, 2021 @ 2:32pm

0.8.65

-Fixed issue with cannibalism crashing the game in single player / co-op

-Possible fix for critical strike wearing off over time

-Load-in optimisations(againn)

Added a new racial / class ability: Flight. Toggled through the F wheel menu. This allows you to fly for a limited amount of time while draining stamina. Higher flight speeds increase stamina consumption.

Update: Mar 2, 2021 @ 7:04am

0.8.641

-Further load-in optimizations.

-Nerfed burn DoT damage against NPCs.

-Cleaned up Werewolf Claws script a bit, should be more functional now(hopefully)

-Players can no longer reset their RP scores and skills and need to use a new item, Potion of Forgetfulness. Potion of Forgetfulness can only be distributed through thespians.

Update: Feb 20, 2021 @ 11:49am

0.8.638 Hotfix

-DataCMD RPMenu can be used by non-admins as well now, sorry about that

-Further optimisations to make sure racial and class bonuses

-Cleanse Aura will now properly expire on both players and thralls. Also nerfed the amount of healing it does

Update: Feb 19, 2021 @ 6:27am

0.8.635

-Hotfix for spells and tokens not being consumed properly on some servers.

Update: Feb 18, 2021 @ 2:38pm

0.8.63

-Added a console command to open the RP Menu. In case E does not work for you type 'DataCMD RPMenu' in the console.

-Blueprint optimisation. Minor bug fixes to spells

-Overhauled the Equipment Limiter feature, you can now create lists of races and classes and restrict items based on a blacklist or whitelist. Highly WIP but please give it a try and let me know if it works!