Caves of Qud

Caves of Qud

WM Extended Mutations [Beta Edition]
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Update: Jun 2, 2021 @ 4:20pm

[scio refactored for future bug fix]

Update: May 27, 2021 @ 4:03pm

Update: May 26, 2021 @ 9:44pm

removed an unfinished mutation.

Update: May 26, 2021 @ 3:37pm

New Mutations:
Umbrameum

Cast pools of darkness that disrupt psionic abilities, sight and keep one's glimmer hidden.


Bug Fixes _______

- Gelatinous Form (Acidic) no longer effects natural equipment, gives more proper warnings for when moving into dangerous liquids and you tick damage from being in the liquid and not just moving spaces through it, should have also fixed the error where it shows you taking 0 damage despite being immune to the effects.

- Gelatinous Form (Poison) The poison dropped via bleed no longer evaporates into steam or catch fire for no explicable reason.

- Psybrachiomancy should now spawn proper missile slots as well, Note: there is currently a textual error with the warning of removing missile weapon slots spawned by Psibrachiomancy, it will say you lost all of your missile weapon slots, but its actually only your missile weapons spawned by Psibrachiomancy. ((Working on a fix for this as well.

- Psychoplethoric Deterioration's soulshunt should now allow a player to keep their companions.

- Sciophagia now scales with level, increasing the absorption chance with each level included, there is also now a scaled leveling factor that will make absorbing higher level entities more difficult vs lower level or enemies around your level.

- Focus Psi's psi regeneration has been re-scaled, you acquire more psi more quickly as your psi amount increases which should fix the issue of it being stuck at certain numbers with some players.

- Thermokinesis's change target temperature effect no longer causes enemies to lose aggression towards you.

- Gills mutation now prompts the player correctly on entering and leaving deep pools of liquids while being submerged. Deep strike has been renamed to Submerged Strike and an error where deep strike may not fire for whatever reason has been fixed.

- Serpentine form should no longer attempt to unequipped itself upon leveling and the leveling factor should be working properly. This should also fix it ending up in your inventory.

- Chitinous Skin chitin husk can now be cooked into chitin chips and can be used as cooking recipes though the names are still bugged do to an unfound error. (GO MAKE SUM CHITIN LOAF!)

Update: May 1, 2021 @ 3:49pm

[Fixed for Current Vrs]

Update: Apr 29, 2021 @ 9:43am

[check git for fixes[

Update: Apr 28, 2021 @ 12:13am

[quick fix]

Update: Apr 21, 2021 @ 1:16pm

Update: Apr 18, 2021 @ 5:27am

[Patching for Recent Update]

Update: Apr 12, 2021 @ 7:46am

[quick fix]