Caves of Qud

Caves of Qud

WM Extended Mutations [Beta Edition]
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Update: Aug 21, 2021 @ 9:28pm

New feature:

Ovipositor:

Now, when performing a water ritual with an individual you've met for the first time, you can choose to "take on this persons' gene-spice'," in form of the persons mutations, upon laying an egg, there is now a random chance the droneling will emerge with a random amount of mutations from your accumulated gene-spice pool.

"Thank you water-sib. I'll take responsibility."

Bug fixes:

- Fixed an Issue where Psybrachiomancy isn't calculating the proper amount of charges it takes to summon arms. The cost should now scale with each set of arms added. Removed the arm damage bonus debuff due to issues with find proper part.

- In light of Umbrameum not properly effecting glimmer, that feature won't be accessible until access is given by the developers to mod that particular region of the code, which should be soon enough. [Ignore the reference to this in its description]

- Gelatinous form Acid, Poison and Slime should now properly reduce and increase damage respectively against the mentioned damage sources in its description. The amount of liquid volume per release of being struck should be properly scaling with level now as well.

Update: Aug 13, 2021 @ 3:35pm

Added New Mutation:


Lustrously Feathered

"You are decorated in lustrous feathers."

Grants a small resistance to cold, 1 DV and bonus Rep with Birds.


Balance Fixes

Psychomaterialus : Should now properly appear in the random mutations selection.
Psybrachiomancy : Materializing more than a single arm now reduces the damage delt from each arm when using melee attacks with a factor of dividing said damage by how arms you have and then calculating bonuses from Ego, and your weapon. This has no effect on range weaponry and has been implemented to add a bit differentiation between physically fleshy limbs vs psionic ones.
Incorporeal Form : There are now certain objects and things you cannot interact with while they are outside of your inventory. The Phase Mutation now allows you regain your physicality but only briefly, based on the mutation level of phasing itself.

Update: Jul 27, 2021 @ 11:59pm

Fixed and elborated on details in Psychoplethoric Det.

Update: Jul 10, 2021 @ 11:32am

Changes for 7/10/2021

Several exlusion changes and fixes
- Chitinous Skin is no longer exclusive with Gelatinous Form (Slime)
- All the Gelatinous Forms now properly exclude each other.

Various fixes to every mutation added by this mod, they now have proper leveling text, look much neater and should deliver information more efficiently.

All Gelatinous forms now Have Slimewalking.

Update: Jul 9, 2021 @ 10:06am

Adding More Faction Relations between various mutations

Removed Undesirable weapon tag from PsionicFist for mod compat issues

Update: Jun 19, 2021 @ 12:50am

[6/16/2021]

- Refactored Ancestral Scionasia

- Simplified Descirptions

Update: Jun 19, 2021 @ 12:49am

[6/16/2021]

- Refactored Ancestral Scionasia

- Simplified Descirptions

Update: Jun 16, 2021 @ 9:54pm

[Reformatting Sciophagia]

Update: Jun 12, 2021 @ 9:38am

[Refactoring Poison Ichor]

Update: Jun 5, 2021 @ 5:07am

[Sciophagia should now work properly, infixed a few bugging playermessages for future debugging]