Caves of Qud

Caves of Qud

WM Extended Mutations [Beta Edition]
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Update: Sep 4, 2021 @ 11:05am

Bug Fixes:
Serpentine Form: Fixed a logic error that ccured do to refactoring of turn events, Serpentine Form should now consistently cause damage to enemies per turn they are constricted.

Gills: Fixed a logic error in which was causing gills to be reapplicable despite it already being added to the player.

Update: Aug 27, 2021 @ 7:26pm

Update: Aug 27, 2021 @ 7:26pm

Update: Aug 27, 2021 @ 7:03pm

Balance Changes

- Gave Chitinous Skin a weakness to fungal infections that appears as the secondary effect saprostymie
which essentially means your limbs are being blocked due to your fungal infection hanmpering with cuticles of your joints, applying a constant agility debuff until the infection is cured.
- Psybrachiomancy now reduces its base damage and damage modifiers based on how many arms you have currently summoned, though base weapon damage isn't effected meaning using weaponry in these hands is a little more viable so long as they are exceptional weapons. You can no longer equipped gloves on psionic hand slots and they no longer appear as a result, this in the future may also become true for the arm-slots as well. Due to these changes, I recalculated the arm cost to be a little more forgiving, and when dismissing arms, you know dismiss them all at once, instead of dismissing them one at a time.

Bug Fixes
- Umbrameum should now properly reduce your glimemr accumulation by half.
- Removed a certain mutation that is unfinished and should have appeared yet.

Update: Aug 27, 2021 @ 7:03pm

Balance Changes

- Gave Chitinous Skin a weakness to fungal infections that appears as the secondary effect saprostymie
which essentially means your limbs are being blocked due to your fungal infection hanmpering with cuticles of your joints, applying a constant agility debuff until the infection is cured.
- Psybrachiomancy now reduces its base damage and damage modifiers based on how many arms you have currently summoned, though base weapon damage isn't effected meaning using weaponry in these hands is a little more viable so long as they are exceptional weapons. You can no longer equipped gloves on psionic hand slots and they no longer appear as a result, this in the future may also become true for the arm-slots as well. Due to these changes, I recalculated the arm cost to be a little more forgiving, and when dismissing arms, you know dismiss them all at once, instead of dismissing them one at a time.

Bug Fixes
- Umbrameum should now properly reduce your glimemr accumulation by half.
- Removed a certain mutation that is unfinished and should have appeared yet.

Update: Aug 25, 2021 @ 8:32am

Balance Tweaks:
Chitinous skin's weakness to poison has been boosted to straight multipliers which should make it a lot more noticeable.

Small Bug Tweaks:

- Umbrameum shouldn't make a casting noise now whenever it is cancelled. It also should have a proper display for its effective radius.

Update: Aug 25, 2021 @ 8:32am

Balance Tweaks:
Chitinous skin's weakness to poison has been boosted to straight multipliers which should make it a lot more noticeable.

Small Bug Tweaks:

- Umbrameum shouldn't make a casting noise now whenever it is cancelled. It also should have a proper display for its effective radius.

Update: Aug 23, 2021 @ 1:26am

Small Bug Tweaks:

- Fixed a few bugs with the slimes, forgot to change a couple values regarding ranged damage.
- Fixed the issue with Psibrachiomancy not properly updating arm cost, again.
- Other small balance changes.

Update: Aug 23, 2021 @ 1:26am

Small Bug Tweaks:

- Fixed a few bugs with the slimes, forgot to change a couple values regarding ranged damage.
- Fixed the issue with Psibrachiomancy not properly updating arm cost, again.
- Other small balance changes.

Update: Aug 21, 2021 @ 9:28pm

New feature:

Ovipositor:

Now, when performing a water ritual with an individual you've met for the first time, you can choose to "take on this persons' gene-spice'," in form of the persons mutations, upon laying an egg, there is now a random chance the droneling will emerge with a random amount of mutations from your accumulated gene-spice pool.

"Thank you water-sib. I'll take responsibility."

Bug fixes:

- Fixed an Issue where Psybrachiomancy isn't calculating the proper amount of charges it takes to summon arms. The cost should now scale with each set of arms added. Removed the arm damage bonus debuff due to issues with find proper part.

- In light of Umbrameum not properly effecting glimmer, that feature won't be accessible until access is given by the developers to mod that particular region of the code, which should be soon enough. [Ignore the reference to this in its description]

- Gelatinous form Acid, Poison and Slime should now properly reduce and increase damage respectively against the mentioned damage sources in its description. The amount of liquid volume per release of being struck should be properly scaling with level now as well.