Arma 3
3AS (Beta Test)
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Update: May 4, 2022 @ 4:33pm

V0.00.35
-3AS Vehicles
-Vulture AI should now engage targets more
-Vulture and HMP should now show up Red on Radar for republic forces
-Reworked CIS Assault Craft
-Added ATJT LAATC Lift Points
-Added Republic Escape Pod
-Adjusted ATJT Armor

-3AS Characters
-TSeries Hit Box Adjusted
-Adjusted Armor values
-Rescaled P1 Pilot Helmet to match P1 Standard
-Added Thermal Map for Phase 1

-3AS Weapons
-Adjusted B2 Dual Wrist Blaster so AI uses it more.
-Added Dymek Pistol, Rifle, and Sniper
-Reduced Weapon Sound on ATRT, Deka, and Heavy Repeater.

-3AS Scripts
-LAAT/C Lift Max Speed Now Adjustable

Update: Mar 31, 2022 @ 9:20pm

Update: Mar 17, 2022 @ 5:30pm

Update: Mar 15, 2022 @ 7:11am

Update: Mar 14, 2022 @ 6:10pm

Update: Mar 14, 2022 @ 4:07pm

V0.00.34
-3AS Vehicles
-Heavy Repeater Dispersion Reduced by 50%
-Z95 "Turret" Popup Error Fix
-More Y-Wing Changes to address issues.
-Juggernaught PhysX overhauled
-Z95 Roll decreased
-MG and GL saber commander turret stabalized

-3AS Characters
-B2 and T-Series now show up in Zeus
-Added Droid Category for 3AS CIS Faction
-Reworked Inheritance for better compatibility with ACE (Commandos, B2, and T-Series)

-3AS Weapons
-B2 Wrist Launcher should no longer crash the game.
-Westar Dispearing at distance is now fixed

-3AS Scripts
-Re-worked LAAT/C Vehicle loading script for easier use by scrollwheel, keybind, and zeus

Update: Feb 28, 2022 @ 5:06pm

V0.00.33
-3AS Vehicles
-Adjusted Pilot View Angle in LAAT
-Fixed a few Pop up Errors for LAAT
-Decreased Armor on CIS FlakCannon
-Fix for LAAT LE Ammo
-Revamped Heavy Repeater (New Weapon characteristics)
-Various Error Fixes for Y-Wing

-3AS Characters
-Added B2 Droid
-Added T-Series Droid
-Updated Pilot Phase 2 Helmet
-Added Arsenal Images for Commando Gear

Update: Dec 20, 2021 @ 3:16pm

V0.00.32
-Updated Weapon Scopes to properly fit on Ultra-Wides

-3AS Vehicles
-Nu guns (nice)
-Repeaters can be transported / assembled via backpackpack
-AAT Driving physics improved
-Head turning for fixed turret positions fixed (pip operater turrets)
-Added Flak Cannon
-Increased RX200 Turret Armor
-Juggernaut Physics Overhaul, scaled down 10%
-Pop up error fixes for Nu and LE
-AV7 Shadows Improved
-Added HMP Gunship
-Updated Y-Wing Physics Lod
-Added OG-9
-Z95 Engine Sounds Updated
-Added Venator Cannons (To match the venator in Our Terrains Mod)

Update: Oct 25, 2021 @ 4:57pm

V0.00.31
-Fixed Throwable Charge Name M67 to C-Type
-Throwable Charge now less "Bouncy"

-3AS Vehicles
-Added RX-200
-Fixed ATRT Issues Introduced in last Update
-LAATC Now has correct Magazines
-Fixed Flares for LAATI and LAATC
-Adjusted Weapons for ARC170, Z95, and V19
-V19 Glass, Animations Fixed
-Fixed "Ghost Box" on LAAT
-Rear Turret on LAAT Fixed
-Wrecks Readded for LAAT
-Fixed Sniper Droideka Textures

-3AS Characters
-Tanker Helmet Normals Fixed

Update: Oct 12, 2021 @ 4:12pm

V0.00.30
-3AS Vehicles
-LAAT Overhauled (Sorry for the broken Custom Aux Textures)
-Blacked Out LAAT/C MFDs
-Adjusted Clamp Position for Sabers
-Fixed RTT Textures
-Added a "Shield" for ATRT to correct Geo
-Z95 "Turret" popup Error should be fixed
-Additional Tweaks to AAT Ai (Should shoot at Sabers and UTATs Now)
-Updated Droideka Weapons (First Balance Pass)
-Added the Tuning Fork (Y-Wing)
-BARC Speeder Handling Improvements
-ARC 170 Rear Turret Fix
-ATTE Recoil and Armor Tweaks
-ARC 170, Z95 no longer invisible to praetorian.
-TX130
-Corrected Glass Issues
-Reduced Sound of engines slightly
-Droideka (Static)
-Updated Weapon to be more in line with Lore (As seen in the movies)
-Adjusted Armor (Reduced)
-ATAP and AV-7 can be deployed using zeus module with ZEN loaded

-3AS Characters
-Corrected Phase 3 Uniform Textures

-3AS Weapons
-Fixed 3AS overriding Vanilla Explosives in Arsenal

-3AS Scripts
-Updated LAAT/C Clamp Script to Support Multi-Load (Barc Speeders Currently have functionality)
-Can now Zeus Deploy AV-7 and ATAP