Arma 3
3AS (Beta Test)
212 Comments
Микки 18 Dec 13 @ 8:45am 
hi, can you tell me where the idea of the TX 130 Super Saber with a turret gun came from? Have you seen it mentioned somewhere in the lore or is it your author's idea? Thank you in advance.
Apollo's Insanity Dec 8 @ 1:41am 
why does it keep saying 3as props mod needed but when i "download it" nothing happens
CyberneticLizard Nov 28 @ 2:07pm 
So, ive been having a weird glitch with the LAATs in this mod. On server every time i get in one as pilot it does a fackflip, then it flies perfectly. Any ideas how i can fix this?
Aotea Nov 26 @ 5:25pm 
Love this mod, but i would like to see the AI use the AT-RT's too, is that gonna be a thing in the future?
3rdarmystudios  [author] Nov 4 @ 1:36pm 
Updated Changelog! Sorry was away for the weekend!
SVaughan Oct 29 @ 4:11am 
Alternatively you can join their Discord and the log is there as well.
SVaughan Oct 29 @ 4:06am 
Have patience. They'll get it up when they get it up.
Ant Oct 28 @ 10:43pm 
no changelog..
SVaughan Oct 27 @ 8:24pm 
Give them a day or so then check the Change Logs. They always put their changes there.
Ant Oct 27 @ 8:17pm 
what was updated
SpooNNNeedle Sep 16 @ 4:23pm 
If you remove the crew from 3AS Galactic Empire vehicles, you are unable to fill out some slots in certain vehicles.

For example, you can't place a unit in the Commander slot of the AT-ATs, and you can't replace the Gunner slot of the TX-130s.
Bacta Juice Sep 15 @ 2:23pm 
It looks like ai controlled tx-130s (not super sabers) aren't able to attack enemies or hit from beside and behind them unless facing them directly. I'd understand if there's a way to fix this since the tx-130 turrets limited to a few degrees of freedom and there aren't any vanilla vehicles like this.
Ant Sep 3 @ 8:57am 
True @JV
JV Sep 2 @ 9:48pm 
Imperial units spawn with no scopes on their weapons, also all clone marksman have the wrong ammo type.
3rdarmystudios  [author] Sep 2 @ 5:23pm 
Updated Changelog!
Ant Sep 2 @ 3:44pm 
what got added
SVaughan Aug 25 @ 7:43pm 
They'll put something in the Change Log eventually. Just be patient.
Ant Aug 25 @ 5:09pm 
what was added
Hitman Aug 19 @ 11:44pm 
how do I stop the 3AS units from spawning with JLTS weapons?
3rdarmystudios  [author] Jul 19 @ 9:24pm 
Changelog updated! Hotfix!
Garuda XIII Jul 14 @ 6:52pm 
Most recent changelog is blank.
Ant Jul 14 @ 6:01pm 
what was added
3rdarmystudios  [author] Jul 1 @ 9:36pm 
Changelog updated!
3rdarmystudios  [author] Jul 1 @ 9:36pm 
A280 is in the works!
12sDaFailure Jul 1 @ 1:07pm 
Are you guys working on A280's or any Alliance Starfighters?
Ant Jun 30 @ 4:33pm 
what came out today?
FAIR DE WELL Jun 22 @ 7:27am 
bro could you make jedi characters and this vehicle called the AT RT
3rdarmystudios  [author] Jun 15 @ 3:16am 
@AngerJoKer74 Haven't tested but there shouldn't be any clashes with the mod.
3rdarmystudios  [author] Jun 15 @ 3:14am 
@KoolVillager B1 battledroids are currently provided by JLTS, they should be easy to search as "B1" in Eden or Zeus
3rdarmystudios  [author] Jun 15 @ 3:13am 
Changelog updated!
3rdarmystudios  [author] Jun 15 @ 3:13am 
@Unknow_rzd please make sure to repair the mod in your launcher and if the issue persists please unload other mods and let us know.

And we will continue to make our mod because its fun lol.
3rdarmystudios  [author] Jun 15 @ 3:13am 
Deepest apologies for the TIE Fighter crashes. We have implemented a first fix but hopefully our patch at the end of June (30th) will fix it. If not then please head to our discord and provide more input in our bug reports thank you!
Delta-118 Jun 13 @ 7:44am 
@unknow_rzd did you remember to also subscribe to the required mods?
Lufian Jun 11 @ 3:40am 
unknow_rzd is probably experiencing an issue on his side, because the mod works fine for me and everybody else in the unit I am in.
SVaughan May 28 @ 9:24pm 
Two bugs. So instead of reporting said bugs and describing what's happening before they happen, you demand that the Mod Devs stop creating mods. News Flash @unknow_rzd the world doesn't revolve around you.
unknow_rzd May 28 @ 1:30pm 
Don't create any mods pls, very bad
unknow_rzd May 26 @ 1:08pm 
Many Star Wars blasters are missing, many characters are missing too. Units don't lock onto each other and shoot at each other. Bad, very bad.
unknow_rzd May 25 @ 10:52pm 
Tie Fighter crash game
Pheonix May 24 @ 11:23pm 
I keep getting No Entry error's when I spawn in Droids that are using 3AS Blasters in Eden, basically I spawn the units inside of Eden then I put the mission file on the server and It just gets overloaded with No Entry and then something about a 3AS Magazine, I am having it all the time, even when using a different mod pack that is Imperial based.
Raider May 7 @ 8:31pm 
Tie fighter crashes whenever you spawn it in
Slothman May 7 @ 12:27pm 
can confirm the tie fighter crashing when a player tries to start it
Ant Apr 30 @ 8:23pm 
Now the Tie Fighter crashes the game if its engine starts, please fix!
KoolVillager Apr 30 @ 6:26pm 
Are the Battle Droids in another mod? I've downloaded this mod and Just like the Simulations but I don't have any battle droids. I have the accessories though.
Ant Apr 30 @ 4:46pm 
fix the tie fighter
Ant Apr 28 @ 9:38pm 
Whats the update? also the tie fighter crashes if you spawn more than one
Alien_Kalashnikov Apr 8 @ 10:25pm 
Is there a way to stop the dca-15s stock from unfolding when in single fire mode?
AngerJoKer74 Mar 31 @ 9:08am 
Is the mod fully compatible with Dynamic Combat Ops? Because it s only offered one vehicle in combat.
Towelmug Mar 22 @ 8:56pm 
is there a way to turn off laser drop
CAC Mar 14 @ 10:43am 
Can I ask you to make the second Co-pilot on Laat/i less useless? Yes, it has a rear cannon, but there's not much it can do. And the player is not interested in sitting on the co-pilot. Could you give the co-pilot a fine-tuning of the course guns, or, another suggestion, add a radar and the ability to launch missiles.
TheGrimReaver Mar 8 @ 12:32am 
I've noticed that on the V-wing, the targeting camera is positioned above the hull of the ship, making it impossible to look at anything below the ship, only off to the sides.