Arma 3
3AS (Beta Test)
202 Comments
SpooNNNeedle 14 hours ago 
If you remove the crew from 3AS Galactic Empire vehicles, you are unable to fill out some slots in certain vehicles.

For example, you can't place a unit in the Commander slot of the AT-ATs, and you can't replace the Gunner slot of the TX-130s.
Bacta Juice Sep 15 @ 2:23pm 
It looks like ai controlled tx-130s (not super sabers) aren't able to attack enemies or hit from beside and behind them unless facing them directly. I'd understand if there's a way to fix this since the tx-130 turrets limited to a few degrees of freedom and there aren't any vanilla vehicles like this.
Ant Sep 3 @ 8:57am 
True @JV
JV Sep 2 @ 9:48pm 
Imperial units spawn with no scopes on their weapons, also all clone marksman have the wrong ammo type.
3rdarmystudios  [author] Sep 2 @ 5:23pm 
Updated Changelog!
Ant Sep 2 @ 3:44pm 
what got added
SVaughan Aug 25 @ 7:43pm 
They'll put something in the Change Log eventually. Just be patient.
Ant Aug 25 @ 5:09pm 
what was added
vanity Aug 19 @ 11:44pm 
how do I stop the 3AS units from spawning with JLTS weapons?
3rdarmystudios  [author] Jul 19 @ 9:24pm 
Changelog updated! Hotfix!
Garuda XIII Jul 14 @ 6:52pm 
Most recent changelog is blank.
Ant Jul 14 @ 6:01pm 
what was added
3rdarmystudios  [author] Jul 1 @ 9:36pm 
Changelog updated!
3rdarmystudios  [author] Jul 1 @ 9:36pm 
A280 is in the works!
12sDaFailure Jul 1 @ 1:07pm 
Are you guys working on A280's or any Alliance Starfighters?
Ant Jun 30 @ 4:33pm 
what came out today?
FAIR DE WELL Jun 22 @ 7:27am 
bro could you make jedi characters and this vehicle called the AT RT
3rdarmystudios  [author] Jun 15 @ 3:16am 
@AngerJoKer74 Haven't tested but there shouldn't be any clashes with the mod.
3rdarmystudios  [author] Jun 15 @ 3:14am 
@KoolVillager B1 battledroids are currently provided by JLTS, they should be easy to search as "B1" in Eden or Zeus
3rdarmystudios  [author] Jun 15 @ 3:13am 
Changelog updated!
3rdarmystudios  [author] Jun 15 @ 3:13am 
@Unknow_rzd please make sure to repair the mod in your launcher and if the issue persists please unload other mods and let us know.

And we will continue to make our mod because its fun lol.
3rdarmystudios  [author] Jun 15 @ 3:13am 
Deepest apologies for the TIE Fighter crashes. We have implemented a first fix but hopefully our patch at the end of June (30th) will fix it. If not then please head to our discord and provide more input in our bug reports thank you!
Delta-118 Jun 13 @ 7:44am 
@unknow_rzd did you remember to also subscribe to the required mods?
Lufian Jun 11 @ 3:40am 
unknow_rzd is probably experiencing an issue on his side, because the mod works fine for me and everybody else in the unit I am in.
SVaughan May 28 @ 9:24pm 
Two bugs. So instead of reporting said bugs and describing what's happening before they happen, you demand that the Mod Devs stop creating mods. News Flash @unknow_rzd the world doesn't revolve around you.
unknow_rzd May 28 @ 1:30pm 
Don't create any mods pls, very bad
unknow_rzd May 26 @ 1:08pm 
Many Star Wars blasters are missing, many characters are missing too. Units don't lock onto each other and shoot at each other. Bad, very bad.
unknow_rzd May 25 @ 10:52pm 
Tie Fighter crash game
Pheonix May 24 @ 11:23pm 
I keep getting No Entry error's when I spawn in Droids that are using 3AS Blasters in Eden, basically I spawn the units inside of Eden then I put the mission file on the server and It just gets overloaded with No Entry and then something about a 3AS Magazine, I am having it all the time, even when using a different mod pack that is Imperial based.
Raider May 7 @ 8:31pm 
Tie fighter crashes whenever you spawn it in
Slothman May 7 @ 12:27pm 
can confirm the tie fighter crashing when a player tries to start it
Ant Apr 30 @ 8:23pm 
Now the Tie Fighter crashes the game if its engine starts, please fix!
KoolVillager Apr 30 @ 6:26pm 
Are the Battle Droids in another mod? I've downloaded this mod and Just like the Simulations but I don't have any battle droids. I have the accessories though.
Ant Apr 30 @ 4:46pm 
fix the tie fighter
Ant Apr 28 @ 9:38pm 
Whats the update? also the tie fighter crashes if you spawn more than one
Alien_Potato Apr 8 @ 10:25pm 
Is there a way to stop the dca-15s stock from unfolding when in single fire mode?
AngerJoKer74 Mar 31 @ 9:08am 
Is the mod fully compatible with Dynamic Combat Ops? Because it s only offered one vehicle in combat.
Towelmug Mar 22 @ 8:56pm 
is there a way to turn off laser drop
CAC Mar 14 @ 10:43am 
Can I ask you to make the second Co-pilot on Laat/i less useless? Yes, it has a rear cannon, but there's not much it can do. And the player is not interested in sitting on the co-pilot. Could you give the co-pilot a fine-tuning of the course guns, or, another suggestion, add a radar and the ability to launch missiles.
TheGrimReaver Mar 8 @ 12:32am 
I've noticed that on the V-wing, the targeting camera is positioned above the hull of the ship, making it impossible to look at anything below the ship, only off to the sides.
DameHruCZ Feb 26 @ 1:30am 
i love Gozanti Is good now Need Civilian Variant and BetterSound and Pls Ad AT-ST
SVaughan Feb 17 @ 1:50am 
@Soviet Cows
Do you have the required mods? JLTS is "Just Like The Simulations - The Great War" which is a required mod for this one.
Xenon Feb 16 @ 10:21am 
good mod
Soviet Cow Feb 9 @ 12:40pm 
Everytime I try to start my server it gives me the error '3AS_Characters_Commando' requires addon 'JLTS_radios' does anyone know what the addon it is referring to?
walnutlord Dec 30, 2024 @ 9:12am 
I am trying to get the LAAT/C to pick up a AT-TE but it won't pick it up
SVaughan Nov 12, 2024 @ 6:34pm 
@blackwhite
The StarSim Unit I'm in uses it every weekend. Maybe that community you play with thinks it's still broken from a problem they had with the AT-TE's forever ago that they fixed.
blackwhite Nov 12, 2024 @ 6:31pm 
Hello, is there a know issue in multiplayer?, i'm doing a mission to play with a community i'm in but they don't want to use this mod because it says that there are some problems
3rdarmystudios  [author] Nov 10, 2024 @ 11:47am 
@𝕮𝖙𝖍𝖚𝖑𝖍𝖚 Please read the changelogs for any and all information on our mod. I have made sure to update them on steam too.
Skim Nov 9, 2024 @ 5:14am 
you know what's funny? You say that you haven’t changed anything, in my understanding, you will work at a “loss” for yourself. And the administration of our project, in response to claims about the uselessness and glassiness of Technics, redirects us in your direction, they are not involved in business in general.
3rdarmystudios  [author] Nov 7, 2024 @ 8:17pm 
@Cooker Changelog updated!