Arma 3
3AS (Beta Test)
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Update: Apr 28 @ 5:35pm

V0.00.53
-3AS Weapons
-New DC Series Weapons
-New Valken-38X
-Updated Chaingun and RPS textures
-Added Fusion Cutter Field Manual
-Cleaned up Imperial ammo
-Adjusted Fusion Cutter Magazine Mass
-Welding : 1 > 5 (0.5lb)
-Splice : 1 > 25 (2.5lb)
-Dewreck : 1 > 25 (2.5lb)
-Fortify : 1 > 25 (2.5lb)
-Fixed DC17M Popup Error
-Fixed DC15SA Muzzle Flash Position

-3AS Vehicles
-Added
-Droid Dispenser (Remodel)
-TIE Fighter
-Updated
-ATTE Armor Update (7 Shots to kill from front, 3 from side)
-UTAT Upgrade
-Armor increase (7 Shots to kill from front, 3 from side)
-Turning power increased
-TextureSource fixes for airframes
-H3NRI Drone
-Variants fixed in garage
-Firegeo updated
-RPT Error cleanup
-Eventhandelers support for vehicles
-Texture Updates
-ADSD
-MTT
-Starship Armor brought to be similar to Gozanti
-Pilot Camera Fix
-LAAT/C
-Vwing
-Improved Juggernaut armor (All hitpoints)
-Fixed Gonk droid not showing up in Zeus
-Bandaid fix for impulse bug while autohovering
-EMP Bomb no longer crashes server


-3AS Characters
-Fixed T-Series pop up error

Update: Feb 25 @ 6:09pm

V0.00.52 Hotfix #1
-Fixed issue with pauldrons not showing up
-Fixed issue of users being either one shot or invincible
-Fusion cutter sound halved
-Stormtrooper texture pop up error corrected

Update: Feb 24 @ 4:22pm

V0.00.52
-3AS Vehicles
-Added
-CIS Combat Speeder
-CIS Defoliator Tank
-CIS Flamer Tank
-CIS Shield Tank
-Gozanti Texture Variants (Multiple Factions)
-Added Rebel AT-AP skin
-Updated Rebel AAT skin
-Added new Imperial ATAT, Jug & UTAT skins
-H3-NRI Scout and Resupply Drone

-Updated
-Hardpoints for pylons for each faction
-V wing QoL update (New glass on cockpit, physx flying fixes, muzzleflashes added)
-Tri Fighter Reimported. Total redo of all physxs
-LAAT\LE Glass no longer produces glare when flying
-Plane weaponry recieved new sounds
-Pylon weapons recieved new effects
-Driver now can be shot off Fliknot Speeder
-Optics updated for maingun on PX10
-Nuclass Target pod error fixed
-BARC water turning made more stable
-Pylon UI rotated to allign with airframe
-UTAT updated (armor buff, made modules tougher, gun buffed)

-3AS Weapons
-Added
-Fusion Cutter
-Added fusion cutter script (Thanks to Lightning)
-Added Repair ability (Stand 1-3m away from the vehicle to avoid damage)
-Added Dewreck ability
-Added Turret ability (Fusion Cutter Turret Base) * requires 3AS Terrains loaded
-Updated
-Mass Driver Hit Increased (500 -> 800)

-3AS Characters
-Added
-Stormtroopers

Update: Dec 18, 2024 @ 4:49pm

V0.00.51 Hotfix #1
-Fixed V-Wing Causing a Crash
-Fixed Missing Editor Subcategories

Update: Dec 16, 2024 @ 5:08pm

V.00.51
-3AS Vehicles
-Added Pylons
-Added Pylons to LAAT
-Added new missiles, bombs, torpedos and shells for pylons
-Updated Pylon UI

-Fixes
-Armor buff for Gozanti (400 -> 600)
-Weapon buff for Gozanti (60 -> 125)
-Armour buff for AT-AT (150 -> 300)
-Y-wing targeting pod fixed. Laser guided bombs will now work as intended
-Fixed ITT bounding box adjusted to fit within RHO Crate
-Fixed Shadowlod on LAAT/LE
-Fixed LAAT cargo (And other Helis) can now be successfully loaded above ground

-3AS Weapons
-Added HH12 Rocket Launcher

-Fixes
-Fixed imperial lights and lasers interchangeable between DLT and E11
-Updated UIs for Imperial sights (Thinner)
-SE14R proxies removed (Attachments available, but invisible on the gun)

Update: Oct 28, 2024 @ 3:34pm

V.00.50
-3AS Vehicles
-Added
-Gozanti Cruiser
-Imperial livery only (all major factions coming)
-Gozanti Cruiser (Static)
-Fixed
-Z95 now will spawn flyable (wont crash if spanwed in air)
-Aegis Shuttle will spawn flyable (wont crash if spawned in air)
-GAR drone increased depression on camera to 90 degrees
-Laat spotlight corrected
-Minor config cleanups for Mikeros v4.13




-3AS Weapons
-Added
-Scattershot Blaster
-Reload animations for all Imperial weapons (5)
-Fixed DLT19X Dispersion to be in line with other snipers
-Added displaynames for Imperial weapon mags
-Added DLT19D Muzzle to DLT19X
-Added SE14R Scope
-Added Flashlights and Lasers to Imperial weapons
-Added Bipods to DLT19 & DLT19X
-Added new reload animations to Imperial weapons


-Fixed
-DLT19x Dispersion Decreased (.00066 -> .00012)
-Magazine Display names for easier mission building


-3AS Characters
-Backend proxy path changes (bysta)

Update: Aug 26, 2024 @ 3:52pm

V0.00.49
-3AS Weapons

-Added
-EC17 Holdout Blaster Pistol
-A180 Blaster Pistol
-PLX-1
-AA Version Added (Auto Lock Capability to make targeting Air Targets Easier)
-AA Missile Damage Increased
-AA Missile Range Increased (~3000m)

-Imperial Weapons
New materials and textures on Imperial weapons


-3AS Vehicles
-Added
-Inverted Venator Cannon
-J1 Heavy Cannon (replacement for field cannon, hiding in next update)
-J1 Heavy Cannon (Legged)
-J10 Blaster Turret
-Keeradak Anti-Air Gun
-Fliknot Speeder Bike


-Fixed
-Flak Cannon Now had wrecked model
-Rho and Nu getin points moved slightly move out
-Rho door now opens upon making it a simple object
-LaatC now will pick up any object with tascanBlift variable
-LaatC module adjusted to load selected objects within a 20m range (was 3)
-load order corrected for some pbos

Update: Jul 22, 2024 @ 4:01pm

V0.00.48 Patch #1
-3AS Vehicles
-MAF Shadowlod updated
-MAF rear gun now rotates 360
-LAATc shadowlod updated
-LAATc now picks up vehicles in correct position.
-Laatc texturList fix for Wampa version
-Hailfire got PhysX revamp + new effects
-N99 got PhysX revamp + new canister shot (separate class)
-PX10 PhysX revamp

-3AS Weapons
-Arkanian scope 2 zoom adjustment

Update: Jul 1, 2024 @ 2:56pm

V0.00.48
-3AS Weapons

//Bugfixes//
-Adjusted Imperial Scope Zooms
-Adjusted Blue Tracer Colors to match Lore more closely
-Adjusted E11 2d crosshair
-Added Arkanian Rifle
-Added Cinnagaran Carbine
-Added UI for new weapons
-Updated all ammo names to include the weapon
-Fixed Authors
-Fixed RK3 being able to use Dual DC17 mags
-Added NVG optics to E11, Imp optic 3 & 4, and Arkanian 1
-Added ranging to DLT19X scope
-New Z6 sounds
-E11 given NVG sight
-Westar jump slightly decreased with holo

//NEW//
-Added Arkanian Rifle
-2 scopes (long/short range)
-1 flashlight
-Added Arkanian Rifle (Stock)
-Added Cinnagaran Carbine
-1 scope (short range)
-1 flashlight


-3AS Vehicles

//NEW//
-Added Aegis Shuttle
-2 model versions
-6 texture versions (rebel/pirate/civs)
-Added Aegis/C Carrier
-6 texture versions (rebel/pirate/civs)

-Added SAC Repair
-Added Generic Repair Station

-Added MAF
-2 model versions (transport/gunship)
-2 texture versions (grey/blue)


//Bugfixes//
-Fixed XX10 and XX9 GunBeg Popup Issues
-Fixed HMP GunBeg popup issue
-Roadway adjusted for Rho Crate
-Inverted Naval Gun now shoots correctly
-Deka Shield now properly deleted on death (Thanks to Dart)
-Fixed PX10 Cargo Size
-Muzzleflash fixes for Hailfire
-FCP animations fixes
-roadways moved up on rho crate
-Laat/LE had glass fixed
-Helicopter config fixed to be compatible with mod Ride Where You Look
-LAAT cannons will now target infantry
-MPL added shadow lod
-ITT animations updated to newest standing version
-Light positions on PX10 cav fixed.
-Imperial scopes got range finding GUI on DLT19x scope
-HMP gunbeg fix
-Various displayname updates
-New CIS Blue/White skin

Update: May 6, 2024 @ 4:45pm

V0.00.47 Hotfix #2
-3AS Vehicles
-UTAT Hidden selections
-HMP and N99 textures updated to reflect current standard
-HMP gunbeg bug fixed
-ITT handaling increased
-Overhaul of how Rho crate system works
-Rho crate is now its "own" system. two tokens have been introduced tas_canBliftRho and tas_liftVarsRho that operate similar to LAAT/C. Items with these tokens can be picked up by the rho while items with the tas_canBlift/ tas_liftVars tokens will now only work with the LAAT/C. For those wanting to enable lifting of the rho crate with the laat/c you will need to add these values and adjust as necessary.
-Added fastrope mem points "ropeOrginBack" and "ropeOrginFront". Fastrope is not intended to be working at this time.
-Door can now be hidden/show independent of barracks
-Simple object added to rho/nu
-Rho Ace cargo disabled
-Added nu wrecked model
-PX10 Bulldozing function removed
-Inverted Naval gun added
-ATAP taslift variables adjusted
-ISP/Barc physxs tweaked to preform better on land and water
-ITT speed over water increased

-3AS Weapons
-Imperial weapons now have red light upon shooting, not blue