DayZ
PvZmoD_CustomisableZombies
Näytetään 21–30 / 64
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Päivitys: 30.10.2022 klo 12.47

- 30/10/2022 (V1.19.t3)
----- Fix: Using "Zombie Kids 2" mod was filling the server logs.
I highly recommend to clean your server logs if you use this mod!

Päivitys: 30.10.2022 klo 7.18

- 30/10/2022 (V1.19.t2)
----- Tech: Maintain compatibility with PvZmoD Spawn System.

Päivitys: 28.10.2022 klo 10.58

- 28/10/2022 (V1.19.t1)
----- Fix: Some zombies was spawning with a size of 0 (making them "transparent" which was not really fair even for Halloween)

Päivitys: 28.10.2022 klo 8.35

Previous one not properly working, sorry

In Globals.xml:
The Zombies_Size_Activated had wrong default values, it was supposed to be "1" for day and night
The Zombies_Size_Ratio had wrong default values, it was supposed to be 1.0 for day and 1.5 for night

Päivitys: 28.10.2022 klo 8.28

Fix Zombies_Size_Activated and Zombies_Size_Ratio had the wrong default values

Päivitys: 28.10.2022 klo 7.41

- 28/10/2022 (V1.19.t)
----- Added: Possibility to change zombies size (1).
----- Added: Zombies size is increased at night time (2).
----- Added: Zombies apply a physical force to vehicles when they are crushed (3).
----- Added: Zombies apply a physical force to vehicles when they attack it (4).
----- Fixed: Car hit/crush sounds should be less buggy (still not perfect when there is lot of zeds but better than before imo)
----- Other: Help file updated.

(1) The Size_Mini / Size_Maxi lines are automatically created in Characteristics.xml but they are all set to 1. You have to manually update them or you can delete the xml to regenerate a default one with fine tuned sizes. Note the these value are a ratio applied to the vanilla size (not the a size itself).

(2) The global "Zombies_Size_Ratio" have been set to 1.5 at night because it is Halloween time, you will have to manually set it back to 1.0 after the event if you want ti get back normal sizes at night.

(2) - (3) - (4) All global new feature tweaks are added in the "NewFeatures" section of the Globals.xml, you can (should) move them in the appropriate sections or delete the global.xml to regenerate a default one with all feature well sorted.

(3) - (4) You can find some new values in the Globals.xml to tweak the force to vehicles features.

Päivitys: 18.10.2022 klo 8.31

- 18/10/2022 (V1.19.s)
----- Update : V1.19 ready.
----- Fix : Player could bleed when zombies was attacking car even if "Player_Inside_Can_Be_Hit" was set to 0.(1).
----- Modified : Zombies vision distance increased (2)
----- Modified : A butstock attack can now repulse several zombies at once (like heavy attacks)
----- Modified : A butstock attack to the head with a "Special_HeadShot_Weapon" will not oneshot zombies anymore.
----- Added : "ZmbM_usSoldier_Officer_Convoy" and "ZmbM_Mummy" sections added in Characteristics.xml (3)

(1) Now the zombies don't attack the car if there is a player inside and the "Player_Inside_Can_Be_Hit" is set to 0.
(it is a new vanilla behaviour).

(2) The PvZmoD was making the vision distance lower than vanilla, this update should bring back this vision closer to vanilla (see players at 20-25m). If you feel it is too much you can lower the "Vision_Distance_Ratio" values in Characteristics.xml

(3) Have to be manually added to the Characteristics.xml file or the Mummy will be weaker than expected.

Päivitys: 14.6.2022 klo 5.27

- 14/06/2022 (V1.18.r3)
----- Update : V1.18 ready.

Päivitys: 22.5.2022 klo 11.03

- 22/05/2022 (V1.17.r2)
----- Fix : The .txt files (include admin.txt) was not properly generated (this only affect new pvzmod users).
----- Fix : Null message client side about debug panel.
----- Fix : Expansion AI mod compatibility (bots ignore PvZmoD behaviours).

Päivitys: 19.4.2022 klo 18.47

- 20/04/2022 V1.17.r1
----- 1.17 Ready
----- Information panel: When server link is not configured the player is sent to an information page to help him figure out what happen.
----- Bleeding chance feature deactivated (set to 0) by default in Globals.xml (*)
----- Fix: Setting the “Zombies_Resistance_Activated” to 0 in globals.xml was making “Zombies_Health_Activated” disabled too.

(*) It seems that this feature conflict with another mod making player sick on every hit.
I prefer disable this feature for new users the time a found where the problem come from and make a fix.
This feature is not automatically deactivated for the current users, if you don’t have disease problem you can continue to use it.