Arma 3
Blindzeus - Zeus that kills - BETA4
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Uppdatering: 17 maj, 2020 @ 12:32

BETA 4

- Fixed issues with vanilla zeus map that were preventing it from being used for BZ
- Removed old map workaround
- Fixed issues with some vehicles not being hidden when they should
- Fixed issues with independent side not being hidden when they should
- Added support for Civilian side hiding. Maybe?!
- Added checks to prevent modules from triggering twice. Vanilla issue.
- Tried to make Force route more reliable and the placed module visible in Dedi
- Added checks to prevent BZ from being inited multiple times
- Added some optional debug

Uppdatering: 3 maj, 2020 @ 12:04

BETA3:

- Fixed a bug where units were not being hidden if Blindzeus unit was in a vehicle
- Removed locality change from stackable remote control. Locality changes can lock up the AI badly
- Added more checks to prevent normal Zeus behaviour from being affected under changing conditions

Uppdatering: 24 apr, 2020 @ 15:39

Beta2

- Fixed init issues that were causing conflict with regular curators. This was an issue if mission had a blindzeus module set and also was using regular Gamemasters

Uppdatering: 5 apr, 2020 @ 14:22