Arma 3
Blindzeus - Zeus that kills - BETA4
Mostrando 1-4 de 4 aportaciones
Actualización: 17 MAY 2020 a las 12:32 p. m.

BETA 4

- Fixed issues with vanilla zeus map that were preventing it from being used for BZ
- Removed old map workaround
- Fixed issues with some vehicles not being hidden when they should
- Fixed issues with independent side not being hidden when they should
- Added support for Civilian side hiding. Maybe?!
- Added checks to prevent modules from triggering twice. Vanilla issue.
- Tried to make Force route more reliable and the placed module visible in Dedi
- Added checks to prevent BZ from being inited multiple times
- Added some optional debug

Actualización: 3 MAY 2020 a las 12:04 p. m.

BETA3:

- Fixed a bug where units were not being hidden if Blindzeus unit was in a vehicle
- Removed locality change from stackable remote control. Locality changes can lock up the AI badly
- Added more checks to prevent normal Zeus behaviour from being affected under changing conditions

Actualización: 24 ABR 2020 a las 3:39 p. m.

Beta2

- Fixed init issues that were causing conflict with regular curators. This was an issue if mission had a blindzeus module set and also was using regular Gamemasters

Actualización: 5 ABR 2020 a las 2:22 p. m.