Arma 3
Blindzeus - Zeus that kills - BETA4
Ergebnisse 1–4 von 4
Update: 17. Mai 2020 um 12:32

BETA 4

- Fixed issues with vanilla zeus map that were preventing it from being used for BZ
- Removed old map workaround
- Fixed issues with some vehicles not being hidden when they should
- Fixed issues with independent side not being hidden when they should
- Added support for Civilian side hiding. Maybe?!
- Added checks to prevent modules from triggering twice. Vanilla issue.
- Tried to make Force route more reliable and the placed module visible in Dedi
- Added checks to prevent BZ from being inited multiple times
- Added some optional debug

Update: 3. Mai 2020 um 12:04

BETA3:

- Fixed a bug where units were not being hidden if Blindzeus unit was in a vehicle
- Removed locality change from stackable remote control. Locality changes can lock up the AI badly
- Added more checks to prevent normal Zeus behaviour from being affected under changing conditions

Update: 24. Apr. 2020 um 15:39

Beta2

- Fixed init issues that were causing conflict with regular curators. This was an issue if mission had a blindzeus module set and also was using regular Gamemasters

Update: 5. Apr. 2020 um 14:22