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As for the LAMBS support, giving units the option to garrison, patrol, hunt, assault, CQB, and artillery.
The mod does not have a module to add a specific side as editable. you can script it easily in a mission using something like:
_addableUnits = [];
{
if ((side _x == west) && !(isPlayer (leader _x))) then {
{
AddableUnits pushBackUnique _x;
} forEach units _x;
AddableUnits pushBackUnique (assignedVehicle (leader _x));
};
} forEach allGroups;
[getAssignedCuratorLogic player, [_addableUnits, true]] remoteExecCall ["addCuratorEditableObjects", 2];
But in the current state I have problems to use BZ and Zeus at the same time since this mod removes functionality from Zeus aswell. I'm pretty confident in that I placed the modules correctly and have tried noumerous ways to separate the different Gamemasters apart. We use Zeus Enhanced and I'd be happy to do a proper writeup of our issues or send missionfiles etc.
Keep up the good work Bummeri!