Arma 3
Blindzeus - Zeus that kills - BETA4
20 Comments
Static Yoshi Nov 8, 2023 @ 8:20pm 
Still seems to be an issue that causes all Zeuses in a mission to be affected by the module rather than just the blind Zeus. Have a mission with one Zeus that is supposed to be in a GM role and have full powers and another that is supposed to be OPFOR using BZ. However, the GM Zeus is still affected by the limitations of the BZ, even though it is not the unit that was specified in the module. Testing it on LAN server, and the issue occurs no matter whether I spawn in with the GM role or the BZ role first after starting server.
Thomas Dec 6, 2021 @ 7:53pm 
Why is the enemy standing in front of my soldiers, but I can't see him?
AutumnAnarchist Oct 2, 2020 @ 1:03pm 
Also, if there were an option to set the time a unit is exposed, that would be good. Either a range or an editable variable. Our zeuses felt like the timer was too short.
AutumnAnarchist Oct 2, 2020 @ 1:02pm 
I think we figured it out with the view thing - didnt realize it was a timer, and thought it was line of sight. Like, as long as the unit was engaging, it would see the enemy unit.

As for the LAMBS support, giving units the option to garrison, patrol, hunt, assault, CQB, and artillery.
Bummeri  [author] Oct 2, 2020 @ 9:38am 
Are you on dedicated server or local host or in editor?
AutumnAnarchist Sep 8, 2020 @ 12:58pm 
Also, there seems to be an issue where the BZ doesn't see blufor when they engage them. Is it dependent on a mission setting like the AI's spotting?
AutumnAnarchist Sep 8, 2020 @ 12:43pm 
Is there a way to add certain modules like LAMBS?
kgp227 May 18, 2020 @ 5:40pm 
I think I've classed it as a function correctly, however i cannot figure out how to execute it and call it on a client.
kgp227 May 18, 2020 @ 12:12pm 
I found another script on armaholic to do what I was trying, it worked but is janky as hell, kinda feels like my mission is held together with scotch tape and paper clips. So i'll def look into what you suggested.
Bummeri  [author] May 17, 2020 @ 12:33pm 
kgp227 you need to make it into a function and then call it on the client that you want to have the units made available to.
kgp227 May 11, 2020 @ 2:01pm 
Thanks, should that script go in a specific init, or the mission folder itself?
Bummeri  [author] May 11, 2020 @ 11:08am 
I am currently working on improving helping zeuses communicate and reliablity of the current modules. Then I will focus on creating a better suppression module. After that I can look at other mods maybe?

The mod does not have a module to add a specific side as editable. you can script it easily in a mission using something like:

_addableUnits = [];
{
if ((side _x == west) && !(isPlayer (leader _x))) then {
{
AddableUnits pushBackUnique _x;
} forEach units _x;
AddableUnits pushBackUnique (assignedVehicle (leader _x));
};
} forEach allGroups;
[getAssignedCuratorLogic player, [_addableUnits, true]] remoteExecCall ["addCuratorEditableObjects", 2];
kgp227 May 10, 2020 @ 11:33pm 
Also do you plan on adding support for any other mods? Lambs has a few zeus modules that would blend really well with this.
kgp227 May 8, 2020 @ 8:12pm 
Is there a script to automatically add all spawned units of a given faction to zeus? Asking bc I want to get this working in a commanders mission.
kgp227 May 8, 2020 @ 6:09pm 
Got around to testing this mod today and oh my god is it criminally underrated. I've been wanting improved ai control in Arma for a long time now and this helps a LOT.
Bummeri  [author] May 2, 2020 @ 3:02am 
@AVE when you can, then please post the setup you are using and I will have a look
[RL] AVE Apr 30, 2020 @ 7:04am 
Blind Zeus is a game changer and will be the bread and butter of our future missions! Such a player multiplier! :)

But in the current state I have problems to use BZ and Zeus at the same time since this mod removes functionality from Zeus aswell. I'm pretty confident in that I placed the modules correctly and have tried noumerous ways to separate the different Gamemasters apart. We use Zeus Enhanced and I'd be happy to do a proper writeup of our issues or send missionfiles etc.

Keep up the good work Bummeri!
Nimits Apr 8, 2020 @ 6:06pm 
I actually was trying to make something like this, though I am not too experienced with scripting. Good job.
El Berl Apr 6, 2020 @ 11:37am 
This should really be on the public zeus servers.