Stellaris

Stellaris

L-Cluster Access (3.14)
Showing 41-50 of 61 entries
< 1  2  3  4  5  6  7 >
Update: Feb 3, 2021 @ 3:27pm

small fixes (improving closing L-cluster, dragon_friendship)

Update: Jan 30, 2021 @ 2:02pm

Vanilla minor improvements:
* liquidate_clues (break reward if you had already the final project)
* If the L-Gates open there is a noticeable jerk/lag due the L-Cluster creation. The simple workaround was to put this event directly after each notification event.

Replaced the "tech_lgate_activation" prerequisites for the "tech_lcluster_access" with "tech_lgate_construction". (Because this tech in fact cannot be obtained anymore after the cluster opening, if you were very unlucky and had no lgate project at all).

Update Chinese - thx LunarTraveller

Update: Jan 2, 2021 @ 5:13pm

fix disabled lgate init
fix vanilla abort LCLUSTER_PROJECT and tech

Update: Dec 23, 2020 @ 2:54pm

fix lgate construction (potential)

Update: Dec 22, 2020 @ 4:49pm

Update: Aug 22, 2020 @ 1:02am

Compatibility Fix for last update of Gigastructural Engineering & More (2.7)

Update: Jul 7, 2020 @ 7:38am

Update: Jul 7, 2020 @ 7:34am

Update: Jun 5, 2020 @ 6:22am

Update: Jun 5, 2020 @ 4:46am

bit increasing chance getting tech
+ fallback language for all localisations
+ getting nanites on lgate clue (required for tech)