Stellaris

Stellaris

L-Cluster Access (3.14)
186 Comments
SYHs Apr 18 @ 10:55am 
i see nothing different from the original now way to close nor anyrhing mention above
TheJMan5c Mar 30 @ 9:39pm 
i tried using this and l cluster+ and annexed the empire that spawned in the cluster, now i have the gateway activation and l cluster access techs but it says "cant set l cluster policy" and wont let me close them
FirePrince  [author] Mar 21 @ 7:21am 
Fixed! (until update of the Merger of Rules, it can't be used)
Ravielsk Mar 19 @ 5:55pm 
@FirePrince: Yeah, tested it just now and the result is the same.
JamieStylez Mar 19 @ 3:54pm 
I have activated the L-gates prior to getting this mod. I can't close them. I control the entire L gate cluster. so I am not sure what I am doing wrong. No decision can be seen in my capital. or anywhere else for that matter.
FirePrince  [author] Mar 19 @ 8:22am 
@Ravielsk: THX for report, can you try the Merger of Rules!?
Ravielsk Mar 17 @ 2:46pm 
For some reason this mod in combination with Gigastructural engineering causes the AI to stop surveying. This seems to happen regardless of load order.
Esch Nov 3, 2024 @ 2:48pm 
naught me
it costs minor artifacts to close and open so its a option in the relics tab
Naught Me Oct 11, 2024 @ 9:20pm 
Question on how do you close the L cluster gate. I researched the tech yet no where is it showing I can close it just the normal L gate gui. Am i stupid because it is somewhere else or is it a glitch
Baka Racker Jul 10, 2024 @ 8:04pm 
This is always a necessary mod for my list.

I have run into one issue, using Giga and the EHOF, I had two blackholes spawn in the cohesive cluster with deactivated l-gates that cannot be activated. I had already opened and colonized the cluster. I tried removing the l-gates [effect remove_megastructure = this] so I could rebuild them, but I can't seem to remove whatever flag is keeping me from doing so. The black holes don't have the "has_megastructure" flag, they have a "cant_build_here" flag which I am assuming is from Gigastructures? Not the end of the world, I figure it might be due to how the spawning works for the cohesive worlds, but if you have any ideas, I'm all ears.
Testakill Jun 25, 2024 @ 4:52pm 
Any luck with the concept of the player getting access to the L-cluster system by building the L-gates? Understand things take time, just curious if you’ve looked into it further!
MyresMkG Jun 17, 2024 @ 8:58am 
@停云 首都星球的决议或者文物行动(忘了是不是这个名字)
亭瞳 May 27, 2024 @ 5:36am 
咋用的,科研说可以在终端出口的控制面板关闭L星门,但是我没找到怎么操作:steambored:
How to use it? The research suggests that the L-star gate can be closed on the control panel at the terminal exit, but I haven't found how to operate it:steambored:
Testakill May 23, 2024 @ 5:26pm 
Thank you! I hope it works out. Thank you for this mod as well as your dedication and contributions to the Stellaris modding community.
FirePrince  [author] May 23, 2024 @ 4:53pm 
@Testakill: yes would be, but it would be some effort as I need to implement an menu on game start. Let me think about it (not that bad idea).
Testakill May 23, 2024 @ 3:11pm 
Is it possible to have L-gates disabled as a game setting option, but still be able to build L-gates as the player and have it spawn? I hate how L gates are implemented in game/vanilla and how rare they can be to find (might be how I have gateways set to spawn, but only two L-gates ever generate). Would be nice to still have the L-gates but not have to worry about the Ai empires/crisis having other l-gates and using them.
Cerodan May 22, 2024 @ 7:57pm 
Prima, Soll ich Ihnen die Dateien gleich zusenden?
FirePrince  [author] May 22, 2024 @ 7:32pm 
@Cerodan: oh das ist schön zu hören, sehr gerne nehme ich dein Angebot wahr.
Cerodan May 22, 2024 @ 12:45am 
Hello,
To start, I would like to say that this mod is one of my favorites and I thank you for putting it online.

I spent my afternoon translating mods into French and I want to share the fruits.

Would you be interested ?
Testakill Apr 5, 2024 @ 1:54am 
Thank you for keeping this mod updated! I only recently found it after playing with L gates turned off for far too long with how annoying they can be. Excited to play with it again and be able to disable L gates!
FirePrince  [author] Apr 2, 2024 @ 1:12pm 
Updated to 3.11
@borsk: ty, yes
In general, the mod shares the same files as ADT (which has this changes updated)
borsk Mar 28, 2024 @ 6:51pm 
it breaks the astral action that locks bypasses
FirePrince  [author] Mar 28, 2024 @ 2:58pm 
Should be fine from my perspective.
Testakill Mar 28, 2024 @ 12:16pm 
Mod still work?
borsk Mar 1, 2024 @ 11:28pm 
can you update it to 3.11, please?
dorian9339 Nov 5, 2023 @ 2:53am 
can someone pleas make a mod that increases the spawning rate of L gates. Fore some reason in my games I only have 1 ore 2 (small ore mid galaxy)
FirePrince  [author] Sep 1, 2023 @ 6:34pm 
Updated to 3.9.
@a2x6b7: should be better now
@Crow: theoretically yes but no
a2x6b7 Jul 22, 2023 @ 11:24am 
我在将其参数更改到原版时注意到在第601,602,603行注释中提供的数值与原版不符
a2x6b7 Jul 22, 2023 @ 11:19am 
a2x6b7 Jul 22, 2023 @ 11:16am 
我找到原因了,在上述文件的504行到620行文件更改了游戏生成L星团的行为,mod改变了许多参数,似乎是想增加L星团结构的随机性,但它没有达成预期的效果
a2x6b7 Jul 22, 2023 @ 10:12am 
events/!000_adt_distar_events_3_patch.txt 会破坏L星团的生成,造成位置错误,超空间航道交叉等错误
(machine translation) events/!000_adt_distar_events_3_patch.txt can disrupt the formation of the L cluster, causing errors such as position errors, hyperspace channel crossing, etc.
Crow Jun 27, 2023 @ 7:37pm 
Are AIs able to build L-Gates/activate/deactivate them or is it player only? Also is there an option to deconstruct L-Gates?
FirePrince  [author] May 22, 2023 @ 10:44am 
Updated to 3.8. (there were not much changes)
甲基磷酸钙 May 21, 2023 @ 2:24am 
updates?
No Name May 15, 2023 @ 10:33pm 
3.8 coming soon?
FirePrince  [author] Apr 5, 2023 @ 7:05pm 
Updated to 3.7
Figaround Mar 30, 2023 @ 1:19am 
Planning to update?
Commander Star Jan 10, 2023 @ 5:10am 
Sorry, I meant opening/closing a regular gateway, should've been more clear.
Commander Star Jan 7, 2023 @ 3:49am 
I wonder if this is doable with Gateways... or I still haven't found the mod for it yet -_-, destroying hyperspace lanes (from another mod :) and turning all gateways off and cutting off the rest of the galaxy during the crisis onslaught. They should've had an migration treaty with me :)
Anex Oct 14, 2022 @ 12:26am 
Do I need to kill the Grey Tempest first to lock it, cause I'm actually trying to hide from them only.
Anex Oct 14, 2022 @ 12:23am 
where can i find the option to turn off l gates, I control the egress system and have researched the L-gate Construction tech?
czyprian Sep 21, 2022 @ 5:56pm 
Does it work with 3.5?
FirePrince  [author] Aug 14, 2022 @ 9:00pm 
Update: A bit more compatibility and fixed possible issue with the closed Terminal Egress L-Gate.
FirePrince  [author] Aug 12, 2022 @ 6:29pm 
There should be no conflict. If so there should be an inbuilt patch.
The Grim Sleeper Aug 12, 2022 @ 1:33pm 
Hi FirePrince, I am trying to use this mod allong with 'Crisis Manager - Mid-Game Edition' (for 3.4.*), but I am a little in over my head. Both mods heavily alter 'distar.10950' to control how the gates are first opened.
Can you share some information on the what-does-what of the event code? Would you have the timeand interest to create (or help me create) a compatibility patch?
FirePrince  [author] Aug 12, 2022 @ 6:54am 
I can't confirm the claims at all. It seems more like an unknown mod conflict. But I can take a closer look at that after my vacation.
The Paragon Aug 10, 2022 @ 11:24pm 
For those of you having troubles, I hope you save often. The only fix seems to be deactivating the mod and loading from a point *before* the L-Cluster has been loaded into your galaxy. The L-Gate the project flags seems to break, unfortunately, but all of the others will still work and Terminal Egress will be open once they have been reactivated..
borsk Jul 10, 2022 @ 9:54am 
It seems that the L-cluster only opens if there are dessanu or the gray tempest in it. Otherwise, the L-gate in Terminal Egress stays closed, and the command you suggested a few days ago doesn't change that. Other than that, thanks for making this amazing mod!
FirePrince  [author] Jul 5, 2022 @ 1:17pm 
@Lord Tzeentch: try this on your capital. 'effect open_terminal_egress=yes'
It would be nice if you could give me your mod list.
Lord Tzeentch Jul 5, 2022 @ 9:14am 
Hi, first of all, thanks for your mod the concept is excellent and I was really hoping to try it.

The problem is that the gates are closed. I did the final research with the scientist ship and the dragons came out but I cannot go in.

I don't want to delete this campaign since I invested a lot of time, do you know any way to be able to open the gates? maybe a console command? could be that there is a conflict with a mod that I'm using but still, I just want to finish this campaign and later test compatibility with other mods.

Thanks for your help