Don't Starve Together

Don't Starve Together

Uncompromising Mode
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Opdatering: 22. juni 2021 kl. 22:53

Opdatering: 22. juni 2021 kl. 22:10

BRAND NEW UPDATE - FIGHT AND FLIGHT!

THE WORLD HAS CHANGED... FOR BETTER OR FOR WORSE?
* Many mobs have new AI and attacks. You never know who may try to outsmart you.
* Pig Guards now protect the Pig King's village. They will warn the player to leave during nightfall.

THE HOUNDS ARE BAYING...
* Four new hound variants, one for each respective season.
* Vargs have a chance to accompany hound waves during the late game.

THE FOREST GROWS RESTLESS...
* The biome's art assets have been revamped. The Hooded Forest now has a creepier aesthetic.
* The Hooded Widow's fight has been reworked to be more fun and engaging. It's no longer "just another kiting pattern."
* Mactusk is getting smarter in his hunting methods.

SOMETHING STIRS DEEP BELOW...
* A new clockwork piece patrols the Ruins. Being seen by them may attract unwanted attention.
* A new shadow creature mini-boss watches over the lost city, preying on the weak of mind.

STRANGE NEW POWERS... FOR THEM!
* Each seasonal giant has new attacks!
* Deerclops has several sets of attacks, called mutations. One set is randomly chosen when Deerclops spawns.
* Certain boss items like the Scaled Armor/Chest have been buffed!

NEW LOOT TO PLAY WITH....
* A single example: the Skull Chest! Each instance of the Skull Chest has a shared inventory!
* Most bosses now have Cursed items, unlocked by the Veteran's Curse.

MORE DANGEROUS THINGS THAT WANT TO KILL YOU...
* A new(?) boss!
* Many mobs are now much more dangerous to approach or kill, who knows what they'll do?
* New foes (and friends?) now lurk in the dark.

YOUR BODY FEELS DIFFERENT...
* Health and Sanity given by food items are now applied over time instead of instantly.
* Winona does many work actions faster than other characters, but loses hunger when doing so.
* Maxwell loses a bit of his maximum health when attacked.

YES, WE HEARD YOU!
* Most features in Uncompromising Mode can now be configured and/or disabled.

Opdatering: 13. mar. 2021 kl. 18:12

STALKING STUFFERS Ver 1.0.2.4

[FIXES]

- Pushed a potential fix for Magmahounds failing to find a spawn point, resulting in a crash.
- Pushed a fix for induced insanity effects (Nightmare Amulet and Bone Helm) crashing the game

Opdatering: 11. mar. 2021 kl. 13:31

STALKING STUFFERS Ver 1.0.2.3

[FIX/FEATURE]

- "Fixed" issue with the Uncomp shadow creature spawner, uses the same world gen scaling value for the vanilla game shadow creature spawner. If you want like, 20 shadows max, then go ahead!


The next major update is being worked on, I promise.

Opdatering: 8. feb. 2021 kl. 20:49

STALKING STUFFERS Ver 1.0.2.2

[NEW/TUNING]

- Scaled Turf now melts Snowpiles (This would only come into play if you pitchfork and place scaled turf underneath already formed piles).
- Made more impassable physics objects (like giant crops) passable.
- Pigmen and Bunnymen now exit their house when its hammered.
- Removed Naught Lock movement speed reduction when worn.
- Changed Treeguards Root Spike work amount from 6 > 5.

[FIXES]

- Fixed issue with Pigs not properly activating / resetting their counter attack
- Fixed missing Rat Whip quotes.
- Lightning and Magma Hounds will now properly find and attack their prey when spawned.
- Cacti and Spiky Bushes no longer damage players when picked through the Lazy Forager and Lazy Deserter.
- Thermal Stones insulation inspections now properly work during summer.
- Fixed issue with Snowpiles forming on scaled turf.
- Fixed issue where Snowpiles wouldn't disable structures that they build up on.
- Attempted fix for Show Me and Walters new Firecracker rounds. As far as I can tell, the issue is fixed, if anyone encounters this crash again let me know.

Opdatering: 4. feb. 2021 kl. 21:00

Opdatering: 4. feb. 2021 kl. 15:12

Opdatering: 20. jan. 2021 kl. 22:06

STALKING STUFFERS Ver 1.0.2.1

[MISC/FIX]

- Rat Waves no longer spawn on water/boats, instead, they will be stored for later deployment.

Rats could infinitely spawn if a raid was activated on the water, this is a fix, but likely a temporary work around to be replaced by new features.

Opdatering: 18. jan. 2021 kl. 11:56

[FIXES]

- Deerclops will now properly shares and update spawns/deaths between the overworld and the caves, this basically means that the Deerclops will not spawn again in the overworld/caves if he was killed in the opposite location, it also means he will properly be set up to spawn in the forest/caves if he LEAVES the opposite world for any reason.

(THIS CHANGE IS STILL IN TESTING AND MAY NOT WORK PERFECTLY, PLEASE LET US KNOW IF ANY ERRORS OCCUR, OR IF HE SPAWNS TWICE, ETC)

- Scaled Chests now properly kill rats when emptied
- Disabled Woby changes, as they were buggy and didnt really add anything. I know, I know, we all wanted Woby to die, but for now that is shelved.
- Rat waves no longer fail to spawn if a player is not nearby their spawn point.

Opdatering: 15. jan. 2021 kl. 18:59

STALKING STUFFERS Ver 1.0.1.3

[TUNING]

- Scorpion Carapaces now have similar properties to Monster Morsels

[FIXES]

- Killing the Bee Queen should now properly disable Hayfever in caves

- Attempted fix for some Rock Avocado Bush lag issues
- Fixed issue with Cacti/Spiky Bushes hitting the player when picked up by the Lazy Forager
- Added Minimap Icon for the Hooded Widows web

[MOD COMPATIBILITY]

- (The Black Death) You can no longer regain max health while sleeping if you have are plagued with "Black Death"