Don't Starve Together

Don't Starve Together

Uncompromising Mode
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Opdatering: 7. dec. 2020 kl. 20:51

THE HOODED FOREST Ver 1.0.5.2

[FIXES]

- Fixed crash when Wes tries to describe Antihistamine tagged items
- Transferred Applied Horticulture recipe to Horticulture, Abridged.
- Pigs no longer eat live insects
- Random Night Events should no longer happen if a hostile boss is nearby
- Random Night Events should no longer happen if a hound wave is about to arrive
- Random Night Events should no longer happen if a giant is about to arrive
- The Creeping Fear can no longer spawn if a hostile boss is nearby


[TUNING/CHANGES]

- Tuned RNE chances to slightly avoid as many bats/birchnutters
- Crawling Horror's shadow bombs no longer ink splat sane players, they just deal 5 sanity damage instead.
- Crawling Horrors can no longer double spawn bombs when attacked in rapid succession
- Players no longer get an additional Uncomp exclusive non hostile shadow spawn unless they are at 30% ~ 20% sanity (down from 50% ~ 20%)
- Terrorbeaks now always taunt before teleporting
- Slightly increased Terrorbeaks attack hit range
- Buffed Shadow Crown movement speed from 20% > 25%

Opdatering: 5. dec. 2020 kl. 21:49

THE HOODED FOREST Ver 1.0.5.1

[WOLFGANG CONFIG]

- Added Config Option for Wolfgang changes
- Lowered Wolfgang's increased sanity drain from 1.5x to 1.3x (Vanilla game is 1.1x)

[WILLOW CONFIG]

- Removed the requirement to burn Bernie to turn him big if the Willow rework is enabled
- Set "Big Bernie" option to true by default (If disabled, Bernie will be unable to turn big).

Opdatering: 28. nov. 2020 kl. 9:25

THE HOODED FOREST Ver 1.0.5.0

[NEW]

- Replaced the Terror Beaks "Cha Cha Slide" attack with a new teleporting feature, it has a chance to teleport around the player after attacking, feedback is greatly appreciated.

- Terror Beaks no longer lose their target for a second after taunting, basically makes them a bit more aggressive

[FIXES]

- Attempted fix to Beefalo charge crashing the game when failing to find its target
- Attempted fix to Beefalo not resetting its run speed to default after charging
- Attempted fix to CollectActions crash, which is related to multiple hover descript mods clashing with each other
- Updated Applied Horticulture to match with the latest BETA change

I know that is a lot of "Attempted" fixes, but these issues are hard to nail down, and some are related to other mods.

Opdatering: 27. nov. 2020 kl. 15:55

THE HOODED FOREST Ver 1.0.4.9

[TUNING/CHANGES]

- Simple Salad now requires minimum 2 ferns

- Updated Birdcage loot to support BETA changes
- Applied Horticulture no longer has reduced range, updated to support BETA changes
- Updated Bunnyman loot to support BETA changes

[FIX]

- Gnawing on Snowpiles as the Werebeaver no longer crashes the game
- Temporary fix to BETA crash related to mod recipes

[These changes are targeted towards the BETA specifically, may cause issues on the non BETA branch of DST.]

Opdatering: 21. nov. 2020 kl. 22:00

THE HOODED FOREST Ver 1.0.4.8

[NEW]

- Added new Random Night Event

[TUNING]

- Gave Hooded Widow AOE damage
- Reduced Aphid Steel Wool drop chance from 25% to 10%

[FIXES]

- Fixed Random Night Events still happening when bosses are nearby
- Trial fix of swilson RNE spawning in the ocean/more times than desired (max 4~)
- Fixed more Trapdoor Grass dropping bugs

Opdatering: 18. nov. 2020 kl. 17:38

THE HOODED FOREST Ver 1.0.4.7

[FIXES]

- Updated the Thulecite Suit and Dapper Vest's sanity aura protection, they should now properly be blocking 40% of insanity auras.
- Misc small updates/improvements to some code
- Fixed issue with snowballs being invisible on the ground

Opdatering: 14. nov. 2020 kl. 22:22

THE HOODED FOREST Ver 1.0.4.6

[IMPORTANT NOTICE]

- Acid Rain has been disabled, due to the system behind it needing major rewrites, and the current "eh, good enough" temporary fix was causing world corrupting errors.

- Changed mod priority to hopefully activate last, in order for certain layered changes to not be overwritten by CERTAIN mods. We will need to keep an eye on this change, some things could change with certain mods.

[FIXES]

- The Moon Tear Meteor no longer damages anything other than the player
- Fix for some mod compatibility errors when introducing new turf
- Wide Grass no longer drops a grass tuft when burnt

Opdatering: 12. nov. 2020 kl. 20:58

THE HOODED FOREST Ver 1.0.4.5

[TUNING]

- Beefalo Wings changes:

> Beefalo Wings now only require 1 Beefalo Horn, 2 Bat Wings, 1 veggie. Removed the mandatory PEPPER requirement.
> Health nerfed from 60 > 30
> Hunger nerfed from 100 > 62.5
> Sanity nerfed from 33 > 15 (okay this one may or may not have been an accident)

Beefalo Horns are a semi rare item, adding a pepper on top of that makes it unlikely that many people would ever see Beefalo Wings. Stats have been adjusted to compensate for the Pepper no long becoming mandatory.

[FIXES]

- Fixed Whisperpods disappearing when planted with crop specific seeds that aren't one of the select specialty types. Probably.
- Grass Tufts properly drop 3 tufts instead of 4 when dug up
- Spider Queen no longer engages in a staring contest in an attempt to scare enemies to death

Opdatering: 11. nov. 2020 kl. 20:36

THE HOODED FOREST Ver 1.0.4.4

[TUNING/MISC CHANGES]

- Changed RNE to only happen to players who have survived for more than 5 days, instead of worlds which pass 5 days.
- Tree Guard RNE no longer activates before day 30
- Trapdoors with grass now drop 1 grass tuft when mined
- Hooded Widow now properly retargets towards nearby players
- Hooded Widow deals double damage to non player entities
- Hooded ferns now spawn foliage and either grass or twigs when dug up
- Increased the Hayfever protection from the Seafood Paella and the Lice Loaf

[FIXES]

- Fixed crash when Treeguards fail to find snare target world position
- Fixed crash when Dread Eyes fail to find a players time since last attack
- Webbed Cocoons can no longer be targeted by Abigail

Opdatering: 5. nov. 2020 kl. 19:47

THE HOODED FOREST Ver 1.0.4.3

[FIX]

- Webbed Cocoons are targetable again.

- Storage containers should no longer crash the game when opened by non AI entities (Like the Loot Pump, from the self titled mod).