Don't Starve Together

Don't Starve Together

Uncompromising Mode
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Opdatering: 1. jan. 2021 kl. 11:38

NEW UPDATE: Stalking Stuffers v1

[NEW!]

- Added BRAND NEW BOSS MUSIC for the Hooded Widow!
- The Creepy Forest track will no longer play at all times in the Hooded Forest, only when the player is working
- Added new Magma Hounds and Lightning Hounds to Summer / Spring hound waves respectively
- Vargs will now spawn with Hound waves after day 100
- Snapdragons will now spit up fertilizer every day. Fertilizer type will be specialized based on the seed planted when growing a new one!
- Snapdragons now eat Fruit Flies and Bulbous Lightbugs, but now have a cooldown time between eating bugs
- Pigs can now counter attack uppercut + charge enemies
- Sleeping now regenerates at a faster rate, while it drains hunger at an equally faster rate.
- Sleeping now regenerates maximum health loss.
- Thermal Stones have much less inherent insulation, but now gains 50% of the players insulation
- Hooded Widow now has a new jumping animation
- The Life Giving Amulet no longer revives the player when haunted, it only revives the player if worn at the time of death.
- However, the Life Giving Amulet now heals at a much faster rate, with slightly reduced health. It can also be replenished with Nightmare Fuel.
- Added the "Ancient Soul Amulet", which drops soul bits based on the damage a player takes, when picked up, they will heal the player. When haunted, it will revive the player and give them temporary invincibility.
- The Lazy Forager is now fuelable, has increased range, and will harvest various things like Berry Bushes and Grass Tufts.
- Added "Lazy Chester", a Chester transformation triggered by giving him 9 Sandstone, Lazy Chester will automatically pick up additional instances of items that are placed inside of him.
- Added the "Depths Viper", a new cave worm variant during summer/autumn, with a unique berry.
- Added "Gloomberry Jam", a new food item created with the Depths Vipers "Gloomberry"
- Added the "Tail O' Twined Rats", a new craftable whip made out of rat tails, that will deal critical hits, at the cost of a small amount of hunger
- Night Armor now prevents the player from taking hitstun
- Top Hat now reduces sanity loss from certain sanity draining equippable items
- Spore Pack now has 14 inventory slots, and has a new ability in place of its old one: When worn, it will release rotting puffs around the player.
- Piggyback no longer has innate movement speed reduction, now reduces player speed based on the amount of items inside
- Uncooked birchnut usable in crockpots
- Added new Veterans Curse warning upon being activated for the first time, and new visual/audio effects when curse is activated
- The Veterans Curse now makes the player absorb health and sanity from foods over time
- Added the Naught Lock, a Veterans Curse item dropped by Klaus. When equipped, it will make the player deal a fast second attack after every attack, which deals 50% less damage.
- Added the Crab Claw, a Veterans Curse item dropped by the Crab King. Can be slotted with up to 4 gems, which will modify the effects of the Crab Claw.
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Red Gems will regenerate a small amount of health on hit
Blue Gems will apply a small amount of freeze on it
Green Gems will reduce the amount of durability lost on attack
Yellow Gems will regenerate a small amount of sanity on hit
Purple Gems will add a chance to spawn shadow tentacles on hit
Orange Gems will apply a small amount of slow on hit
Opal's will increase the effects of all other gems slotted
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- Toroic's Wolfgang rework has been added as a base part of Uncompromising Mode! (Wolfgang changes are now a toggleable option)
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BUFFS:
-Wolfgang can now carry heavy objects on his back at normal speed and with his hands free while mighty
-Wolfgang now ignores the speed penalties from piggyback and marble armor while not wimpy
-Wolfgang is much faster at carrying sculptures and marble pieces while in normal form (45% normal speed instead of 15% normal speed)
-Wolfgang's rowing is much stronger while mighty
-Transforming animations can be cancelled by moving (Credit to Rezecib for the code)
-Hunger drain in Mighty form now tops out at 2x instead of 3x
-Wolfgang's damage uses the same scaling while mighty but normal form is now 1.25x

NERFS:
-Wolfgang's size and speed are now a consistent 1x. Items no longer grow when he uses them while mighty, and he no longer has a speed boost while mighty or slowdown while wimpy.
-His health does not increase above 200 while in mighty form.
-His maximum sanity was nerfed to 150 instead of 200.
-Wolfgang loses sanity at 1.3x the normal rate instead of 1.1x from darkness and insanity auras.
-When under 10% sanity, Wolfgang now gains induced insanity (just like a purple amulet) which increases the number of shadow creatures that can spawn to 5 (up from 1-2).
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- Added new Treeguard rooting animation, which has more windup.
- Added NEW Random Night Event, and tuned Random Night Events odds to avoid as many "mob spawn" RNE.
- Added Toggleable option for Imposing Claws to deal 500 damage to crab king when killed (default false)
- Changed the Summerfly fight, she now enrages when at half health
- Koalefant trunks can now be added to Crockpots for 2 meat value
- Added a Blue variant of the Deerclops to replace the default half health Enraged > Yule Deerclops
- Blue Deerclops fires Blue icy lasers that freeze the player and reduce their temperature
- Added new Winter exclusive RNE
- Beekeeper Hat prevents player from taking hayfever "damage" from bees, mosquitos, etc.
- Reduced Simple Salad hunger to 4.9
- Reduced Blueberry hunger to 12.5
- Reduced Blueberry wetness gain to 5

[FIXES]

- Giant Tree loot drops no longer damage debris immune targets (like Maxwell shadows)
- Fixed statues regaining collision upon being picked up and placed again
- Fixed Beefalos crashing the game when trying to charge attack without a combat target
- Ice Hounds no longer apply freezing to frozen targets
- Abominamoles no longer target Webbed Cocoons, forever.
- Beardlings now drop monster morsels instead of regular morsels
- Fixed Trapdoor Spiders walking in place on rare occasions
- Snow/Wet ground no longer causes visual errors with the hooded forest shadows
- Added TheSim ~= nil check to snowpiles to fix rare crash

[TUNING/MISC]

- Terrorbeaks no longer have increased range, their taunt teleport will try to avoid spawning them on top of the player
- Webbed Cocoons now drops silk based on the size of the Cocoon
- Updated Bunnyman drops for the latest major farming update
- Updated Wicker's books further for the latest major farming update
- Increased Pollenmite Den growth timers
- Pollenmite Dens no longer spawn Pollenmites when the player steps on their webbing
- Veterans Curse items will now try to be added to the players inventory instead of dropped when an uncursed player tries to equip them
- Removed the Blooming Shot, since Klei added an offical method for manually blooming Wormwood
- Trapdoor Spiders no longer run away from Webber, unless he is hostile
- Hooded Widow now gives up chasing the player much sooner
- Hooded Widow no has an easier time returning to her den
- Hooded Widow will now go back to its den when a boss is nearby
- Improved Cookpot Mod compatibility

Opdatering: 12. dec. 2020 kl. 0:34

THE HOODED FOREST Ver 1.0.5.7

[FIXES]

- Fixed issue where Applied Horticulture would still appear in the crafting menu, glitched
- Fixed issue where the player would announce a snowstorm coming even if it wasn't possible for one to start yet

Opdatering: 9. dec. 2020 kl. 13:27

THE HOODED FOREST Ver 1.0.5.6

[FIX]

- Fixed crash on launch

Opdatering: 9. dec. 2020 kl. 12:39

THE HOODED FOREST Ver 1.0.5.5

[NEW]

- Added a new effect to the Thunder Storm RNE
- Shadow Chess Pieces that spawn from RNE now drop nightmare fuel

[FIXES]

- Added compatibility for infinite clothing mods (Using those mods is not very uncompromising, you cheaters!)
- Fixed a crash related to the Thunder Storm RNE

Opdatering: 8. dec. 2020 kl. 9:21

THE HOODED FOREST Ver 1.0.5.4

[FIXES]

- Classic Maxwell Shadows no longer die upon any player death
- Fixed issue where Random Night Event chances were 10% lower than the config option (unless at 100% or 0%)

[TUNING/CHANGES]

- Classic Maxwell Shadows no longer take fire damage
- Added Soothing Tea to the list of Anti Hayfever foods

Opdatering: 7. dec. 2020 kl. 21:03

THE HOODED FOREST Ver 1.0.5.3

- Fixed that Wes crash for real this time, sorry.

Opdatering: 7. dec. 2020 kl. 20:51

THE HOODED FOREST Ver 1.0.5.2

[FIXES]

- Fixed crash when Wes tries to describe Antihistamine tagged items
- Transferred Applied Horticulture recipe to Horticulture, Abridged.
- Pigs no longer eat live insects
- Random Night Events should no longer happen if a hostile boss is nearby
- Random Night Events should no longer happen if a hound wave is about to arrive
- Random Night Events should no longer happen if a giant is about to arrive
- The Creeping Fear can no longer spawn if a hostile boss is nearby


[TUNING/CHANGES]

- Tuned RNE chances to slightly avoid as many bats/birchnutters
- Crawling Horror's shadow bombs no longer ink splat sane players, they just deal 5 sanity damage instead.
- Crawling Horrors can no longer double spawn bombs when attacked in rapid succession
- Players no longer get an additional Uncomp exclusive non hostile shadow spawn unless they are at 30% ~ 20% sanity (down from 50% ~ 20%)
- Terrorbeaks now always taunt before teleporting
- Slightly increased Terrorbeaks attack hit range
- Buffed Shadow Crown movement speed from 20% > 25%

Opdatering: 5. dec. 2020 kl. 21:49

THE HOODED FOREST Ver 1.0.5.1

[WOLFGANG CONFIG]

- Added Config Option for Wolfgang changes
- Lowered Wolfgang's increased sanity drain from 1.5x to 1.3x (Vanilla game is 1.1x)

[WILLOW CONFIG]

- Removed the requirement to burn Bernie to turn him big if the Willow rework is enabled
- Set "Big Bernie" option to true by default (If disabled, Bernie will be unable to turn big).

Opdatering: 28. nov. 2020 kl. 9:25

THE HOODED FOREST Ver 1.0.5.0

[NEW]

- Replaced the Terror Beaks "Cha Cha Slide" attack with a new teleporting feature, it has a chance to teleport around the player after attacking, feedback is greatly appreciated.

- Terror Beaks no longer lose their target for a second after taunting, basically makes them a bit more aggressive

[FIXES]

- Attempted fix to Beefalo charge crashing the game when failing to find its target
- Attempted fix to Beefalo not resetting its run speed to default after charging
- Attempted fix to CollectActions crash, which is related to multiple hover descript mods clashing with each other
- Updated Applied Horticulture to match with the latest BETA change

I know that is a lot of "Attempted" fixes, but these issues are hard to nail down, and some are related to other mods.

Opdatering: 27. nov. 2020 kl. 15:55

THE HOODED FOREST Ver 1.0.4.9

[TUNING/CHANGES]

- Simple Salad now requires minimum 2 ferns

- Updated Birdcage loot to support BETA changes
- Applied Horticulture no longer has reduced range, updated to support BETA changes
- Updated Bunnyman loot to support BETA changes

[FIX]

- Gnawing on Snowpiles as the Werebeaver no longer crashes the game
- Temporary fix to BETA crash related to mod recipes

[These changes are targeted towards the BETA specifically, may cause issues on the non BETA branch of DST.]