Don't Starve Together

Don't Starve Together

Uncompromising Mode
3,499 Comments
Hamburger 22 hours ago 
mfs when you lay out items on the ground for a second only for a tornado to steal it
hht1 Jul 15 @ 6:02pm 
окак:steamhappy:
Doogle Monster Jul 9 @ 7:26pm 
I was watching I need a name's stream of the beta, You guys totally blew my mind! The beta looks awesome! Can't wait for it to release!
麦田里的麦草人 Jul 7 @ 1:32am 
telestaff dont change the wheel's name when rename the telefocus ,only when craft a new staff can change the wheel's name
Anomen  [author] Jul 7 @ 12:36am 
Uncomp is not compatible with lag compensation. There's not much we can currently do about it.
jorgeduailibe.neto Jul 4 @ 12:29am 
What can I do to be able to play with her without this happening on other servers?
jorgeduailibe.neto Jul 4 @ 12:26am 
when I'm playing with Wixie on a server, if I'm not the host, when she shoots, the lag compensation turns off
Scrimbles  [author] Jun 29 @ 2:56pm 
Yeah Klei broke our stuff (and lots of other mods too), there's a fix mod for this bug.
https://steamcommunity.com/sharedfiles/filedetails/?id=3511681210
Alan Jun 29 @ 8:51am 
[00:00:28]: [string "local savedata = {}..."]:981: attempt to call global 'loadstring' (a nil value)
LUA ERROR stack traceback:
local savedata = {}
local tablefunctions = {}
tablefunctions["shard_network_fn"] = function()
return {persistdata={shard_daywalkerspawner={location="cavejail"}}}
end
savedata["shard_network"] = tablefunctions["shard_network_fn"]()
tablefunctions["mods_fn"] = function()
savedata["mods"] = tablefunctions["mods_fn"]()
tablefunctions["meta_fn"] = function()
return {build_version="526348",level_id="ENDLESS",saveversion=5.156,build_date="1447",generated_on_saveversion=5.13,seed=1665340301,session_identifier="1BE95772D7129253",build_time="12:34:16"}
end
savedata["meta"] = tablefunctions["meta_fn"]()
savedata["ents"] = {}
tablefunctions["ents_mole_fn"] = function()
Alan Jun 29 @ 8:43am 
[00:00:18]: [string "local savedata = {}..."]:4: attempt to call global 'loadstring' (a nil value)
LUA ERROR stack traceback:
local savedata = {}
local tablefunctions = {}
tablefunctions["map_fn"] = function()
return {tiles="VlJTTgABAAAAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQA
橙之刃 Jun 29 @ 12:52am 
It should be a bug fix for the 'loadstring' issue.
Minizeet Jun 28 @ 2:16pm 
Lol, this got updated as I was in the middle of editing its settings, wonder what it brought? Probably just some bugfixes.
酷酷的 Jun 28 @ 7:28am 
Rollback error
米诺dear Jun 22 @ 3:49am 
### Bug Report (Short Version)
**Mod ID:** 2039181790
**Issue:** `thrower` nil crash in fishing net visualizer

**Error:**
`attempt to index field 'thrower' (a nil value)`
**Location:**
`SGuncompromising_fishingnetvisualizer.lua:68` during `retrieving` state

**Cause:**
`thrower` entity destroyed before net retrieval completes (player death/disconnect)

**Fix Suggestion:**
```lua
-- In SGuncompromising_fishingnetvisualizer.lua retrieving state
onenter = function(inst)
if not (inst.thrower and inst.thrower:IsValid()) then -- Add this check
inst:Remove()
return
end
-- Original logic below
end
```

**Additional Fixes Needed:**
1. Nullify `thrower` reference when player removed
2. Validate `thrower` during visualizer creation

**Reproduce:**
Throw net → Destroy thrower → Trigger retrieval. Crash occurs during animation transition.

*(Full log/reproduction steps available if needed)*
Antagonistic Jun 21 @ 12:13pm 
When will the next update come out?
量子力学 Jun 19 @ 10:33am 
When playing on our server, we found that when the player character "wixie" was using clair to accumulate power, he removed the slingshot, causing the server to crash. The error message indicates that the slingshot entity is in limbo state (removed but still referenced). After the slingshot entity is destroyed, it still attempts to access its channelcastable component. Is this a bug?
󰀉啼酥 Jun 15 @ 7:49pm 
When enabled simultaneously with the following mod, cooking pots become unusable, and one of multiple cooking pots will produce wetgoop.
https://steamcommunity.com/sharedfiles/filedetails/?id=3235319974
please fix it if possible,thanks!
Joker Jun 9 @ 11:08am 
thanks for the very very quick reply, glad to hear that this is a feature game
Anomen  [author] Jun 9 @ 10:06am 
The console code for Portable Raft is "portable_boat".
You can check the prefab names on the official wiki: https://uncompromisingmode.wiki.gg/
Anomen  [author] Jun 9 @ 10:03am 
When taking a hit, the beefalo will take 100% of the damage, and the rider will take an additional 50%.
Joker Jun 9 @ 8:00am 
is it normal that while sitting on a Beefalo I take damage, is it a bug or is it supposed to be like that?
Sukaiba May 14 @ 7:33pm 
What is the console code for the Portable Raft?
I need it for when it pops off the water and still ends up landing in the water out of reach, which for as much as I love the Raft, happens scarily often when it goes trough jagged ground tiles
Guðleifr May 14 @ 12:54pm 
I'm wondering if you plan to rework any more bosses in the future? There are a couple more of them who really need it. I am very content with all the current reworks that you added, especially the Bee Queen
武士頭 May 12 @ 11:27pm 
hello,can do the wathom's skill trees? thanks!
zirl May 4 @ 4:28pm 
Very good mod, new mechanics and new biomes. I have a question, what is Mind Weaver and how do you avoid it? I just lost a 30-day world because of that thing.
Miu May 3 @ 1:09pm 
Wolfgang cant use Cost to leap :stress:
It's a masterpiece, but i know this is your hobby, not your work. but some bug can crash the game,first of all,you use the snap of teeth through enemy immediately will crash,And use.Snowball throw At the lunarplant Will crash the game.And woomwood wearing the armor of 荨麻The damage will Become very huge,Please fix this if you have time.
糖豆罐里好多颜色 Apr 30 @ 8:44am 
@solidius
--3 meat + 1 monster meat ;
--at this time 4 meat > 2 monster;
--and UM's "Meat Soup" need 3.5 meat

I met the conditions,
solidius Apr 30 @ 7:29am 
Monster meat has higher monster value in UM, that might be the crux of the issue?So even 1 monster meat can make you a lasagna
糖豆罐里好多颜色 Apr 30 @ 3:02am 
I discovered a BUG while playing games on Warly;

--The server has added two mods: UM and Heap of Food;
--Using a portable cooking pot, three meats and one monster meat always get monster Tartars;
--UM's settings have disabled recipe modifications;
--Ordinary cooking pots do not have this issue

I consider that the ‘Heap of Food ’only added some dishes, so I think it may be a problem with UM;
wiśnia nie. Apr 29 @ 6:18am 
At this case i thing bees or cuting spells damage in half as well as half duration of the fire ball spell woudl solve the problem.
ShyNuke  [author] Apr 28 @ 7:17pm 
@noe About your original comment:

-Clockworks: those are most likely not changing, as they affect all chars and it becomes really easy to disable clockworks with fire.

-Winter: the idea always was to change how fire works on Winter, even before Willow Skilltree, we just never got to it. Essentially it would be the same as Vanilla, but with the smoudering time for objects and fire from "wild things" giving less heat.

-Bees: this change mostly just showed up, I personally don't like affecting the acessibility of a char's ability, if anything I would nerf the effect of that ability if necessary; regardless, it was a change that just showed up one day and I can see it just going as well, will probably make a poll about it in our discord server to see the general opinion.

Thanks for the feedback!
noe Apr 28 @ 1:09pm 
@Scrimbles I agree with the assessment that Lunar Fire, and Shadow Fire, are very strong - if not overpowered in comparison to the older days. But I think these changes ironically only make her "flamethrower hands" even better.

Crippling regular fire in winter, and making clockworks immune, simply limits her ability to use regular fire and weaker pyromancies in play; which to me are the far less strong and more unique mechanics of her kit. Making Embers harder to acquire makes them more tedious - which just discourages the player from using weaker, less effective pyromancies in combat.

So I would say this mod indirectly buffs Lunar and Shadow Fire - as it nerfs all of Willow's other unique attack options aside from Bernie. To me this makes her weaker in play, but also much shallower, and doesn't actually tone down her strongest abilities. Willow's identity as a character has massively improved over the years, I personally consider these changes a huge regression.
Scrimbles  [author] Apr 28 @ 12:21pm 
Didnt feel like we should buff her considering she now has flamethrower hands thanks to the skilltrees
noe Apr 27 @ 1:27pm 
Apparently this mod by default nerfs a significant amount of Willow's kit for the whole of Winter due to the crippling effect it has on fire, and this mod also gives clockwork enemies fire immunity so Willow has less options when fighting them both on the surface world and throughout the entire ruins. By default the mod also takes away her ability to farm embers from bees, yet buffs regular spiders to be more dangerous; hindering her ability to farm embers with them too.

From what I saw the mechanics she does gain in this content are niche and gimmicky, to the point that I had to look them up just to know they existed. While an amount of these changes can be toggled - they're still buried in a sprawling options menu, which does not change the fact that they're explicitly the intended default.

So that's a thumbs down from me, I find these changes extremely unfun as a Willow player.
ComiRayan4 Apr 23 @ 10:24am 
Boomberry and Waterfall map icon are missing, plz fix, should be easier than most bugs.
Anomen  [author] Apr 21 @ 10:11am 
You can repair it with moon rock
DangHoangPhuc Apr 21 @ 9:11am 
Every time i come near Rock Den, 2 hound appear and destroy Den, so i cant craft critter. How to fix it ?
王济福 Apr 19 @ 1:02am 
有时我没有注意到我的牛已经把牛鞍甩下来了, 当我想右键骑乘它的时候, 我对它使用了"强力一击", 哈哈, 我的牛白训了, 当然我会回档, 沃尔夫冈的这项技能我几乎完全用不上, 但我没办法把他关闭, 希望这个问题可以改善一下
call_me_keke() Apr 18 @ 9:29am 
The blueberry bushes appear as mosaic-like blocks on the map.
zerix616 Apr 18 @ 8:20am 
I'm having a problem spawning the giant spider queen, she doesn't appear when I attack the cocoon. Do I need to do something more specific for her to appear?
Anomen  [author] Apr 16 @ 2:39am 
If you could get any of the crash logs and send them, it would help a lot.
玉萍经纬三世 YPJW Gen3 Apr 15 @ 11:07pm 
It's a masterpiece, but i know this is your hobby, not your work. butsome bug can crash the game,first of all,you use the snap of teeth through enemy immediately will crash,And use.Snowball throw At the lunarplant Will crash the game.And woomwood wearing the armor of 荨麻The damage will Become huge,Please fix this if you have time.
踏雪寻梅 Apr 15 @ 9:56pm 
The blueberry texture on the map is displayed incorrectly
皮先生 Apr 9 @ 9:09am 
Even if the compatibility option with heap of foods is enabled, the human flesh cannot be put into the pot
mrsJoe727 Mar 30 @ 11:24am 
[00:04:35]: [Announcement] [string "scripts/components/combat.lua"]:1028: attempt to index a nil value
mrsJoe727 Mar 30 @ 11:12am 
wurt will cause crush when fights boss with over ten merms, plz fix
Scrimbles  [author] Mar 27 @ 5:35pm 
@Grou Hayabusa - It tells you that you can't remove it before you activate it.
Grou Hayabusa Mar 27 @ 2:22pm 
when you get the curse of the dificulty, how do you remove it?