Don't Starve Together

Don't Starve Together

Uncompromising Mode
3,587 Comments
ebanute cat 2 hours ago 
when in ''wild'' server Wathom get amped and get rect, music ''heart attack!'' procced to playing. music should stop when Wathom just dye, not when he becom a flying darky towel
人类衰退之后 Nov 10 @ 7:19am 
警告!
[string "../mods/workshop-2039181790/scripts/prefabs..."]:180: attempt to call method 'SetOnchargedFn' (a nil valne
LUA ERROR stack traceback
./mods/workshop-2039181790/scripts/prefabs/cursed_antler.ua:180 in (field)fn (Lua)<137-185>
scripts/mainfunctions.lua:362 in()?(Lua)<347-397
[C]:-1 in (method)SpawnPrefab(c)<-1--13
cripts/mainfunctions.lua:409 in(alobal)SpawnPrefab(lna)<403-411>
scripts/components/lootdropper.lua:340 in (method)SpawnLootPrefab (Lua)<338-368
scripts/components/lootdropper.lua:399 in ()?(lua)<371-423>
(tail call):-1 in ()(tail)<-1--1>
scripts/stateqraphs/SGdeerclops.lua:773 in (field)onenter (Lua)<769-779>
scripts/stategraph.lua:591in(method)GoToState (Lua)<529-600> please help me
󰀰白令󰀰 Nov 9 @ 11:46pm 
Thank you for your efforts and dedication. It's hard to imagine that today, when Klei insists on making DST worse, there are still those of you who truly contribute to DST
Anomen  [author] Nov 7 @ 4:52am 
@昆仑墟后山烧火小玩子 What were you doing when this happened? 事发时你在做什么?
CanSeePointO
[00:04:44]: [string "../mods/workshop-2039181790/init/init_actio..."]:148: attempt to index field 'equippable' (a nil value)
LUA ERROR stack traceback:
=(tail call):-1 in () (tail) <-1--1>
scripts/bufferedaction.lua:26 in (method) Do (Lua) <22-36>
scripts/entityscript.lua:1671 in (method) PerformBufferedAction (Lua) <1653-1686>
scripts/stategraphs/SGwilson.lua:7417 in (field) fn (Lua) <7410-7419>
scripts/stategraph.lua:678 in (method) UpdateState (Lua) <646-690>
scripts/stategraph.lua:725 in (method) Update (Lua) <718-744>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
scripts/update.lua:288 in (upvalue) old_update (Lua) <224-298>
update:6 in () ? (Lua) <4-11>
Anomen  [author] Nov 7 @ 1:55am 
The spider queen crash has been fixed, will be pushed later.
Dr. Sex Nov 6 @ 11:52pm 
evil woman mod
尘星 Nov 2 @ 8:11am 
开黑寡妇包崩溃
[00:16:28]: [string "scripts/components/weather.lua"]:990: attempt to index field 'inventory' (a nil value)
LUA ERROR stack traceback:
scripts/components/weather.lua:990 in (upvalue) _OnUpdate (Lua) <878-1122>
../mods/workshop-2039181790/postinit/components/weather.lua:26 in (method) OnUpdate (Lua) <25-49>
scripts/update.lua:262 in () ? (Lua) <224-298>
小草莓软糖 Nov 2 @ 4:18am 
Game will collapse if Spider Queen dies with the Crystal-Crested Buzzard
凌七 Nov 1 @ 11:08am 
find a bug. the game will collapse if Spider Queen dies on the Moon Island.
小悠 Oct 30 @ 10:34am 
Hello,
I would like to report a crash that occurs when running Uncompromising Mode (workshop-2039181790) at the same time as another large mod, "永恒新界" (workshop-3191348907).
The game loads to the main menu, but it crashes every time I try to join a world that has both mods enabled.
I have analyzed the client_log.txt file (which I can provide if needed), and the crash appears to be caused by memory exhaustion. The log records an FMOD Error: Not enough memory or resources at timestamp [00:20:56]. This error occurs immediately after the client finishes registering the long list of prefabs from both mods.
Immediately after that, at [00:20:59], the game crashes with a C++ exception in the LoadPrefabs function.
It seems the combined number of assets from both mods is too large for the client to handle, leading to a "client out of memory" crash. I wanted to report this incompatibility to you.
Thank you for your hard work on this mod.
WHO AM I ? Oct 30 @ 9:11am 
I found a critical conflict between the 'Prismatic' mod and the 'Uncompromising Mode' mod. When both are enabled, the game fails to load any existing save. The log file shows hundreds of 'Could not preload undefined prefab' errors for items like hat_blue_crystal_skin1and weevole_carapace.
It appears both mods are defining prefabs with identical names, causing them to override each other. Since my save data contains items from these prefabs, the game crashes on load. Disabling 'Uncompromising Mode' resolves the issue.
Could you please look into this and coordinate with the other mod's author to resolve the naming conflicts? Thank you for your great work!
hollow Oct 29 @ 9:24pm 
新版本月后击杀蜘蛛女王会导致游戏崩溃
开心肘比 Oct 29 @ 9:18am 
这次官方更新后产生新BUG巨鹿和熊有叫声但刷不出来:steamfacepalm:
ebanute cat Oct 29 @ 2:54am 
let me turn Wathom no afraid of dark! it too up or what? not forever, give only player who want it:steamfacepalm::DSTpoop:
昼夜晴 Oct 28 @ 5:02am 
Hello, author. After the update, it seems that it's incompatible with many mods. I've spent two hours testing, and it should be this problem.
Gryphon Oct 28 @ 3:47am 
is there a way to turn off literally EVERYTHING except the night terrors. i liked the standalone version but it doesnt seem to exist any more.
Anomen  [author] Oct 28 @ 1:18am 
@Johnny5X Yes, it's designed to be experienced with any number of players, but it's esier with more people. It does 'work' with Don't Starve Alone, as in it will launch and it won't crash (often) but that mod causes many mechanics to stop working.

@依可希娅 Night Events are being completely reworked so we are not touching the old ones. An open beta will release very soon for the new update, you can check the changes there.
Johnny5X Oct 27 @ 11:52pm 
Is this mod solo friendly?, if not is it compatible with the don't starve alone mod?
依可希娅 Oct 27 @ 8:16am 
When playing multiplayer games, about after winter, Night events will never run again for unknown reasons, even if set to a 100% probability. How to solve this problem?
(The above content is from machine translation, please forgive me. I really need help. Thank you very much! )
塔罗 Oct 22 @ 8:42am 
When playing wathom, the message keeps repeating in the client_log.txt file.
02:15:47]: FMOD Error: Can't play event 'wathomcustomvoice/wathomvoiceevent/wathom_breathe', The requested event, event group, event category or event property could not be found.
merrywilliams Oct 13 @ 9:10am 
this mod is so hard I cant even get past winter but I dont mind because of all the new content it also adds.
134340 Oct 12 @ 8:30am 
I just used Wathom to fight the spiders, and it used Webber's hunger lines when it was hungry.
3137404181 Oct 8 @ 4:51am 
神中神好吧,
Abuse it Oct 5 @ 11:25pm 
@桀桀桀 from my perspective, it's probably the problem of Show me(origin).You can choose Show me(中文)or Show me(修复版).:DSTsmallbird:
Abuse it Oct 5 @ 11:23pm 
@mrsJoe727 Yeah.Just dig every burrow and turn off the rad raids in mod config.Everything will be fine.
Dex Enfvaras Oct 5 @ 7:07pm 
Stupid question, but is this mod compatible with Heap of Foods?
桀桀桀 Oct 5 @ 12:51pm 
THE SKIN of CONSTRUCTION AMULET will make a mistake, it seems that it is still making a construction amulet instead of anthing , then server crash
一期一会 Oct 5 @ 4:10am 
staying in hooded forest will overheat after the latest update from klei
mrsJoe727 Oct 4 @ 8:43am 
is it normal that even i close the rat raids and dig a burrow, it create a new burrow right away ? do i have to dig all the burrow to turn off the whole rat?
mrsJoe727 Oct 4 @ 7:34am 
can we close rats? i already set, but cant work,plz help
HellHeater Sep 26 @ 12:23pm 
oh man I'm so excited to finally play calamity
Kirigio Sep 21 @ 2:54pm 
Does anyone let you create worlds with Uncompromised mode on?

(crash reported in discord)
Sukaiba Sep 18 @ 3:39pm 
Out of curiosity, do infested Redwoods restore overtime if not fully chopped down? I'm trying to farm Aphids without de-infesting since I can't figure out how to infest Redwoods

And everytime I've tried to let Aphids hang around a Redwood (Thinking maybe how to infest it), some other mob like the Fruit Bats just take them to brazil, and I don't believe Fruit Bats to be despawnpoint-able(?), right?
Anomen  [author] Sep 12 @ 1:19pm 
There's no crash in that log. It must have happened somewhere else
人类衰退之后 Sep 12 @ 8:30am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3561391007 I don't know why it crashes when I try to start it at the same time as this mod.
[00:11:06]: Manager - ORPHANED UNKNOWN RESOURCES:
[00:11:06]: anim/oceanfishing_bobber_sporty_build.zip - 4
[00:11:06]: anim/splash_ocean.zip - 2
[00:11:06]: anim/oceanfishing_bobber_ball_build.zip - 4
[00:11:06]: anim/splash_water_drop.zip - 7
[00:11:06]: anim/oceanfishing_bobber_ball.zip - 7
[00:11:06]: anim/oceanfishing_hook.zip - 2
[00:11:06]: CurlRequestManager::ClientThread::Main() complete
[00:11:06]: HttpClient2 discarded 0 callbacks.
[00:11:06]: Shutting down
anim/ oceanfishing_ bobber sporty_ build.zip一4
anim/ splash_ ocean. zip - 2
anim/ oceanfishing_ bobber_ ball_ build.zip - 4
anim/ splash_ water_ drop. zip - 7
anim/ oceanfishing_ bobber_ ball.zip - 7
anim/ oceanfishing_ hook. zip - 2
could you tell me?@Anomen
modri13 Sep 12 @ 7:55am 
but if its not part of the base weapon damage why does it already deal 200 damage instead of 100 damage like it does when normal player use it? it already has the wathom 2x damage.
Anomen  [author] Sep 12 @ 7:17am 
The additional damage that special attacks do isn't part of the base weapon damage and thus isn't properly affected by damage multipliers. Whether that's a bug or not... is up to debate.
modri13 Sep 12 @ 7:10am 
hey so i don't know if this is a bug or something but i was playing wathom and I killed deerclops and santa for their items you can use only if you have veteran curse, anyway when my andrenaline is at 100 when I am suppose to do 5x damage, but deerclops antler special attack only does 200 damage instead of 500 damage that is suppose to do, same with santa item i am suppose to do half of 170 which is 85 but i only do 34 damage. is this suppose to be like this or is it a bug?
人类衰退之后 Sep 9 @ 2:59am 
这个报错
人类衰退之后 Sep 9 @ 2:58am 
anim/ oceanfishing_ bobber sporty_ build.zip一4
anim/ splash_ ocean. zip - 2
anim/ oceanfishing_ bobber_ ball_ build.zip - 4
anim/ splash_ water_ drop. zip - 7
anim/ oceanfishing_ bobber_ ball.zip - 7
anim/ oceanfishing_ hook. zip - 2
Abuse it Sep 8 @ 5:19am 
@人类衰退之后 [自己的有地洞存档崩溃]:
地面崩溃:我的文档\Klei\DoNotStarveTogether\全数字文件夹\Cluster_存档编号\Master\server_log.txt
地洞崩溃:我的文档\Klei\DoNotStarveTogether\全数字文件夹\Cluster_存档编号\Caves\server_log.txt 就自己崩了就找klei/dont starve together/client log.你这发的啥也看不出来
Abuse it Sep 8 @ 5:16am 
i guess the reason is that the slingshot is barely mentioned in Walter's speech which contains more about his cute dog Woby.Therefore,UM devs gave walter abilities to fight with woby but not with slingshot.Maybe everything will be changed in the beta.idk.
人类衰退之后 Sep 8 @ 5:04am 
[00:11:06]: Manager - ORPHANED UNKNOWN RESOURCES:
[00:11:06]: anim/oceanfishing_bobber_sporty_build.zip - 4
[00:11:06]: anim/splash_ocean.zip - 2
[00:11:06]: anim/oceanfishing_bobber_ball_build.zip - 4
[00:11:06]: anim/splash_water_drop.zip - 7
[00:11:06]: anim/oceanfishing_bobber_ball.zip - 7
[00:11:06]: anim/oceanfishing_hook.zip - 2
[00:11:06]: CurlRequestManager::ClientThread::Main() complete
[00:11:06]: HttpClient2 discarded 0 callbacks.
[00:11:06]: Shutting down
人类衰退之后 Sep 8 @ 5:02am 
[00:11:06]: Manager - ORPHANED UNKNOWN RESOURCES:
[00:11:06]: anim/oceanfishing_bobber_sporty_build.zip - 4
[00:11:06]: anim/splash_ocean.zip - 2
[00:11:06]: anim/oceanfishing_bobber_ball_build.zip - 4
[00:11:06]: anim/splash_water_drop.zip - 7
[00:11:06]: anim/oceanfishing_bobber_ball.zip - 7
[00:11:06]: anim/oceanfishing_hook.zip - 2
[00:11:06]: CurlRequestManager::ClientThread::Main() complete
[00:11:06]: HttpClient2 discarded 0 callbacks.
[00:11:06]: Shutting down
Just Some Random Kid Sep 7 @ 9:00pm 
Why despite the fact that this mod removes Walters ability to make/use the slingshot does it not also rework his skill tree? I'll leave behind the fact that I think detaching his slingshot from him just to give it to a character from the mod instead of making a new gimmick for the new character is silly in the first place. Implementing a clearly unfinished character and removing parts of a base game character without actually taking the steps to properly implement either of them just feels incredibly wrong to me as a whole.

Why does Walter still have half of his skill tree if it's completely unusable? If it is still usable in some manner why isn't this properly explained? Why is it have all of it or have none of it in the mod config?

I know Walter isn't really the most popular character by any means and I myself don't really play him but the kind of treatment both the mod original character and Walter got just sits incredibly wrong with me and I hope it gets refined at a later date.
mrsJoe727 Sep 2 @ 7:52pm 
can we make the treeguard attacking the boss an option?
吃西瓜 Sep 2 @ 3:02am 
I wrote a mod(uncompromising patch) and fixed some bugs.(Some modifications may be inappropriate.)
Welcome Uncompromising Mode to adopt these changes.
https://steamcommunity.com/sharedfiles/filedetails/?id=3474361249
Anomen  [author] Sep 2 @ 1:14am 
@尼古拉斯丁真 Forwarded
尼古拉斯丁真 Sep 1 @ 10:19pm 
LUA ERROR stack traceback:
../mods/workshop-2039181790/postinit/widgets/itemtile.lua:21 in (method) UpdateTooltip (Lua) <20-33>
scripts/widgets/itemtile.lua:480 in (method) OnGainFocus (Lua) <479-481>
scripts/widgets/widget.lua:642 in (method) SetFocusFromChild (Lua) <628-653>
scripts/widgets/widget.lua:675 in (method) SetFocus (Lua) <655-684>
scripts/frontend.lua:927 in (method) DoHoverFocusUpdate (Lua) <918-932>
scripts/frontend.lua:866 in (method) Update (Lua) <703-905>
scripts/update.lua:95 in () ? (Lua) <33-138>