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[string "../mods/workshop-2039181790/scripts/prefabs..."]:180: attempt to call method 'SetOnchargedFn' (a nil valne
LUA ERROR stack traceback
./mods/workshop-2039181790/scripts/prefabs/cursed_antler.ua:180 in (field)fn (Lua)<137-185>
scripts/mainfunctions.lua:362 in()?(Lua)<347-397
[C]:-1 in (method)SpawnPrefab(c)<-1--13
cripts/mainfunctions.lua:409 in(alobal)SpawnPrefab(lna)<403-411>
scripts/components/lootdropper.lua:340 in (method)SpawnLootPrefab (Lua)<338-368
scripts/components/lootdropper.lua:399 in ()?(lua)<371-423>
(tail call):-1 in ()(tail)<-1--1>
scripts/stateqraphs/SGdeerclops.lua:773 in (field)onenter (Lua)<769-779>
scripts/stategraph.lua:591in(method)GoToState (Lua)<529-600> please help me
[00:04:44]: [string "../mods/workshop-2039181790/init/init_actio..."]:148: attempt to index field 'equippable' (a nil value)
LUA ERROR stack traceback:
=(tail call):-1 in () (tail) <-1--1>
scripts/bufferedaction.lua:26 in (method) Do (Lua) <22-36>
scripts/entityscript.lua:1671 in (method) PerformBufferedAction (Lua) <1653-1686>
scripts/stategraphs/SGwilson.lua:7417 in (field) fn (Lua) <7410-7419>
scripts/stategraph.lua:678 in (method) UpdateState (Lua) <646-690>
scripts/stategraph.lua:725 in (method) Update (Lua) <718-744>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
scripts/update.lua:288 in (upvalue) old_update (Lua) <224-298>
update:6 in () ? (Lua) <4-11>
[00:16:28]: [string "scripts/components/weather.lua"]:990: attempt to index field 'inventory' (a nil value)
LUA ERROR stack traceback:
scripts/components/weather.lua:990 in (upvalue) _OnUpdate (Lua) <878-1122>
../mods/workshop-2039181790/postinit/components/weather.lua:26 in (method) OnUpdate (Lua) <25-49>
scripts/update.lua:262 in () ? (Lua) <224-298>
I would like to report a crash that occurs when running Uncompromising Mode (workshop-2039181790) at the same time as another large mod, "永恒新界" (workshop-3191348907).
The game loads to the main menu, but it crashes every time I try to join a world that has both mods enabled.
I have analyzed the client_log.txt file (which I can provide if needed), and the crash appears to be caused by memory exhaustion. The log records an FMOD Error: Not enough memory or resources at timestamp [00:20:56]. This error occurs immediately after the client finishes registering the long list of prefabs from both mods.
Immediately after that, at [00:20:59], the game crashes with a C++ exception in the LoadPrefabs function.
It seems the combined number of assets from both mods is too large for the client to handle, leading to a "client out of memory" crash. I wanted to report this incompatibility to you.
Thank you for your hard work on this mod.
It appears both mods are defining prefabs with identical names, causing them to override each other. Since my save data contains items from these prefabs, the game crashes on load. Disabling 'Uncompromising Mode' resolves the issue.
Could you please look into this and coordinate with the other mod's author to resolve the naming conflicts? Thank you for your great work!
@依可希娅 Night Events are being completely reworked so we are not touching the old ones. An open beta will release very soon for the new update, you can check the changes there.
(The above content is from machine translation, please forgive me. I really need help. Thank you very much! )
02:15:47]: FMOD Error: Can't play event 'wathomcustomvoice/wathomvoiceevent/wathom_breathe', The requested event, event group, event category or event property could not be found.
(crash reported in discord)
And everytime I've tried to let Aphids hang around a Redwood (Thinking maybe how to infest it), some other mob like the Fruit Bats just take them to brazil, and I don't believe Fruit Bats to be despawnpoint-able(?), right?
[00:11:06]: Manager - ORPHANED UNKNOWN RESOURCES:
[00:11:06]: anim/oceanfishing_bobber_sporty_build.zip - 4
[00:11:06]: anim/splash_ocean.zip - 2
[00:11:06]: anim/oceanfishing_bobber_ball_build.zip - 4
[00:11:06]: anim/splash_water_drop.zip - 7
[00:11:06]: anim/oceanfishing_bobber_ball.zip - 7
[00:11:06]: anim/oceanfishing_hook.zip - 2
[00:11:06]: CurlRequestManager::ClientThread::Main() complete
[00:11:06]: HttpClient2 discarded 0 callbacks.
[00:11:06]: Shutting down
anim/ oceanfishing_ bobber sporty_ build.zip一4
anim/ splash_ ocean. zip - 2
anim/ oceanfishing_ bobber_ ball_ build.zip - 4
anim/ splash_ water_ drop. zip - 7
anim/ oceanfishing_ bobber_ ball.zip - 7
anim/ oceanfishing_ hook. zip - 2
could you tell me?@Anomen
anim/ splash_ ocean. zip - 2
anim/ oceanfishing_ bobber_ ball_ build.zip - 4
anim/ splash_ water_ drop. zip - 7
anim/ oceanfishing_ bobber_ ball.zip - 7
anim/ oceanfishing_ hook. zip - 2
地面崩溃:我的文档\Klei\DoNotStarveTogether\全数字文件夹\Cluster_存档编号\Master\server_log.txt
地洞崩溃:我的文档\Klei\DoNotStarveTogether\全数字文件夹\Cluster_存档编号\Caves\server_log.txt 就自己崩了就找klei/dont starve together/client log.你这发的啥也看不出来
[00:11:06]: anim/oceanfishing_bobber_sporty_build.zip - 4
[00:11:06]: anim/splash_ocean.zip - 2
[00:11:06]: anim/oceanfishing_bobber_ball_build.zip - 4
[00:11:06]: anim/splash_water_drop.zip - 7
[00:11:06]: anim/oceanfishing_bobber_ball.zip - 7
[00:11:06]: anim/oceanfishing_hook.zip - 2
[00:11:06]: CurlRequestManager::ClientThread::Main() complete
[00:11:06]: HttpClient2 discarded 0 callbacks.
[00:11:06]: Shutting down
[00:11:06]: anim/oceanfishing_bobber_sporty_build.zip - 4
[00:11:06]: anim/splash_ocean.zip - 2
[00:11:06]: anim/oceanfishing_bobber_ball_build.zip - 4
[00:11:06]: anim/splash_water_drop.zip - 7
[00:11:06]: anim/oceanfishing_bobber_ball.zip - 7
[00:11:06]: anim/oceanfishing_hook.zip - 2
[00:11:06]: CurlRequestManager::ClientThread::Main() complete
[00:11:06]: HttpClient2 discarded 0 callbacks.
[00:11:06]: Shutting down
Why does Walter still have half of his skill tree if it's completely unusable? If it is still usable in some manner why isn't this properly explained? Why is it have all of it or have none of it in the mod config?
I know Walter isn't really the most popular character by any means and I myself don't really play him but the kind of treatment both the mod original character and Walter got just sits incredibly wrong with me and I hope it gets refined at a later date.
Welcome Uncompromising Mode to adopt these changes.
https://steamcommunity.com/sharedfiles/filedetails/?id=3474361249
../mods/workshop-2039181790/postinit/widgets/itemtile.lua:21 in (method) UpdateTooltip (Lua) <20-33>
scripts/widgets/itemtile.lua:480 in (method) OnGainFocus (Lua) <479-481>
scripts/widgets/widget.lua:642 in (method) SetFocusFromChild (Lua) <628-653>
scripts/widgets/widget.lua:675 in (method) SetFocus (Lua) <655-684>
scripts/frontend.lua:927 in (method) DoHoverFocusUpdate (Lua) <918-932>
scripts/frontend.lua:866 in (method) Update (Lua) <703-905>
scripts/update.lua:95 in () ? (Lua) <33-138>