Don't Starve Together

Don't Starve Together

Uncompromising Mode
3.556 kommentarer
HellHeater 26. sep. kl. 12:23 
oh man I'm so excited to finally play calamity
Kirigio 21. sep. kl. 14:54 
Does anyone let you create worlds with Uncompromised mode on?

(crash reported in discord)
Sukaiba 18. sep. kl. 15:39 
Out of curiosity, do infested Redwoods restore overtime if not fully chopped down? I'm trying to farm Aphids without de-infesting since I can't figure out how to infest Redwoods

And everytime I've tried to let Aphids hang around a Redwood (Thinking maybe how to infest it), some other mob like the Fruit Bats just take them to brazil, and I don't believe Fruit Bats to be despawnpoint-able(?), right?
Anomen  [ophavsmand] 12. sep. kl. 13:19 
There's no crash in that log. It must have happened somewhere else
人类衰退之后 12. sep. kl. 8:30 
https://steamcommunity.com/sharedfiles/filedetails/?id=3561391007 I don't know why it crashes when I try to start it at the same time as this mod.
[00:11:06]: Manager - ORPHANED UNKNOWN RESOURCES:
[00:11:06]: anim/oceanfishing_bobber_sporty_build.zip - 4
[00:11:06]: anim/splash_ocean.zip - 2
[00:11:06]: anim/oceanfishing_bobber_ball_build.zip - 4
[00:11:06]: anim/splash_water_drop.zip - 7
[00:11:06]: anim/oceanfishing_bobber_ball.zip - 7
[00:11:06]: anim/oceanfishing_hook.zip - 2
[00:11:06]: CurlRequestManager::ClientThread::Main() complete
[00:11:06]: HttpClient2 discarded 0 callbacks.
[00:11:06]: Shutting down
anim/ oceanfishing_ bobber sporty_ build.zip一4
anim/ splash_ ocean. zip - 2
anim/ oceanfishing_ bobber_ ball_ build.zip - 4
anim/ splash_ water_ drop. zip - 7
anim/ oceanfishing_ bobber_ ball.zip - 7
anim/ oceanfishing_ hook. zip - 2
could you tell me?@Anomen
modri13 12. sep. kl. 7:55 
but if its not part of the base weapon damage why does it already deal 200 damage instead of 100 damage like it does when normal player use it? it already has the wathom 2x damage.
Anomen  [ophavsmand] 12. sep. kl. 7:17 
The additional damage that special attacks do isn't part of the base weapon damage and thus isn't properly affected by damage multipliers. Whether that's a bug or not... is up to debate.
modri13 12. sep. kl. 7:10 
hey so i don't know if this is a bug or something but i was playing wathom and I killed deerclops and santa for their items you can use only if you have veteran curse, anyway when my andrenaline is at 100 when I am suppose to do 5x damage, but deerclops antler special attack only does 200 damage instead of 500 damage that is suppose to do, same with santa item i am suppose to do half of 170 which is 85 but i only do 34 damage. is this suppose to be like this or is it a bug?
人类衰退之后 9. sep. kl. 2:59 
这个报错
人类衰退之后 9. sep. kl. 2:58 
anim/ oceanfishing_ bobber sporty_ build.zip一4
anim/ splash_ ocean. zip - 2
anim/ oceanfishing_ bobber_ ball_ build.zip - 4
anim/ splash_ water_ drop. zip - 7
anim/ oceanfishing_ bobber_ ball.zip - 7
anim/ oceanfishing_ hook. zip - 2
Acill 8. sep. kl. 5:19 
@人类衰退之后 [自己的有地洞存档崩溃]:
地面崩溃:我的文档\Klei\DoNotStarveTogether\全数字文件夹\Cluster_存档编号\Master\server_log.txt
地洞崩溃:我的文档\Klei\DoNotStarveTogether\全数字文件夹\Cluster_存档编号\Caves\server_log.txt 就自己崩了就找klei/dont starve together/client log.你这发的啥也看不出来
Acill 8. sep. kl. 5:16 
i guess the reason is that the slingshot is barely mentioned in Walter's speech which contains more about his cute dog Woby.Therefore,UM devs gave walter abilities to fight with woby but not with slingshot.Maybe everything will be changed in the beta.idk.
人类衰退之后 8. sep. kl. 5:04 
[00:11:06]: Manager - ORPHANED UNKNOWN RESOURCES:
[00:11:06]: anim/oceanfishing_bobber_sporty_build.zip - 4
[00:11:06]: anim/splash_ocean.zip - 2
[00:11:06]: anim/oceanfishing_bobber_ball_build.zip - 4
[00:11:06]: anim/splash_water_drop.zip - 7
[00:11:06]: anim/oceanfishing_bobber_ball.zip - 7
[00:11:06]: anim/oceanfishing_hook.zip - 2
[00:11:06]: CurlRequestManager::ClientThread::Main() complete
[00:11:06]: HttpClient2 discarded 0 callbacks.
[00:11:06]: Shutting down
人类衰退之后 8. sep. kl. 5:02 
[00:11:06]: Manager - ORPHANED UNKNOWN RESOURCES:
[00:11:06]: anim/oceanfishing_bobber_sporty_build.zip - 4
[00:11:06]: anim/splash_ocean.zip - 2
[00:11:06]: anim/oceanfishing_bobber_ball_build.zip - 4
[00:11:06]: anim/splash_water_drop.zip - 7
[00:11:06]: anim/oceanfishing_bobber_ball.zip - 7
[00:11:06]: anim/oceanfishing_hook.zip - 2
[00:11:06]: CurlRequestManager::ClientThread::Main() complete
[00:11:06]: HttpClient2 discarded 0 callbacks.
[00:11:06]: Shutting down
Just Some Random Kid 7. sep. kl. 21:00 
Why despite the fact that this mod removes Walters ability to make/use the slingshot does it not also rework his skill tree? I'll leave behind the fact that I think detaching his slingshot from him just to give it to a character from the mod instead of making a new gimmick for the new character is silly in the first place. Implementing a clearly unfinished character and removing parts of a base game character without actually taking the steps to properly implement either of them just feels incredibly wrong to me as a whole.

Why does Walter still have half of his skill tree if it's completely unusable? If it is still usable in some manner why isn't this properly explained? Why is it have all of it or have none of it in the mod config?

I know Walter isn't really the most popular character by any means and I myself don't really play him but the kind of treatment both the mod original character and Walter got just sits incredibly wrong with me and I hope it gets refined at a later date.
mrsJoe727 2. sep. kl. 19:52 
can we make the treeguard attacking the boss an option?
吃西瓜 2. sep. kl. 3:02 
I wrote a mod(uncompromising patch) and fixed some bugs.(Some modifications may be inappropriate.)
Welcome Uncompromising Mode to adopt these changes.
https://steamcommunity.com/sharedfiles/filedetails/?id=3474361249
Anomen  [ophavsmand] 2. sep. kl. 1:14 
@尼古拉斯丁真 Forwarded
尼古拉斯丁真 1. sep. kl. 22:19 
LUA ERROR stack traceback:
../mods/workshop-2039181790/postinit/widgets/itemtile.lua:21 in (method) UpdateTooltip (Lua) <20-33>
scripts/widgets/itemtile.lua:480 in (method) OnGainFocus (Lua) <479-481>
scripts/widgets/widget.lua:642 in (method) SetFocusFromChild (Lua) <628-653>
scripts/widgets/widget.lua:675 in (method) SetFocus (Lua) <655-684>
scripts/frontend.lua:927 in (method) DoHoverFocusUpdate (Lua) <918-932>
scripts/frontend.lua:866 in (method) Update (Lua) <703-905>
scripts/update.lua:95 in () ? (Lua) <33-138>
Anomen  [ophavsmand] 1. sep. kl. 1:02 
@lvxuyang If you could please send the server log with the crash in it I'll open a bug report.
Anomen  [ophavsmand] 1. sep. kl. 1:01 
@半句丶似梦 There's a mod on the workshop that translates the mod to chinese. But I do not know if it includes the configuration screen. Translating the mod on our side is outside our current capabilities.

Translation: https://steamcommunity.com/sharedfiles/filedetails/?id=2751937554
Anomen  [ophavsmand] 1. sep. kl. 0:58 
@Karitha Thank you!
lvxuyang 31. aug. kl. 16:59 
Wolfgang jumping cannot be used, and a right-click bio enhancement strike will cause the game to crash directly
编辑
半句丶似梦 30. aug. kl. 4:36 
Can the boss configuration interface be Chinese, and the configuration interface on the cloud server cannot be understood
Karitha 28. aug. kl. 14:40 
You truly deserve great thanks. Providing such content so professionally and for free is commendable. :dsham:
Anomen  [ophavsmand] 28. aug. kl. 1:50 
There will be an open beta towards the end of the year, likely as a different mod.
As for when the update for the official mod will happen, we do not know yet.
Sukaiba 27. aug. kl. 20:03 
Is there any sort of estimated date on that non-retrofittable update?
Anomen  [ophavsmand] 27. aug. kl. 10:54 
@huohen I am sorry to inform you that the new world generation content is not going to be retroactive. The changes are too drastic and it's not possible to apply them to old worlds.
Gunman 27. aug. kl. 4:51 
what if you added a gun (This is a joke :theskull:)
huohen 24. aug. kl. 1:42 
I just hope that when my buddy gets a major update later and adds new terrains, they can be added to the old file instead of giving up the hard work of saving the previous files
Crazy_Muffin_Man 23. aug. kl. 19:10 
can you make it more stable so I have a reason to get back to dst again?
+没力子+MLZ- 21. aug. kl. 8:57 
BEEFALO_NERF cause the unique electrocute state of Worm boss unavailable, here is solution:
local damageredirecttarget = self.redirectdamagefn ~= nil and self.redirectdamagefn(self.inst, attacker, damage, weapon_check, stimuli) or nil

local redirect_combat = damageredirecttarget ~= nil and damageredirecttarget.components.combat or nil
if redirect_combat ~= nil and TUNING.DSTU.BEEFALO_NERF and self.inst:HasTag("player") then
if self.inst.components.health ~= nil and not self.inst.components.health:IsDead() then
redirect_combat:GetAttacked(attacker, damage, weapon_check, stimuli)
return _GetAttacked(self, attacker, damage / 2, weapon_check, "beefalo_half_damage", ...) -- added new stimuli to prevent Stackoverflow
else
redirect_combat:GetAttacked(attacker, damage, weapon_check, stimuli)
end
end
Anomen  [ophavsmand] 19. aug. kl. 1:20 
We can't do anything about bugs if there's no error log provided.
Xren28 虚刃 18. aug. kl. 19:52 
i think theyre probably talking about fixing bugs lol
Anomen  [ophavsmand] 18. aug. kl. 7:26 
There will be an open beta towards the end of the year. You can look forward to that.
Now stop spamming.
去码头整点薯条 16. aug. kl. 18:54 
update PLS!
Capple 13. aug. kl. 19:09 
update PLS!
󰀉KOT_PILOT󰀉 13. aug. kl. 5:56 
an error appears after you start using the oar with the wx-78 cooling circuit. I hope it will be fixed soon
大啥掉 11. aug. kl. 4:04 
It kept crashing until the fortieth day of play
Anomen  [ophavsmand] 3. aug. kl. 1:27 
Nope
clavagus 3. aug. kl. 0:52 
Is there a DS equivalent of this mod? Or something similar?
ShyNuke  [ophavsmand] 2. aug. kl. 11:01 
@Discord231 Sadly there isn't a config for that; however, if you're having problems with lag because of it, I would advise to do the following commands: c_removeall("uncompromising_rat") and c_removeall("uncompromising_ratburrow")

Will look into a config that removes them as well, in the beta we're looking into configs to make all of them more intuitive.
Discord231 2. aug. kl. 10:20 
or you can disable them completely and not just the raids, the problem is that over time there are so many of them on the map that the server crashes.
ShyNuke  [ophavsmand] 2. aug. kl. 8:59 
@i am stupid Tested in here, didn't manage to replicate, made two crock Pots next to each other, put ingredients in one and tried interacting with the other one and some other number of things, it's working as intended for me.
ShyNuke  [ophavsmand] 2. aug. kl. 8:53 
@无莲 Tested the Taunt, it's working fine, both attacks and shoots do the increased damage. For the ammo report, I think this one might be broken, with and without the skill I got the same amount crafted, will look into it!
ShyNuke  [ophavsmand] 2. aug. kl. 8:36 
@选英师傅炒 Sadly this mod seems to be encrypted, it's really hard to have compatibility with it because of it and the language barrier; however, I just tested it in here and it worked fine! It's probably another mod causing this problem, UM + this one looks fine!
ShyNuke  [ophavsmand] 2. aug. kl. 8:26 
@134340 and @PIZZAYOLO Just tested both your reports in here, no crash from Cookbook or Wolfgang Mighty Actions, can y'all send us the logs? It is probably related to another mod interacting with UM.
ShyNuke  [ophavsmand] 2. aug. kl. 8:19 
@Discord231 Yes! In the configs, in "Core Gameplay", there is a rat raids config, that will disabe their raids. If your world already has rats tho, that won't make them dissapear. To find their burrows, I advise using the Rat Mask, it will show up where burrows are!
Discord231 1. aug. kl. 15:39 
Is there any way to turn off the rats completely?
134340 31. juli kl. 2:10 
If you read the mod recipe in the cookbook, the game will crash.
如果使用烹饪指南阅读模组食谱,游戏就会崩溃。