Source Filmmaker

Source Filmmaker

Greninja (Super Smash Bros. Ultimate/For Wii U/Pokemon Series)
Showing 1-7 of 7 entries
Update: Jun 28, 2020 @ 6:20pm

- Altered stereo balance for flexes.
Transitions should be less extreme between left and right, while still retaining smoothness.

Update: Jun 21, 2020 @ 5:02pm

- Forgot to accommodate flex adjustments for some corrective shapes related to the "Smile" and "multi_Smile" flexes.
(Whoops.)

Update: Jun 21, 2020 @ 12:46pm

- Redone the way "Smile" and "multi_Smile" flexes work.
Smile should now work I originally intended it to.
- Evened out "LipLoV," "LipUpV," and "LipsV" flexes
As well, the stereo balance has been adjusted to accommodate specifically for these shape keys above.
Mainly, it's just for smoother transitions.

Update: Jun 8, 2020 @ 2:25pm

- Removed "$phongtint" from Ultimate materials.

Update: Mar 23, 2020 @ 3:20am

- Fixed "Blush" bodygroup by integrating it into the model itself.
(I missed the obvious issue of the blush,
where it wouldn't be influenced by the flexes.)
(Yes, this does mean that the blush bodygroup is gone.
Nonetheless, it can be still enabled via override materials,
which there is a little guide on that within the description.)
(Sorry about the inconveniences I may have caused.)

Update: Mar 23, 2020 @ 1:40am

- Adjusted behavior of the following flexes: "Smile" and "multi-Smile"

Update: Mar 21, 2020 @ 9:22pm

Initial Release.