Source Filmmaker
Greninja (Super Smash Bros. Ultimate/For Wii U/Pokemon Series)
Показване на 1 — 7 от 7 постъпления
Обновление: 28 юни 2020 в 18:20

- Altered stereo balance for flexes.
Transitions should be less extreme between left and right, while still retaining smoothness.

Обновление: 21 юни 2020 в 17:02

- Forgot to accommodate flex adjustments for some corrective shapes related to the "Smile" and "multi_Smile" flexes.
(Whoops.)

Обновление: 21 юни 2020 в 12:46

- Redone the way "Smile" and "multi_Smile" flexes work.
Smile should now work I originally intended it to.
- Evened out "LipLoV," "LipUpV," and "LipsV" flexes
As well, the stereo balance has been adjusted to accommodate specifically for these shape keys above.
Mainly, it's just for smoother transitions.

Обновление: 8 юни 2020 в 14:25

- Removed "$phongtint" from Ultimate materials.

Обновление: 23 март 2020 в 3:20

- Fixed "Blush" bodygroup by integrating it into the model itself.
(I missed the obvious issue of the blush,
where it wouldn't be influenced by the flexes.)
(Yes, this does mean that the blush bodygroup is gone.
Nonetheless, it can be still enabled via override materials,
which there is a little guide on that within the description.)
(Sorry about the inconveniences I may have caused.)

Обновление: 23 март 2020 в 1:40

- Adjusted behavior of the following flexes: "Smile" and "multi-Smile"

Обновление: 21 март 2020 в 21:22

Initial Release.