RimWorld

RimWorld

Powerful Psycast AI
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Update: May 14, 2020 @ 8:34pm

Added scrollbar to mod settings.

Update: May 14, 2020 @ 7:47pm

- All eligible NPC units now have custom % chance to gain random Psycast level regardless of their combat power.
- Player can select desired Psycast Level limit for non-Empire NPC factions much more easily.
- Associated NPC Psycast level progression to time. At beginning of the game, non-Empire NPC only have LV 1 abilities. They can have up to LV2 after 2 months, up to LV3 after 4 months ... (scaling can also be adjusted at mod settings)

Update: Apr 28, 2020 @ 6:56pm

AI Berserk Pulse adjusted to 11s like recent patch.
Default mod setting value for psychic level per combat power reduced from 50 to 35, which allows high-tier pawns to gain up to lv4 psycast abilities instead of lv3.

Update: Apr 23, 2020 @ 8:25am

Added ability to enable/disable AI use of specific Psycast on mod settings.
Restructured AI ability priority.
Removed melee skill fixing for third-tier Psyker

Update: Apr 15, 2020 @ 10:30pm

Removed unnecessary patch (insert) on frag grenade, just made Psykers also be able to use GrenadeDestructive tag as well.

Update: Apr 15, 2020 @ 10:17pm

Minor balance adjustment:
- high tier psykers can use pump shotgun, chain shotgun, frag grenade (was previously just pump shotgun)
- melee skill range changed to 4~10.

Update: Apr 14, 2020 @ 7:37pm

* Smokepop AI targeting improvement: AI target either themselves or turret based on their cover value.
* High-tier Psyker melee skill standardized to 6~11.

Update: Apr 12, 2020 @ 2:36pm

Performance improvement: for() now only checks whether ability is available. Calculation on whether the target is valid for particular Psycast is now carried out during the last step.

Fixed a bug that made AI cast skill unnecessarily: canUseX bool conditions were not being toggled to false due to pawn.psychicEntropy.EntropyValue <= 15f check. Changed entropy check to pawn.psychicEntropy.EntropyValue > 20f and moved it to return null check at very beginning.

AI can use a smokepop when fighting against a turret.
AI can use a skip like how they use a chaos skip to relocate enemy under cover.

Update: Apr 4, 2020 @ 3:26pm

Removed console logs I was using for bug fixing

Update: Apr 4, 2020 @ 2:19pm

When enemy target (default Psycast target) is not valid for Psycast, caster checks nearby enemies for other valid target.
Probability of Psyker pod being selected for Empire increased from 50% to 60%.
T3 and T4 Psyker PawnKindDefs wear Psyfocus Shirt.