RimWorld
Powerful Psycast AI
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Update: 14 mei 2020 om 20:34

Added scrollbar to mod settings.

Update: 14 mei 2020 om 19:47

- All eligible NPC units now have custom % chance to gain random Psycast level regardless of their combat power.
- Player can select desired Psycast Level limit for non-Empire NPC factions much more easily.
- Associated NPC Psycast level progression to time. At beginning of the game, non-Empire NPC only have LV 1 abilities. They can have up to LV2 after 2 months, up to LV3 after 4 months ... (scaling can also be adjusted at mod settings)

Update: 28 apr 2020 om 18:56

AI Berserk Pulse adjusted to 11s like recent patch.
Default mod setting value for psychic level per combat power reduced from 50 to 35, which allows high-tier pawns to gain up to lv4 psycast abilities instead of lv3.

Update: 23 apr 2020 om 8:25

Added ability to enable/disable AI use of specific Psycast on mod settings.
Restructured AI ability priority.
Removed melee skill fixing for third-tier Psyker

Update: 15 apr 2020 om 22:30

Removed unnecessary patch (insert) on frag grenade, just made Psykers also be able to use GrenadeDestructive tag as well.

Update: 15 apr 2020 om 22:17

Minor balance adjustment:
- high tier psykers can use pump shotgun, chain shotgun, frag grenade (was previously just pump shotgun)
- melee skill range changed to 4~10.

Update: 14 apr 2020 om 19:37

* Smokepop AI targeting improvement: AI target either themselves or turret based on their cover value.
* High-tier Psyker melee skill standardized to 6~11.

Update: 12 apr 2020 om 14:36

Performance improvement: for() now only checks whether ability is available. Calculation on whether the target is valid for particular Psycast is now carried out during the last step.

Fixed a bug that made AI cast skill unnecessarily: canUseX bool conditions were not being toggled to false due to pawn.psychicEntropy.EntropyValue <= 15f check. Changed entropy check to pawn.psychicEntropy.EntropyValue > 20f and moved it to return null check at very beginning.

AI can use a smokepop when fighting against a turret.
AI can use a skip like how they use a chaos skip to relocate enemy under cover.

Update: 4 apr 2020 om 15:26

Removed console logs I was using for bug fixing

Update: 4 apr 2020 om 14:19

When enemy target (default Psycast target) is not valid for Psycast, caster checks nearby enemies for other valid target.
Probability of Psyker pod being selected for Empire increased from 50% to 60%.
T3 and T4 Psyker PawnKindDefs wear Psyfocus Shirt.