RimWorld

RimWorld

Powerful Psycast AI
Showing 41-50 of 55 entries
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Update: Mar 19, 2020 @ 10:35am

Adjusted available weaponMoney for new pawns so mods that modify vanilla weapons like Weapon Tech 1.1 doesn't throw an error (pawn loadout is unaffected).

Update: Mar 18, 2020 @ 5:18pm

Add HuntEnemiesIndividual DutyDef also use Psycast AI JobGiver

Update: Mar 18, 2020 @ 4:57pm

Insectoids Evolved compatibility
Brighter preview image

Update: Mar 18, 2020 @ 2:01pm

Adjusted enemy AI Psycast priorities.
AI willing to use Psycast at entropy below 15 instead of 10.
Minor code shuffling which hopefully improve performance.

Update: Mar 18, 2020 @ 1:39pm

Fixed enemy using wrong loadout
Empire nerf: combat value of late-tier Psykers increased to 400 (equal to Centipede)

Update: Mar 18, 2020 @ 12:53pm

Further rebalancing

Update: Mar 18, 2020 @ 12:17pm

Reduced number of late-tier Psyker in Empire Raid table.

Update: Mar 18, 2020 @ 11:31am

Significantly increased combatpower of late-game Empire Psykers to account for their new abilities

Update: Mar 18, 2020 @ 11:01am

AI can use Invisibility

Update: Mar 18, 2020 @ 10:37am

AI can use Wallraise