RimWorld
Communicable Diseases [1.4]
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Mis à jour le : 18 aout 2020 à 5h42

Updated to support V1.2

Mis à jour le : 10 juin 2020 à 9h47

UPDATE

Bug Fixes

Mis à jour le : 10 juin 2020 à 5h42

UPDATE

Mod Compatibility:
- Vanilla Armour Expanded

Mis à jour le : 14 avr. 2020 à 8h10

UPDATE

Fixes:
- Raiders no longer spawn with PPE

Added:
- Mod options (Germ Drop Rate Factor & Immune Pawns Drop Germs)

Mod Compatibility:
- Darkest Rim
- FashionRIMsta
- Diseases Overhauled

Removed:
- Common Ailments Compatibility
*This mod only had one disease which made sense for communicable diseases, and that was the common cold. However, the common cold does not function the way is ought to, imo, in the common ailments mod. So, I've removed it and don't intend on keeping up with that mod. Diseases Overhauled adds the common cold as well, so I don't think this should be an issue.

Mis à jour le : 31 mars 2020 à 13h27

HOTFIX:

- Gloves were not given a thingCategory, and would not show up in any recipes or storage options

Mis à jour le : 29 mars 2020 à 10h00

UPDATE:

Added:
- Gloves (PPE)

Changes:
- Nerfed all other PPE due to addition of gloves
- Germs no longer effect a room's beauty
- Germs no longer as "dirty" as other filth, as germs are supposed to represent microorganisms; This should help quarantined pawns not break as easily due to having "dirty surroundings"

Fixes:
- Dust masks, respirators, and full-face respirators no longer cause pawns to go bald when worn

Mis à jour le : 24 mars 2020 à 15h08

HOTFIX 2.0

Mis à jour le : 24 mars 2020 à 14h54

HOTFIX:

- Cleanliness was causing germs to drop much faster, which is the opposite of what was intended

Mis à jour le : 24 mars 2020 à 14h37

UPDATE:

ADDED:
- Sterile Rooms (0.60 cleanliness) will now prevent pawns from dropping germs
- Clean Rooms (0.20 - 0.59 cleanliness) will reduce the rate at which pawns drop germs
- Support for Rimatomics Apparel
- Support for Rimmu-nation Apparel

Mis à jour le : 23 mars 2020 à 13h41

UPDATE:

Added:
- PAPR
- Plague Doctor's Suit Mod Support (OP, imo)

Fixed:
- Colonists equip infinite respirators