RimWorld
Communicable Diseases [1.4]
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Update: 18 aug 2020 om 5:42

Updated to support V1.2

Update: 10 jun 2020 om 9:47

UPDATE

Bug Fixes

Update: 10 jun 2020 om 5:42

UPDATE

Mod Compatibility:
- Vanilla Armour Expanded

Update: 14 apr 2020 om 8:10

UPDATE

Fixes:
- Raiders no longer spawn with PPE

Added:
- Mod options (Germ Drop Rate Factor & Immune Pawns Drop Germs)

Mod Compatibility:
- Darkest Rim
- FashionRIMsta
- Diseases Overhauled

Removed:
- Common Ailments Compatibility
*This mod only had one disease which made sense for communicable diseases, and that was the common cold. However, the common cold does not function the way is ought to, imo, in the common ailments mod. So, I've removed it and don't intend on keeping up with that mod. Diseases Overhauled adds the common cold as well, so I don't think this should be an issue.

Update: 31 mrt 2020 om 13:27

HOTFIX:

- Gloves were not given a thingCategory, and would not show up in any recipes or storage options

Update: 29 mrt 2020 om 10:00

UPDATE:

Added:
- Gloves (PPE)

Changes:
- Nerfed all other PPE due to addition of gloves
- Germs no longer effect a room's beauty
- Germs no longer as "dirty" as other filth, as germs are supposed to represent microorganisms; This should help quarantined pawns not break as easily due to having "dirty surroundings"

Fixes:
- Dust masks, respirators, and full-face respirators no longer cause pawns to go bald when worn

Update: 24 mrt 2020 om 15:08

HOTFIX 2.0

Update: 24 mrt 2020 om 14:54

HOTFIX:

- Cleanliness was causing germs to drop much faster, which is the opposite of what was intended

Update: 24 mrt 2020 om 14:37

UPDATE:

ADDED:
- Sterile Rooms (0.60 cleanliness) will now prevent pawns from dropping germs
- Clean Rooms (0.20 - 0.59 cleanliness) will reduce the rate at which pawns drop germs
- Support for Rimatomics Apparel
- Support for Rimmu-nation Apparel

Update: 23 mrt 2020 om 13:41

UPDATE:

Added:
- PAPR
- Plague Doctor's Suit Mod Support (OP, imo)

Fixed:
- Colonists equip infinite respirators