Sid Meier's Civilization VI

Sid Meier's Civilization VI

Unit Limit Enforcement (without top panel)
Mostrando 1-6 de 6 aportaciones
Actualización: 22 MAR 2020 a las 9:48 p. m.

Fixed issue with last update removing Archeologist building prereq.

Actualización: 22 MAR 2020 a las 9:43 p. m.

Now makes sure all building prereqs are set appropriately for units that already had a building prereq.

Actualización: 22 MAR 2020 a las 2:45 p. m.

Fixed issue where Warrior Monk unit was included in both the Land Combat and Religious unit class limits. Now any unit which has Formation_Class_Land_Combat, but is also religious, will only be classed as Land Combat.

Actualización: 10 MAR 2020 a las 9:00 a. m.

Removed limit on aircraft units - these units are already limited by aerodrome/airstrip space.

Added limits to settler, builder, and naturalist units, to prevent AI spam.

Actualización: 9 MAR 2020 a las 8:12 a. m.

Increased load order, to prevent mods which edit the unit table from be incompatible.

Actualización: 6 MAR 2020 a las 7:08 a. m.