Space Engineers

Space Engineers

Whip's Railgun Weapon Framework
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Actualización: 4 JUN 2023 a las 6:08 p. m.

Fixed bug where guns could be fired even if not powered
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/93/diffs

Actualización: 4 JUN 2023 a las 5:25 p. m.

Yet again I am reminded why I hate modding this shittily unstable game
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/92/diffs

Actualización: 3 JUN 2023 a las 10:23 p. m.

Updated shoot property fetch to happen in update
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/90/diffs

Keen created a new race condition bug and this is the way around it for now.

Actualización: 19 ABR 2023 a las 3:30 p. m.

Fix where shoot property is fetched
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/89

Actualización: 19 ABR 2023 a las 2:57 p. m.

More Verbose Exception Logging
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/88

Actualización: 19 ABR 2023 a las 2:38 p. m.

Moved Property Fetching to Init
Detailed Changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/87

This will be better for performance and it will also make troubleshooting mod incompatibilities easier.

Actualización: 4 FEB 2022 a las 12:16 a. m.

Improved Tracer Graphics
Detailed Changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/86

This makes tracers look much better from behind and all around less pointy

Actualización: 8 OCT 2021 a las 1:46 p. m.

Removed implicit casts of Vector3D to Vector3
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/83

This shouldn't affect anything user side, just code cleanup.

Actualización: 25 SEP 2021 a las 9:27 p. m.

Added flak functionality, improved raycast voxel detection, server-client config sync
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/81

Biggest change is that now you can design flak guns with this framework. You can configure a priming distance and a flak radius and, if a target is close enough to the projectile, it will detonate. The flak uses the "contact explosion" parameters. I'll improve the naming in the future once I figure out how the hell to name things better without breaking backwards compat.

Actualización: 25 SEP 2021 a las 7:32 p. m.

Small refactor of how ServerSendConfigSyncResponse works
This is so that other mods like Build Info can request configs from the server

https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/commit/b5e303430cb3a277db52d4131dab25029ec0f08c?w=1