Space Engineers

Space Engineers

Whip's Railgun Weapon Framework
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Mis à jour le : 4 juin 2023 à 18h08

Fixed bug where guns could be fired even if not powered
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/93/diffs

Mis à jour le : 4 juin 2023 à 17h25

Yet again I am reminded why I hate modding this shittily unstable game
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/92/diffs

Mis à jour le : 3 juin 2023 à 22h23

Updated shoot property fetch to happen in update
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/90/diffs

Keen created a new race condition bug and this is the way around it for now.

Mis à jour le : 19 avr. 2023 à 15h30

Fix where shoot property is fetched
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/89

Mis à jour le : 19 avr. 2023 à 14h57

More Verbose Exception Logging
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/88

Mis à jour le : 19 avr. 2023 à 14h38

Moved Property Fetching to Init
Detailed Changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/87

This will be better for performance and it will also make troubleshooting mod incompatibilities easier.

Mis à jour le : 4 févr. 2022 à 0h16

Improved Tracer Graphics
Detailed Changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/86

This makes tracers look much better from behind and all around less pointy

Mis à jour le : 8 oct. 2021 à 13h46

Removed implicit casts of Vector3D to Vector3
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/83

This shouldn't affect anything user side, just code cleanup.

Mis à jour le : 25 sept. 2021 à 21h27

Added flak functionality, improved raycast voxel detection, server-client config sync
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/81

Biggest change is that now you can design flak guns with this framework. You can configure a priming distance and a flak radius and, if a target is close enough to the projectile, it will detonate. The flak uses the "contact explosion" parameters. I'll improve the naming in the future once I figure out how the hell to name things better without breaking backwards compat.

Mis à jour le : 25 sept. 2021 à 19h32

Small refactor of how ServerSendConfigSyncResponse works
This is so that other mods like Build Info can request configs from the server

https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/commit/b5e303430cb3a277db52d4131dab25029ec0f08c?w=1