RimWorld

RimWorld

RimWorld - Witcher Monster Hunt
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Uppdatering: 25 okt, 2022 @ 5:14

[Auto-generated text]: Update on 10/25/2022 1:13:51 PM.

Uppdatering: 28 maj, 2022 @ 7:08

v1.41:

Fix: added the isRootSpecial tag to all quests so the game doesn't bitch about inane things

Uppdatering: 25 maj, 2022 @ 5:27

v1.4:

Added: mod options to select the commonality of monster quests
Tweak: above mentioned quests are now "decoupled" from the storyteller, so they won't take the place of another quest, firing independently
Added: dev mode command to receive a random monster quest

Uppdatering: 14 apr, 2022 @ 10:14

v1.302:

Added CompProperties_DoesntFlee to all monsters in this mod so they don't flee when shot at

Uppdatering: 14 jul, 2021 @ 14:12

[Auto-generated text]: Update on 7/14/2021 10:12:31 PM.

Uppdatering: 30 apr, 2021 @ 3:01

[Auto-generated text]: Update on 4/30/2021 11:01:32 AM.

Uppdatering: 27 apr, 2021 @ 13:22

[Auto-generated text]: Update on 4/27/2021 9:22:09 PM.

Uppdatering: 8 mar, 2021 @ 10:26

[Auto-generated text]: Update on 3/8/2021 6:26:51 PM.

Uppdatering: 20 feb, 2021 @ 15:57

[Auto-generated text]: Update on 2/20/2021 11:56:55 PM.

Uppdatering: 6 feb, 2021 @ 7:03

[Auto-generated text]: Update on 2/6/2021 3:03:14 PM.