RimWorld

RimWorld

[FSF] Advanced Bionics Expansion
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Update: Mar 25, 2024 @ 3:01am

- Added rulesStrings for all ABE research projects which are used for generating schematic descriptions.

Update: Mar 23, 2024 @ 3:30pm

- Fixed duplicate Crafting requirement on the AI Assistant Crafting Module.

Update: Mar 21, 2024 @ 6:40pm

- Added AI Assistant Modules for Construction, Crafting, Social, Intellectual and Mining.
- Changed the sound played when using AI Assistant stuff.

Update: Mar 21, 2024 @ 2:19am

- Redesigned how the Assistant brain implants work. There is now a single bionic implant, the AI Assistant Microcomputer, this item acts as the core and can be simply installed by hand. All the former assistants are now software modules that require an AI Assistant Microcomputer to use. The software modules can be installed by hand and upon doing so their bonuses will be added to the AI Assistant Microcomputer. This allows you to stack bonuses as before at a cost and makes more logical sense than jamming a dozen microcomputers in a person's head. AI Modules cost 5 Plasteel and 1 Advanced Component. The main cost of modules is crafting time and crafting skill. Modules require 10 Crafting skill and 10 skill in their specific expertise.
- Added AI Assistant Microcomputer and 1-2 Modules to be stocked on Orbital traders that sell bionics and Bases and Orbital traders that sell Empire Implants.
- Added Item Category for AI Assistant Modules.
- Added Item Category for Mechanite Serums.
- Added Hunting Stealth bonus to the Ethology Module.
- Added Gastronomy Module.
- Renamed Targeting Assistant to Marksmanship Module.
- Reverted the Royalty DLC specific change that turned the Research Advanced Brain Implants into Combat Implants.
- Removed some redundant Royalty DLC patches.
- Removed the Brain Wiring research requirement from the Positronic Brain.
- Fixed Advanced Bionics research overlapping with Biotech DLC Archogenics.
- Changed the research requirements on Royalty DLC and Biotech DLC Bionics research to require Advanced Bionics. Note: The items themselves already required this so you could research them then be unable to build them.
- Changed the research requirements for the Resurrection Core from Advanced Brain Implants to Mechanite Serums.
- Changed the research requirements for Bionic Power Arm, Bionic Construction Arm, Bionic Drill Arm and Bionic Field Arm to require Bionics and Specialised Limbs.
- Added Organ Decay to the list of things Immunity-Enhancing Mechanites can block.
- Removed stacking from Mechanite Serums.
- Renamed several research defs.

Update: Mar 19, 2024 @ 9:26pm

- Moved the Disassembly results for FSF made Prosthetic and Bionic items from Patches to Defs as its now part of VBE.
- Changed the the tag on the disassembly patch files from ABE to VBE to signify its now a VBE file with no special modifications for ABE.
- Fixed the Bionic Drill and Bionic Field Arm not requiring Advanced Components despite the intention that they should.

Update: Mar 19, 2024 @ 8:30pm

- Moved the HP bonus from Elite Bionics Framework additions from patches to Defs with a MayRequire where possible.
- Added HP bonuses from Elite Bionics Framework for several missing items.

Update: Mar 18, 2024 @ 5:05am

- Fixed an error where a patch was trying to add preventsLungRot to the Detoxifier Lung when it already has it by default.

Update: Mar 17, 2024 @ 6:53pm

- Added Gut Worms immunity to Prosthetic Stomach and Archotech Stomach.
- Added preventsLungRot tag to Detoxifier Lungs so they can no longer get lung rot.
- Removed Biotech requirement for preventsLungRot tag. Lung Rot is now part of Core.
- Added makeImmuneTo tag for Lung Rot to all lung bionics. Note: This tag doesn't actually work, probably due to how Lung Rot is coded. However it shows the immunity on the hediff description which is good for player information.

Update: Mar 17, 2024 @ 6:29pm

Update: Mar 17, 2024 @ 5:30pm

- Added a patch for Mechanoids for the Bionic worktype. This patch checks for mechanoid worktypes then adds in the new worktype if its found. This should make the worktype compatible with all Entities that use the Biotech mechanoid worktype system.