RimWorld

RimWorld

[FSF] Advanced Bionics Expansion
Showing 181-190 of 190 entries
< 1 ... 17  18  19 >
Update: Mar 5, 2020 @ 2:44am

Update on 3/5/2020 8:44:12 PM.

- Changed Royalty implant color coding to use patching.
- Added color coding for Royalty Archotech stuff (Psychic Amplifier, Psychic Silencer ect)
- Increased cost for Detoxifier Stomach, Reprocessor Stomach and Nuclear Stomach. A previous update increased their efficiency making them Advanced Bionics tier. However their cost made them cheaper than an Advanced bionic stomach. They now cost double the advanced components of an Advanced Bionic Stomach so they are essentially an upgrade.

Update: Mar 4, 2020 @ 4:36pm

Update on 3/5/2020 10:36:38 AM.

- Removed some unnecessary vanilla defs from the mods files.

Update: Mar 4, 2020 @ 3:18am

Update on 3/4/2020 9:18:33 PM.

- Added 3 new types of brain implants. Unlike the Legacy version these implants stack so you can have all of them together.

Agricultural Assistant
- Forage Nutrition Per Day +3.2 (Feeds 2 Colonists)
- Plant Work Speed +20%

Ethology Assistant
- Tame Animal Chance +10%
- Train Animal Chance +10%

Medical Assistant
- Medical Operation Speed +20%
- Medical Surgery Success Chance +10%
- Medical Tend Speed +20%
- Medical Tend Quality +10%

Update: Mar 3, 2020 @ 7:18pm

Update on 3/4/2020 1:18:16 PM.

- Updated skin glands with new tags from hot fix patch.

Update: Mar 3, 2020 @ 3:10pm

Update on 3/4/2020 9:10:19 AM.

- Changed all Royalty Ultra tech bionics/implants to use the Advanced Bionics color coding and match the 1.5 efficiency value.
- Changed the detoxifier stomach to be an added body part instead of an implant. Judging by the stats and description it seems like it was a bug.
- Added Elite Bionics Framework support for Royalty Ultra tech bionics/implants where it makes sense (stomachs and skin glands).

Update: Mar 3, 2020 @ 11:17am

Update on 3/4/2020 5:17:26 AM.

- Minor update for Elite Bionics Framework. My mod will now auto sort with it properly and I updated some patching.

Update: Mar 3, 2020 @ 11:11am

[Auto-generated text]: Update on 3/4/2020 5:11:18 AM.

Update: Feb 28, 2020 @ 9:11pm

Update on 2/29/2020 3:11:40 PM.

- Advanced Shocker Arm can now stun mechanoids for a while.
- Added Advanced Drill Arm
- Added Advanced Field Arm

Advanced Drill Arm
- +100% Mining Speed

Advanced Field Arm
- +100% Plant Work Speed

Update: Feb 25, 2020 @ 12:10pm

Update on 2/26/2020 6:10:22 AM.

- Merged Vanilla Bionics Expansion into the files so Advanced Bionics Expansion is now a standalone mod with everything included.

Update: Feb 25, 2020 @ 12:53am

Initial upload.

- Stripped everything from the mod except standard Advanced Bionics.
- Changed market price of bionics so they better fit into vanilla quest rewards.
- Removed Advanced Bionic Market Price so its autogenerated making it cheaper.
- Lowered Archotech Market Price by 4,000 to bring it in line with vanilla pricing.
- Changed Advanced Bionics Research so its stats are based off Imperial research. It also now requires Tech prints.
- Locked Power Arms and Shocker Arms behind a new research called Advanced Specialized Limbs.
- Changed Advanced Bionics Medicine Skill and Crafting Skill requirements to match Imperial tech.
- Changed Reward tags for Advanced Bionics and Archotech so useless stuff like kidneys and livers has a lower chance of spawning compared to other bionics.