RimWorld

RimWorld

[FSF] Advanced Bionics Expansion
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Update: May 26, 2024 @ 4:04am

- Updated the About file so ABE asks to be loaded before Medical Expansion 2.
- Fixed an error where the Deluxe Servitor didn't have a MayRequire for Anomaly for the AI Assistant Artistic Module causing it to throw an error without the DLC.

Update: May 24, 2024 @ 7:10pm

- Added stock of Heart Acidifiers from the Useful Terror mod to the Ultratech Trader.
- Changed the Empire trade patch to include their Orbital Trader.
- Added limited stock of Servitor Modules, Suppression Modules and Heart Acidifiers to Empire Traders.
- Reduced the stock of Blank Servitors on Empire Traders from 3 to 0~1. Note: I forgot to do this when I copied it over.
- Added abilities to the Reproduction Controller to Induce Pregnancy and Terminate Pregnancy.
- Changed the texture icons for the Reproduction Controllers Fertility On/Off, Sterile On/Off and Lactation Off abilities. Note: I'm using some of the previous textures for the new abilities so make sure you read what you're clicking.
- Removed the consciousness debuff from the Servitor Module, instead halved the Mtb Mental Break interval to every 12 hours. Note: Such a big Consciousness debuff nukes a pawns manipulation making them largely useless. I think this would only encourage people to restrain them to wait out the reconditioning since they were effectively useless anyway. The more frequent Mental Breaks will be annoying but they can be instantly dealt with using EMP weaponry.
- Modified the Servitor Modules severity so its more granular with increments of 10 instead of 20. The stat modifiers for Opinion Of Others, Social Fight Chance and Terror now start at 0 or 1 and shift gradually with each increment just like Talking.

Update: May 23, 2024 @ 7:22pm

- Made several of the Servitor model names more general.
- Increased the minimum age of Servitors from 13 to 18 and limited the development stage to Adult. Note: I did this because the market price is massively reduced on younger pawns. It's also why Blanks only have Servitor Modules and nothing else.
- Added cheap Blank Servitors and gave the appropriate traders a stock of 3 Female and 3 Male.

Update: May 22, 2024 @ 7:14pm

- Fixed an issue where a small part of the FSFABE_VEF_Advanced_Implants_Torso.xml def file got messed up by the editor I was using.

Update: May 22, 2024 @ 6:10pm

- Added a mod option to enable a Ultratech Trader and adjust its commonality. They stock a large selection of Advanced Bionics, Servitors, Biotech stuff, a large selection of ultratech goods and a selection of important or hard to get things. Note: If anyone thinks of anything else this trader should have please leave comment. The trader is meant to sell all ultratech and high end items and their purchases should be limited to largely the same items or resources to make new items.
- Added Servitors for sale from Empire Bases (Royalty DLC).
- Added an Advanced Bionic Production Arm which gives Drug Synthesis Speed +120% and General Labor Speed +120%. Note: I didn't include smelting because it seems weird to be able to melt metal faster just because of your arms despite how useful it'd be.
- Added an Advanced Bionic Power Leg. Features 3 attacks, Kick, Blunt, 32 Damage, 75% Armor Penetration, 2 Second Cooldown, Knee Spikes, Stab, 32 Damage, 100% Armor Penetration, 2 Second Cooldown, Foot Spikes, Stab, 32 Damage, 100% Armor Penetration, 2 Second Cooldown. Note: It's comparable to the Power Arm except it has two Stab attacks instead of 1 Cut attack and 1 Stab attack.
- Changed the Archotech HediffDef colour from 82,190,128 to 139,143,104. This changes it from the previous green colour to the traditional archotech colour.
- Added Terror +25 to the Suppression Module when Fuu's Useful Terror mod is active.
- Added Terror to the Servitor Module when Fuu's Useful Terror mod is active. The Servitor Module will now induce Terror based on how far along the reconditioning is. When completed a person will get a permenant 100 Terror completely suppressing them.
- Modified the text of the Servitor Module thoughts so it more correctly reflects the Servitor Module is forcing the person to obey as its description and reconditioning implies.
- Added a sentence to the Servitor Module's ThingDef description mentioning that it can't be safely removed.
- Fixed the formatting on the Servitor Module's HediffDef description.
- Made the Servitor Modules's severity always visible so you have a progress bar of how far along reconditioning is.
- Made it so Servitors can no longer bond with animals. Updated the HediffDef and ThingDef to mention this.
- Increased the bonus on the Advanced Bionic Medic Arm from 60% to 120% to match other specialised arms.
- Lowered the bonus on the Archotech Medic Arm from 90% to 80% so its only slightly better than the Advanced Bionic Medic Arm to bring it in line with other specialised limbs.
- Moved the Bionic Construction Arm and Advanced Bionic Construction Arm from Royalty DLC to Core.
- Reverted all changes to Detoxifier Lungs.
- Reverted all changes to Detoxifier Kidneys.
- Replaced ABE's unique Biotech DLC files for Bionic Disassembly and Elite Bionics Framework HP Bonuses with patches from VBE as they are now identical.
- Changed Advanced Bionic Lungs and Archtech Lungs to provide all benefits of Detoxifier Lungs if the Biotech DLC is active.
- Added a patch for Biotech DLC to update the description for Advanced Bionic Lungs to mention the Environmental Resistance.
- Added a patch for Biotech DLC to update the description for the Environmental Filter to mention Biotech related stuff.
- Added a patch for Biotech DLC to nullify the Acidic Smog thought for Advanced Bionic Lungs, Archotech Lungs and the Environmental Filter.
- Changed Advanced Bionic Kidneys and Archtech Kidneys to provide all benefits of Detoxifier Kidneys if the Biotech DLC is active.
- Added a patch for Biotech DLC to update the description for Advanced Bionic Kidneys to mention the Toxin Resistance.
- Asked an AI to write descriptions for the AI Assistant Modules and a few other things. Note: ChatGPT 4 did a better job than I ever could. I went over them and edited them as necessary.
- Changed the AI Module names so they're more general. Instead of Gastronomy its Cooking and so on. Note: While the more specialised names are fancier, its easier gameplay wise to find what you're after if they aren't named as such. Some of the names used previously weren't entirely correct and other specialised names might not encompass everything the Rimworld skills offer. This is probably why skill names themselves are so generic.
- Changed the name of the Climate Control to Thermoregulator Module.
- Audited all Ultratech bionics by rewriting their descriptions, adding hyperlinks to everything, expanding the HediffDef and AbilityDef descriptions and fixing the wording of the names so they read as advanced bionic everywhere.
- Note: I still need to audit Bionics and Archotech items in the future. While doing so I'll add some extra items I should have added like the Bionic Production Arm and Archotech Power Leg.

Update: May 15, 2024 @ 4:18am

- Added Artificial Bone, it allows you to replace destroyed bones in the leg or arm without replacing the entire limb.
- Reduced the cost of the Artificial Nose from 20 Steel and 3 Components to 10 Steel.
- Fixed a hyperlink on the AI Assistant Painstopper HediffDef that was trying to link the Psychic Sensitizer.
- Added a patch that loads when the Anomaly DLC is loaded. It replaces the instant heal on death code on the Immortality Core with Anomaly's regeneration code making it a reasonably balanced version of Immortality. With Anomaly the Immortality Core provides 240hp Regeneration a day and it prevents a pawn from dying. So even if their head is destroyed they will regenerate, although it will take some time to do so.
- Moved the Anomaly Patch file to the Anomaly folder and changed the MayRequire tags to require the Vanilla Expanded Framework.

Servitor Module Changes
- A Servitors Opinion Of Others Factor now scales down to 0. As their consciousness increases their Opinion Of Others Factor decreases so you can now watch how they slowly lose the ability to have an opinion of those around them via the social panel.
- A Servitors Social Fight Chance Factor now scales down to 0. As their consciousness increases their Social Fight Chance Factor decreases eventually making them incapable of starting social fights.
- Re-enabled the ability for Servitors to talk so they can work as entertainers and companions. Their speaking ability starts at 0 and scales up to 100 as they become reconditioned.
- Fully conditioned Servitors can no longer become inspired.
- Fully conditioned Servitors can no longer suffer from mental breaks. Note: While this shouldn't have happened before I've now added the blocksMentalBreaks tag which should completely block it.
- Added the blocksSleeping tag. Note: They shouldn't be able to sleep without a rest need but this should probably stop any abilities or other things from forcing sleep on them.
- Updated HediffDef and ThingDef description.

Update: May 14, 2024 @ 10:19pm

- Added a control interface to the AI Assistant Microcomputer. Also added the ability to enable and disable a Painstopper function.
- Increased the market price of the AI Assistant Microcomputer from its auto calculated cost to $2000.
- Changed the Archotech Power Core to now disable the Food need. Note: This wasn't done previously due to a bug with the caravan systems calculations. That seems to be fixed now, if you notice this being an issue please tell me and I'll revert it. Also Dubs Bad Hygiene does not accept the Bladder and Thirst need being disabled. Use Dubs Bad Hygiene options to simply disable it for this bionic.
- Swapped the Psychic Attuner Hediff labels around so its Effect (Psychic Attuner) instead of Psychic Attuner (Effect).
- Removed the label noun node from the Psychic Attuner Hediff effects.

Update: May 14, 2024 @ 5:30am

- Added options to individually disable the textures rendered on pawns when they have Archotech Eyes, Bionic Eyes and Prosthetic Eyes.

Update: May 13, 2024 @ 2:32am

- Fixed the erroneous defnames for the Advanced Bionic Cleaner Leg.

Update: May 12, 2024 @ 6:23pm

- Made a balance check on standard Advanced Bionics material costs. Advanced Bionics are based on Bionics cost, Metal x1, Components x2. Advanced Bionics Special are based on Advanced Bionics Cost, Metal 2x, Components 1.5x.
- Increased Plasteel cost of Advanced Bionic Eye from 10 to 15.
- Increased Advanced Component cost of Advanced Bionic Heart from 6 to 8.
- Changed Bionic Construction Arm cost from Steel 60, Industrial Components 8, Bionic Arm 1, to Plasteel 30, Spacer Components 6.
- Changed Bionic Drill Arm cost from Bionic Arm, Drill Arm, Spacer Components 3, to Plasteel 30, Spacer Components 6
- Changed Bionic Field Arm cost from Bionic Arm, Field Hand, Spacer Components 3, to Plasteel 30, Spacer Components 6
- Changed Bionic Breaching Arm cost from Steel 60, Industrial Components 8, Bionic Arm 1, to Plasteel 30, Spacer Components 6
- Added a patch for Royalty to change the cost of the Bionic Power Arm from Bionic Arm and Power Claw, to Plasteel 30, Spacer Components 6.
- Removed Positronic Brain from Loot Tables.
- Changed the Cooking Speed bonus of the AI Assistant Gastronomy Module from +0.2 to +3. Note: This stat is not a percentage like every other stat. The bonus gave +1% to Cooking speed at skill level 10, the new bonus gives +18%.
- Added the Bionic Cleaner Leg and Advanced Bionic Cleaner Leg. It gives Cleaning Speed +160%.
- Added Entity Activity Suppression Rate +10% to AI Assistant Cognitive Module and AI Assistant Social Module (Requires Anomaly DLC).
- Added +4 of Skill to all AI Assistant Modules (Requires Anomaly DLC).
- Added AI Assistant Artistic Module (Requires Anomaly DLC).