RimWorld

RimWorld

[FSF] Advanced Bionics Expansion
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Update: Nov 11, 2022 @ 1:05am

Update on 11/11/2022 7:05:16 PM.

- Redesigned the Shocker Arm and Jaw. It now gives the ability Shock Blast, 3 charges, 24 hour cooldown per charge, 2.5 second warmup, instantly downs an enemy for 4 hours and may induce vomiting. The Shocker items still have a chance of inflicting EMP from normal attacks. Only one Shocker unit can be installed in a person at one time. This new limitation is primarily due to how giving the ability through a hediff functions. Identical abilities do not stack or duplicate they only seem to overwrite. As a result if you had two shocker items you would only have one ability then if you uninstalled one the ability would be completely removed.

Update: Nov 6, 2022 @ 12:49am

Update on 11/6/2022 5:49:53 PM.

- Reduced Bionic Kidney cost from 3 Advanced Components to 2. Also adjusted Advanced Bionic Kidney cost to keep it in line.
- Removed extra material cost for specialised Bionic Arms.
- Reduced component cost of specialised advanced bionics so they're now 150% the component cost of normal variants instead of 200%.

Update: Nov 5, 2022 @ 9:01pm

Update on 11/6/2022 2:01:45 PM.

- Changed Mechanite Serums so they can't be disassembled.
- Changed Detoxifier Lung and Detoxifier Kidney to be Advanced Bionics, modified stats accordingly.
- Added EBF support for Detoxifier Lung and Detoxifier Kidney.

Update: Nov 1, 2022 @ 3:26pm

Update on 11/2/2022 8:26:53 AM.

- Fixed an issue with Prosthetic and Archotech Eyes not showing their texture. It seems Biotech changed how eye textures were applied.

Update: Oct 19, 2022 @ 9:07pm

Update on 10/20/2022 2:07:32 PM.
- Changed name of Advanced Environmental Implants to Environmental Implants.
- Changed name of Advanced Combat Implants to Combat Implants.
- Changed research requirements of Environmental Implants to match Royalty bionics, Fabrication and Prosthetics.
- Changed research requirements of Combat Implants to match Royalty bionics, Fabrication and Prosthetics.
- Changed research requirements of Positronic Brain to Advanced Bionics and Brain Wiring (Royalty Only).

Update: Oct 19, 2022 @ 7:42pm

Update on 10/20/2022 12:42:06 PM.

- Added Recreation Module which disables the recreation need.

Update: Oct 8, 2022 @ 8:52pm

Update on 10/9/2022 1:52:48 PM.

- Added Addiction Assistant, it disables the chemical needs for drug addictions. Includes compatibility for Chemical traits, Rimworld, Vanilla Expanded Brewing, Vanilla Factions Insectoids, Erin's Hot Drinks, Jecs Tobacco and Cigarettes (Continued), Remedies, RimCuisine 2 Core (Continued), RimCuisine 2: Smokes and Shrooms Expansion (Continued), Speed Drugs and [SYR] Coffee and Tea. Special thanks to BBLKepling - Friend of Muffy who kept sending me strings for various mods to disable their chemical need.

Update: Oct 8, 2022 @ 6:32pm

Update on 10/9/2022 11:32:19 AM.

- Added patch to add Conversion Power and Suppression Power stat to Royalty DLC's Psychic Reader. It seems fitting based on its design and description.
- Added Animal Products Sell Improvement stat to ethology assistant if Ideology is active.
- Added Suppression Module. A cheap simple brain implant that allows you to EMP people to knock them unconscious.

Update: Oct 7, 2022 @ 5:02pm

Update on 10/8/2022 10:02:01 AM.

- Fixed a Royalty item that was out of date for 1.4.

Update: Oct 6, 2022 @ 11:25pm

Update on 10/7/2022 4:25:18 PM.

- Added Archotech Immortality Core.