RimWorld
Faction Resources
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Actualización: 4 MAR 2020 a las 12:28 p. m.

Misc. tweaks.

Actualización: 3 MAR 2020 a las 5:51 p. m.

Accidentally left some debug text in.

Actualización: 3 MAR 2020 a las 5:16 p. m.

Fixed a bug with prisoners and made destruction of faction settlements affect their resource capacity.

Actualización: 3 MAR 2020 a las 7:42 a. m.

Found a bug.

Actualización: 3 MAR 2020 a las 7:04 a. m.

Non quest mechanoid clusters now use the mechanoid's resources.

Added a failsafe, if the game wants a raid, it will have a raid no matter what. Even if all factions are out of resources. In this case the raid will be from a random enemy faction with the minimum size the faction defs allow. So usually like one guy.

Actualización: 29 FEB 2020 a las 5:52 p. m.

General bugfixes.

Actualización: 28 FEB 2020 a las 6:57 p. m.

Some boring stuff relating to faction resource capacities.

Actualización: 26 FEB 2020 a las 1:35 p. m.

Temporary fix for some problems on the faction screen under specific conditions.

Actualización: 25 FEB 2020 a las 7:58 p. m.

Fixed a typo.

Actualización: 25 FEB 2020 a las 7:53 p. m.

Two new options:

Resource Gain Multiplier: Multiplies all faction hourly resource gains by this value.
Show Resource Gain: Displays how many resources each faction receives per hour on the faction screen.