Noita
New Enemies And Bosses Mod
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Update: Jul 11, 2024 @ 3:31pm

optimizations on the manticore

Update: Jul 11, 2024 @ 12:27pm

you can now eat the plants without crashing the game. + error fixes

Update: Jul 11, 2024 @ 9:52am

further work on polymorphing. sorry if the feature ruined some runs. Now it should be more robust

Update: Jul 11, 2024 @ 4:56am

game sppok boss a bit of immunities + a little better layout with apotheosis

Update: Jul 10, 2024 @ 2:32pm

made everything not use player_unit tag for player detection, instead they use DEBUG_NAME:player to get the player. And fiend is a little weaker with regards to health and behaves better while taking damage from more sources. Also fixed Ascended Blood Mage and Golden Portal Tentacle from Breaking chaotic polymorph

Update: Jul 9, 2024 @ 12:20pm

further insurance that fiend takes damage from all environment

Update: Jul 9, 2024 @ 10:53am

made the fied a little bit smarter and a little bit weaker

Update: Jul 9, 2024 @ 8:03am

I've managed to streamline phantom boss into one singular entity

Update: Jul 9, 2024 @ 5:21am

ceiling bloom now counts progress for normal bloom

Update: Jul 9, 2024 @ 3:54am

improved some audio and streamlined the ceiling and ground flowers for jungle. much simpler and count to 1 progress icon