Noita
New Enemies And Bosses Mod
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Update: Dec 9, 2024 @ 10:43am

thou is now atleast killable when it loses physics body. No more invulnerable green lasering ghost

Update: Dec 9, 2024 @ 10:31am

cleared out enchanted corridor phantom leftovers

Update: Dec 9, 2024 @ 9:46am

I've established some fail safes, prefenting Mwyah phase skipping and preventing Wraith Boss from leaving his stars behind

Update: Dec 8, 2024 @ 1:52pm

did a thorough playthrough and error spam evaluation. attempted to fix said errors. More testing needs to be done to confirm they don't happen again because I can't reproduce certain errors sometimes

Update: Dec 7, 2024 @ 4:50pm

I've brought back yoyo swampling, for early area yoyoing. And made chainsaw hiisi work with poly again + gave them more audio

Update: Dec 7, 2024 @ 7:27am

chainsawer is smarter : He avoids triggering explosives and avoids chainsawing allies.

Update: Dec 6, 2024 @ 1:09pm

Perfecting the chainsawer's AI

Update: Dec 6, 2024 @ 11:43am

blood skull removed from tower -> chainsawer is more obsessive and determined with regards to AI and pathfinding

Update: Dec 6, 2024 @ 12:45am

separated normal chainsawer and meat realm chainsawer now there are 2 enemies. Extra support for polymorphing logic with chainsawer. I've removed the meat realm enemies from the tower, because in vanilla meatrealm creatures don't show up there.

Update: Dec 5, 2024 @ 1:55pm

a special addition :) enjoy