Noita
New Enemies And Bosses Mod
Showing 101-110 of 2,204 entries
< 1 ... 9  10  11  12  13 ... 221 >
Update: May 6 @ 7:24am

Perkele's Laser is now optimized, glows more, and looks good and 3d even at large distances.

Update: May 5 @ 11:52am

Perkele's laser is 5 times cooler

Update: May 3 @ 9:48pm

vader skin has been fixed

Update: May 2 @ 11:59am

minor thing I wanted to add small audio to dripper

Update: May 2 @ 8:08am

Terminator and Medusa mini bosses no longer use async, thus they are smoother. Fixed portal worm breaking when shrunken. Removed curse and suffocating damage sounds from nemesis and like enemies which were hearable everywhere the player is. improved >10 orb phoenix, having it do more stunts even in shorter ranges. fire ball visual on late game phoenix attack (Might be a bit too much right now, but I think it's fine). Fixed Manus' Hand from not seeking enemies and player. supposed to have fixed material damage application error log.

Update: May 1 @ 8:55pm

all distances use distance squared where possible to avoid using square root which is laggier. other than this I encountered a couple of issues with existing creatures and I fixed them. please let me know what breaks.

Update: Apr 30 @ 7:23am

Fungus boss got optimized. + Material damage infliction has been implemented in an alternate way, which is more material oriented than enemy oriented. This should prevent custom materials from failing to deal damage to vanilla enemies

Update: Apr 26 @ 3:20am

telekinesis on crypt nemesis

Update: Apr 26 @ 2:41am

Nemesis should be significantly more optimized

Update: Mar 25 @ 2:55am

adjusted mechahub's mouth reflection timing