Arma 3
Field of War - Mod [CTI] [SP-MP]
Showing 1-10 of 270 entries
< 1  2  3 ... 27 >
Update: Aug 27 @ 2:16am

Proper place marker deletion
Fixes

Update: Aug 26 @ 12:42am

Take commandable forces now show type
Shield icon below friendly location show defense strength
Fixes & Tweaks

Update: Aug 11 @ 4:39am

Fixed CUP unit errors
Removed IFA Sd.Kfz. 234 because of no model

Update: Aug 8 @ 5:14am

Special forces, artillery, AA and even ambulance now count as location capture power
Fixed bugs related to FOB building being rebuilt
CUP base structures are now used when playing IFA
Fixed crash when trying to inspect IFA spade
Other tweaks

Update: Jul 22 @ 1:18am

Fixed no startup weapon for JIP clients
Fixed intelligent marker related JIP errors
Tweak to run boost trait

Update: Jul 20 @ 6:58am

Removed error message about affordable categories being empty
Fixed merc infantry was wrong type
Fixed air supply could get stuck trying to land

Update: Jul 19 @ 4:59am

Fixed sometimes appearing startup error

Update: Jul 19 @ 3:05am

Enemies no longer despawn if the only player near them dies
AI commander no longer saves money for too expensive units
When town is captured all its defenders first surrender and then disappear after a while
Flatten medical tents are no longer considered working tents
Increased time to place machineguns and sandbags using trait
Placement pointer for some traits
Bug fixes and tweaks

Update: Jul 14 @ 5:44am

Improved town defenders remnant clearing
Increased AI skill price a little bit
Increased army startup money so that commander always affords buying startup units

Update: Jul 14 @ 4:55am

Added nuke radiation fading away
Added army and player startup money parameter
Added number of FOB patrols parameter
Fixed server registering was broken
Small tweaks