Arma 3
Field of War - Mod [CTI] [SP-MP]
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Update: Jun 3 @ 1:57am

Fixed loading screen sometimes not appearing
Improved AI medic revive
Added helipads to airfields
Airfields now have lights (if walled)
Improved FOB building placement
Small tweaks and fixes

Update: May 26 @ 3:48am

Added weapon inspect button to gear menu
Bug fixes in gear menu
Player can no longer switch back weapon while in vehicle
Improved vehicle placing script
Other tweaks and fixes

Update: May 16 @ 4:03am

A base needs to have nuke firing platform for nuke launch
Tweaks
Bug fixes

Savegame reset

Update: Apr 22 @ 3:48am

AI and hazmansuits

Update: Apr 22 @ 3:41am

hazmansuit missing

Update: Apr 22 @ 2:23am

Added tactical nukes (Experimental)
Player needs to wear hazmansuit and mask in contaminated areas
Damaged buildings are saved and restored on save load
Many tweaks and bug fixes

Save games reset due to new data

Update: Mar 23 @ 3:01am

Optimized AA maximum range script
Improved vehicle infantry quick disembark action
Tweaks and fixes

Update: Mar 15 @ 3:02am

Better placing of town road bunkers
More defense obstacles (random) to towns
Other tweaks

Update: Feb 8 @ 2:01am

Custom mods can now be loaded from arma 3 directory
Added 3 new side missions (forgot to enable at last update)
Bug fixes and tweaks

Update: Jan 20 @ 9:02am

Fixed startup loadout script error