Arma 3
Field of War - Mod [CTI] [SP-MP]
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Update: Jan 15 @ 1:15am

Readded the location capture bar
Added option to register the game at fieldofwar.net/list from where others can join (Experimental)
other small changes

Update: Dec 19, 2024 @ 3:08am

New PvE mission parameter to allow playing only on one side againts the AI
PvE AI army income multiplier mission parameter
Fixed: aircraft loadout action was displayed multiple times
Fixes and tweaks

Update: Dec 12, 2024 @ 5:59am

FOBs can now have a patrolling unit defending it
Added toggleable 3D texts on friendly players and map markers
Fixed defender buying bug with HQs
Fixes and tweaks

Update: Nov 26, 2024 @ 2:33am

Added new game ending mode where the only side with FOBs wins
Added lighting to FOBs
AI commander can buy mercenary units. Supported mods are Apex, RHS, CUP and Atlas
Bug fixes and tweaks

Update: Nov 15, 2024 @ 12:59am

Added two new side missions, vehicle and weapon blueprint recovery which gives tech level upgrades
Added some decor items to FOBs
Bug fixes and tweaks

Update: Nov 13, 2024 @ 1:34am

New capture the device game end mode
Fixed startup problems with some of the features
Better mission script error checking when loading
Other fixes and tweaks

Update: Nov 6, 2024 @ 4:37am

Added mission parameter to change percentage of towns required for victory
Game will now end when side has required amount of towns and more towns than the enemies
Added minimap to admin dialog to show savegame locations
Fixed unsung startup weapon was sometimes missing magazines
Other tweaks and fixes

Update: Oct 25, 2024 @ 1:23am

Better loading texts and debugging
Fixed bug when putting weapon to back could loose weapon items
Revamped RHS and added RHS 3 sides mode


Because of new mod supported make sure your "Mod used in this mission" parameter is set correctly

Update: Oct 19, 2024 @ 1:30am

New loading phase text (client) and debugging in log (server)
Improved unit spawning positions in different situations
Other small fixes

Update: Oct 16, 2024 @ 4:15am

Turned discount building calculations on (was accidentally off)
Town houses can now be locked at start
Town houses may have booby traps
Improved engineer failure behaviour
Other tweaks and bug fixes