Arma 3
Field of War - Mod [CTI] [SP-MP]
Showing 11-20 of 273 entries
< 1  2  3  4 ... 28 >
Update: Jul 19 @ 3:05am

Enemies no longer despawn if the only player near them dies
AI commander no longer saves money for too expensive units
When town is captured all its defenders first surrender and then disappear after a while
Flatten medical tents are no longer considered working tents
Increased time to place machineguns and sandbags using trait
Placement pointer for some traits
Bug fixes and tweaks

Update: Jul 14 @ 5:44am

Improved town defenders remnant clearing
Increased AI skill price a little bit
Increased army startup money so that commander always affords buying startup units

Update: Jul 14 @ 4:55am

Added nuke radiation fading away
Added army and player startup money parameter
Added number of FOB patrols parameter
Fixed server registering was broken
Small tweaks

Update: Jul 12 @ 5:00am

When town is captured all remaining defenders will be deleted
Increased player reinforcement prices
Fixed floating objects in HQ
Other fixes

Update: Jul 7 @ 5:50am

Greatly increased vehicle prices
Small changes

Update: Jul 4 @ 4:30am

Fixed admin menu not working (Game cannot start)
Added money send option to chat
Added ability to cut all wirefences
Added Option to automatically send error reports
Fixes and tweaks

Update: Jun 23 @ 5:16am

New player counts display on map
New trait, vehicle wreck salvaging for money
In game chat
Other smaller changes

Update: Jun 3 @ 1:57am

Fixed loading screen sometimes not appearing
Improved AI medic revive
Added helipads to airfields
Airfields now have lights (if walled)
Improved FOB building placement
Small tweaks and fixes

Update: May 26 @ 3:48am

Added weapon inspect button to gear menu
Bug fixes in gear menu
Player can no longer switch back weapon while in vehicle
Improved vehicle placing script
Other tweaks and fixes

Update: May 16 @ 4:03am

A base needs to have nuke firing platform for nuke launch
Tweaks
Bug fixes

Savegame reset